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Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe
(The Eurographics Association, 2018)
Due to the importance of electricity supply, electric companies must inspect their infrastructure in order to guarantee the reliability of the service. In this scenario, many companies use LiDAR technology for modeling the ...
Rendering and Interacting With Volume Models in Immersive Environments
(The Eurographics Association, 2018)
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. data. In this paper we propose ...
Study of the Influence of User Characteristics on the Virtual Reality Presence
(The Eurographics Association, 2018)
In recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the ...
Muscle Simulation with Extended Position Based Dynamics
(The Eurographics Association, 2018)
Recent research on muscle simulation for Visual Effects relies on numerical methods such as the Finite Element Method or Finite Volume Method. These approaches produce realistic results, but require high computational time ...
A Deep Learning Approach to No-Reference Image Quality Assessment For Monte Carlo Rendered Images
(The Eurographics Association, 2018)
In Full-Reference Image Quality Assessment (FR-IQA) images are compared with ground truth images that are known to be of high visual quality. These metrics are utilized in order to rank algorithms under test on their image ...
Knowledge-based Discovery of Transportation Object Properties by Fusing Multi-modal GIS Data
(The Eurographics Association, 2018)
3D models of transportation objects like a road, bridge, underpass, etc. are required in many domains including military training, land development, etc. While remote sensed images and LiDaR data can be used to create ...
Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
(The Eurographics Association, 2019)
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been ...
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering
(The Eurographics Association, 2019)
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework ...
MLIC-Synthetizer: a Synthetic Multi-Light Image Collection Generator
(The Eurographics Association, 2019)
We present MLIC-Synthetizer, a Blender plugin specifically designed for the generation of a syntethic Multi-Light Image Collection using physically-based rendering. This tool makes easy to generate large amount of test ...
Generación de fenómenos naturales mediante la simulación realista de sólidos deformables en Bifrost
(The Eurographics Association, 2021)
La simulación de fluidos y sólidos deformables ha sido ampliamente estudiada en Informática Gráfica. Existen diferentes soluciones que posibilitan una simulación cada vez más realista en entornos del mundo real. Para ello, ...