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Now showing items 11-20 of 31
High Resolution Medical 3D Data Sets on Mobile Devices and WebGL
(The Eurographics Association, 2012)
Nowadays, mobile devices and the web are being used to deliver 3D graphics to mass users. However, applications such as visualization of high resolution medical models are still impossible to handle in such platforms due ...
Differential Ray Marching
(The Eurographics Association, 2012)
Several participating media rendering algorithms are based on ray marching: they integrate the variations of radiance along the volume covered by the participating media by splitting the path of light into segments and ...
Real-time Inextensible Hair with Volume and Shape
(The Eurographics Association, 2015)
Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
An Interactive Algorithm for Virtual Patient Positioning
(The Eurographics Association, 2015)
In the last years, Virtual Reality medical simulators are gaining importance, training new physicians in a safe environment. In order to improve the trainees' skills, these applications let them perform a specific medical ...
Downsampling and Storage of Pre-Computed Gradients for Volume Rendering
(The Eurographics Association, 2017)
The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
Improved Intuitive Appearance Editing based on Soft PCA
(The Eurographics Association, 2017)
During the last few years, many different techniques for measuring material appearance have arisen. These advances have allowed the creation of large public datasets, and new methods for editing BRDFs of captured appearance ...
Sketching for Real-time Control of Crowd Simulations
(The Eurographics Association, 2017)
Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ...
More Stable SPH-based Fluid Simulation
(The Eurographics Association, 2012)
The simulation of fluid is a field largely discussed, from the viewpoint of engineering, in the so-called computational fluid dynamics (CFD). A problem that occurs repeatedly in the literature of CFD is the stability of ...
Natural Phenomena as Metaphors for Visualization of Trend Data in Interactive Software Maps
(The Eurographics Association, 2015)
Software maps are a commonly used tool for code quality monitoring in software-development projects and decision making processes. While providing an important visualization technique for the hierarchical system structure ...
PED: Pedestrian Environment Designer
(The Eurographics Association, 2016)
Pedestrian simulations have many uses, from pedestrian planning for architecture design through to games and entertainment. However, it is still challenging to efficiently author such simulations, especially for non-technical ...