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Now showing items 11-20 of 46
3D GIS Based on WebGL for the Management of Underground Utilities
(The Eurographics Association, 2017)
This work summarizes a web application related to a research project about underground infrastructures. The aim is to visualize, analyse and manage all underground layers inside 3D urban environments. This is possible using ...
A Curvature-based Method for Identifying the Contact Zone Between Bone Fragments: First Steps
(The Eurographics Association, 2017)
The use of computer-assisted procedures before or during surgery provides orthopaedic specialists additional information that help them to reduce surgery time and to improve the understanding of the fracture peculiarities. ...
An Interactive Tool for Modeling Ancient Masonry Buildings
(The Eurographics Association, 2017)
We present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and ...
Fireman Rescue: A Serious Game for Fire Fighting Training
(The Eurographics Association, 2017)
This paper introduces a Serious Game that will be used as a tool for training fire fighting students at the Public Security Institute of Catalonia. The game is played in a virtual environment free of real hazards and/or ...
Fast Stippling based on Weighted Centroidal Voronoi Diagrams
(The Eurographics Association, 2017)
Stippling is an artistic technique that has been used profusely in antiquity. One of the main problems is that it requires great skill and patience to achieve excellent results due to the large number of points that must ...
Procedural Semantic Cities
(The Eurographics Association, 2017)
Procedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use ...
Improved Intuitive Appearance Editing based on Soft PCA
(The Eurographics Association, 2017)
During the last few years, many different techniques for measuring material appearance have arisen. These advances have allowed the creation of large public datasets, and new methods for editing BRDFs of captured appearance ...
Transient Photon Beams
(The Eurographics Association, 2017)
Recent advances on transient imaging and their applications have opened the necessity of forward models that allow precise generation and analysis of time-resolved light transport data. However, traditional steady-state ...
Procedural Generation of Natural Environments with Restrictions
(The Eurographics Association, 2017)
Natural environments are a very important part of virtual worlds, both for video games and for simulators, but their manual creation can be a very expensive job. The procedural creation of these, allows to generate them ...
Tree Variations
(The Eurographics Association, 2017)
The cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does ...