Search
Now showing items 11-20 of 58
A Voxel-based Deep Learning Approach for Point Cloud Semantic Segmentation
(The Eurographics Association, 2019)
Semantic segmentation has been a research topic in computer vision for decades. This task has become a crucial challenge nowadays due to emergence of new technologies such as autonomous driving. Nonetheless, most existing ...
A Virtual Reality Front-end for City Modeling
(The Eurographics Association, 2019)
Current tools for city modeling, including those supporting procedural techniques, have a steep learning curve and require substantial user input and/or skills to create realistic 3D models of cities. In this paper we ...
A Virtual Reality Front-End for Earthquake Simulation
(The Eurographics Association, 2019)
Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. ...
Multispectral Registration, Undistortion and Tree Detection for Precision Agriculture
(The Eurographics Association, 2019)
Multi-lens multispectral cameras allow us to record multispectral information for a whole area of terrain, even though we may only need the vegetation data. Based on the intensity of each multispectral image we can retrieve ...
Structure-preserving Style Transfer
(The Eurographics Association, 2019)
Transferring different artistic styles to images while preserving their content is a difficult image processing task. Since the seminal deep learning approach of Gatys et al. [GEB16], many recent works have proposed different ...
CEIG 2019: Frontmatter
(Eurographics Association, 2019)
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information
(The Eurographics Association, 2019)
Virtual (VR) and augmented reality (AR) can bring an added value during the demonstration of knowledge, as for example within an interactive research demo. Callouts are strings of text which are connected by a line to a ...
Controlling 3D Visualisations with Multiple Degrees of Freedom
(The Eurographics Association, 2019)
In this paper, the two major components of a new multi-layer framework ideal for two-handed interaction in desktop virtual environments called Library for Interactive Settings of User-Mode (LISU) are explained. In addition, ...
Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin Modifiers
(The Eurographics Association, 2019)
We present the results of exploring the capabilities of skinning modifiers to generate high fidelity polygonal surface meshes of neurons from their morphological skeletons that are segmented from optical microscopy slides. ...
Deformed Reality
(The Eurographics Association, 2019)
We present Deformed Reality, a new way of interacting with an augmented reality environment by manipulating 3D objects in an intuitive and physically-consistent manner. Using the core principle of augmented reality to ...