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A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds
(The Eurographics Association, 2018)
The use of specific techniques for the management and visualization of huge point clouds is necessary to solve the drawbacks of inefficiency derived from the size of the dataset and the techniques used to visualize it. ...
On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings
(The Eurographics Association, 2018)
The introduction of Augmented Reality (AR) and Virtual Reality (VR) in the inspection works carried out during the construction of prefabricated buildings can allow the early detection and elimination of deviations in their ...
Study of the Influence of User Characteristics on the Virtual Reality Presence
(The Eurographics Association, 2018)
In recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the ...
Experiences From the Development of a Prototype of an Spatial Augmented Reality System
(The Eurographics Association, 2018)
This paper describes the hardware and software of a prototype of a portable Spatial Augmented Reality system. This prototype is completely autonomous and projects the information on the real world, so that it is visible ...
RiverState: A Visual Metaphor Representing Millions of Time-Oriented State Transitions
(The Eurographics Association, 2018)
Developing a positive relationship between a business and its customers is vital to success. The outcome of any customer interaction can determine future patronage of the business. Many industry's only point of interaction ...
GPU-Assisted Scatterplots for Millions of Call Events
(The Eurographics Association, 2018)
With four percent of the working population employed in call centers in both the United States and the UK, the contact center industry represents a sizable proportion of modern industrial landscapes. As with most modern ...
Screen Space Particle Selection
(The Eurographics Association, 2018)
Analyses of large 3D particle datasets typically involve many different exploration and visualization steps. Interactive exploration techniques are essential to reveal and select interesting subsets like clusters or other ...
When Size Matters: Towards Evaluating Perceivability of Choropleths
(The Eurographics Association, 2018)
Choropleth maps are an invaluable visualization type for mapping geo-spatial data. One advantage to a choropleth map over other geospatial visualizations such as cartograms is the familiarity of a non-distorted landmass. ...
Virtual Reality: A Literature Review and Metrics-based Classification
(The Eurographics Association, 2018)
This paper presents a multi-disciplinary overview of research evaluating virtual reality (VR). The main aim is to review and classify VR research based on several metrics: presence and immersion, navigation and interaction, ...
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality
(The Eurographics Association, 2018)
Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...