Now showing items 1-2 of 2
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
Mobile Multiview Diffuse Texture Extraction
(The Eurographics Association, 2015)
This paper presents a novel method for diffuse texture extraction from a set of multiview images. We address the problem of specularities removal by pixel value minimization across multiple automatically aligned input ...