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Enhanced Sphere Tracing
(The Eurographics Association, 2014)
In this paper we present several performance and quality enhancements to classical sphere tracing: First, we propose a safe, over-relaxation-based method for accelerating sphere tracing. Second, a method for dynamically ...
CAVAST: The Crows Animation, Visualization, and Simulation Testbed
(The Eurographics Association, 2014)
Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...