Search
Now showing items 1-3 of 3
Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering
(The Eurographics Association, 2010)
We describe an edge-directed optimization-based method for volumetric data supersampling. The method is based on voxel splitting and iterative refinement performed with a greedy optimization driven by the smoothing of ...
An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions
(The Eurographics Association, 2010)
We report on a real-time application supporting fast, realistic real-time rendering of asteroid datasets, as well as collision detection and response between the asteroid and prototype robotic surface exploration vehicles. ...
Two Examples of GPGPU Acceleration of Memory-intensive Algorithms
(The Eurographics Association, 2010)
The advent of GPGPU technologies has allowed for sensible speed-ups in many high-dimension, memory-intensive computational problems. In this paper we demonstrate the e ectiveness of such techniques by describing two ...