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The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction
(The Eurographics Association, 2010)
A major challenge in Virtual Reality (VR) is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently has high-fidelity rendering become close to interactive rates ...
Visual Saliency for Smell Impulses and Application to Selective Rendering
(The Eurographics Association, 2011)
A major challenge in generating high-fidelity virtual environments is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently visual perception has been used in ...
Selective BRDFs for High Fidelity Rendering
(The Eurographics Association, 2016)
High fidelity rendering systems rely on accurate material representations to produce a realistic visual appearance. However, these accurate models can be slow to evaluate. This work presents an approach for approximating ...
A Calibrated Olfactory Display for High Fidelity Virtual Environments
(The Eurographics Association, 2016)
Olfactory displays provide a means to reproduce olfactory stimuli for use in virtual environments. Many of the designs produced by researchers, strive to provide stimuli quickly to users and focus on improving usability ...