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Now showing items 11-20 of 74
Modelling the Fluid-Boundary Interaction in SPH
(The Eurographics Association, 2018)
Smoothed Particle Hydrodynamics (SPH) is a numerical method based on mutually interacting meshfree particles, and has been widely applied to fluid simulation in Computer Graphics. Originally SPH does not define the behaviour ...
FORHHSS-TEA, Support to the Individual Work System for People With Autism Spectrum Disorder Using Virtual and Augmented Reality
(The Eurographics Association, 2018)
The Individual Work System (IWS) is an essential element from the TEACCH program, designed by The University of North Carolina (USA), one of the most used all over the world for work with persons with Autism Spectrum ...
Rendering and Interacting With Volume Models in Immersive Environments
(The Eurographics Association, 2018)
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. data. In this paper we propose ...
3D Mapping Approach to Analyze the Evolution of Vegetation Using Multispectral Imagery
(The Eurographics Association, 2018)
The 3D simulation for the evolution process of crop types requires the management of large volume of data to make an accurate analysis of functional and structural vegetation characteristics. In fact, current geomatics ...
Study of the Influence of User Characteristics on the Virtual Reality Presence
(The Eurographics Association, 2018)
In recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the ...
Blast Features and Requirements for Fracturing Osseous Models
(The Eurographics Association, 2018)
Fracturing osseous models is a challenge in computer graphics. The generation of bone fractures is important in the field of traumatology mainly for training. This field of research can provide specialists with a rich and ...
Toward Estimation of Yarn-Level Cloth Simulation Models
(The Eurographics Association, 2018)
Efficient and realistic cloth simulation is an unsolved problem, with yarn-level models emerging as a new alternative thanks to new hardware capabilities. Modeling yarns as flexible rods with persistent contacts enables a ...
A Prototype of a Scalable Multi-GPU Molecular Dynamics Simulator for Large Molecular Systems
(The Eurographics Association, 2018)
Parallel architectures, in the form of multi-core or multiple computers, have produced a major impact in the field of information technology. GPU devices, as an extreme example of parallel architectures, have been adapted ...
Experiences From the Development of a Prototype of an Spatial Augmented Reality System
(The Eurographics Association, 2018)
This paper describes the hardware and software of a prototype of a portable Spatial Augmented Reality system. This prototype is completely autonomous and projects the information on the real world, so that it is visible ...
Muscle Simulation with Extended Position Based Dynamics
(The Eurographics Association, 2018)
Recent research on muscle simulation for Visual Effects relies on numerical methods such as the Finite Element Method or Finite Volume Method. These approaches produce realistic results, but require high computational time ...