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Adaptive trimming of cubic triangular Bézier patches
(The Eurographics Association, 2006)
We present a method to handle cubic trimmed triangular Bézier patches. This scheme makes use of levels of detail and surface subdivision to achieve a fast and flexible hierarchical data structure that is specially useful ...
GPU-based Evaluation of Boolean Operations on Triangulated Solids
(The Eurographics Association, 2006)
This paper presents a robust method for evaluating boolean operations on triangle meshes. It is based on a fast and reliable point-in-solid algorithm that works with B-Rep representations. With this method, several boolean ...
Tests de inclusión punto en objeto basados en árboles de intervalos
(The Eurographics Association, 2009)
En este trabajo presentamos varios tests de inclusión punto en objeto, para objetos de dos y tres dimensiones, que utilizan árboles de intervalos como estructura de datos básica. Los tests destacan por su sencillez, escaso ...