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    Now showing items 31-37 of 37

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    Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling 

    Selgrad, Kai; Müller, Jonas; Stamminger, Marc (The Eurographics Association, 2015)
    With ever increasing ray traversal and hierarchy construction performance the application of ray tracing to problems often tackled by rasterization-based algorithms is becoming a viable alternative. This is especially ...
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    Crossmodal Perception in Immersive Environments 

    Allue, Marcos; Serrano, Ana; Bedia, Manuel G.; Masia, Belen (The Eurographics Association, 2016)
    With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ...
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    Bidirectional Rendering of Polarized Light Transport 

    Jarabo, Adrian; Gutierrez, Diego (The Eurographics Association, 2016)
    On the foundations of many rendering algorithm is the symmetry between the path traversed by light and its adjoint from the camera. However, several effects, including polarization or fluorescence, break that symmetry and ...
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    Phase Space Data-Driven Simulation of Elastic Materials 

    Monteagudo, Carlos; Lozano, Miguel; García-Fernández, Ignacio; Martinez-Gil, Francisco (The Eurographics Association, 2016)
    The use of data driven models in computer animation offers several benefits. We present an analysis of a regression model as a method to simulate cloth. In our approach, we generate data from a simple mass-spring system ...
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    Characterisation of Position Based Dynamics for Elastic Materials 

    Rodero, Cristóbal; Real, Pablo; Zuñeda, Pedro; Monteagudo, Carlos; Lozano, Miguel; García-Fernández, Ignacio (The Eurographics Association, 2016)
    Position Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its ...
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    A new Potential-based SPH Method 

    Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2016)
    In Computer Graphics the fluid simulation plays a relevant role. Amongst the existing methods, the SPH method is highlighted by its simplicity, versatility and adaptability. Nevertheless, several research show some limitations ...
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    Practical Offline Rendering of Woven Cloth 

    Nelson, Vidar; McEvoy, Peter M.; Fratarcangeli, Marco (The Eurographics Association, 2016)
    The techniques for rendering woven cloth employed in a production environment often neglect many of the structural features of the fabric, as well as light-scattering processes that occur in the yarn. Research in this area ...
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    AuthorMaddock, Steve (4)García-Fernández, Ignacio (3)Patow, Gustavo (3)Cordero, Juan M. (2)Debattista, Kurt (2)Döllner, Jürgen (2)García, Marcos (2)Gutierrez, Diego (2)Lozano, Miguel (2)Masia, Belen (2)... View MoreSubject
    Three Dimensional Graphics and Realism (37)
    I.3.7 [Computer Graphics] (30)Color (11)shading (11)shadowing (11)and texture (9)Animation (8)I.3.5 [Computer Graphics] (7)Computational Geometry and Object Modeling (6)I.3.6 [Computer Graphics] (6)... View MoreDate Issued2012 (10)2016 (9)2013 (8)2015 (5)2017 (4)2014 (1)Has File(s)true (37)

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