Now showing items 1-17 of 17

    • Breathing Life into Statues Using Augmented Reality 

      Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2020)
      AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
    • CageLab: an Interactive Tool for Cage-Based Deformations 

      Casti, S.; Corda, F.; Livesu, M.; Scateni, R. (The Eurographics Association, 2018)
      Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-based, probably the most widely used technique for digital animation. While skeleton-based techniques have been deeply ...
    • CAVAST: The Crows Animation, Visualization, and Simulation Testbed 

      Beacco, Alejandro; Pelechano, Nuria (The Eurographics Association, 2014)
      Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...
    • GPU Simulation of Finite Element Facial Soft-Tissue Models 

      Warburton, Mark; Maddock, Steve (The Eurographics Association, 2013)
      Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
    • An Interactive Algorithm for Virtual Patient Positioning 

      Casafranca, Juan José; Sújar, Aaron; García, Marcos (The Eurographics Association, 2015)
      In the last years, Virtual Reality medical simulators are gaining importance, training new physicians in a safe environment. In order to improve the trainees' skills, these applications let them perform a specific medical ...
    • Interactive Animation of Single-layer Cumulus Clouds Using Cloud Map 

      Goswami, Prashant (The Eurographics Association, 2019)
      In this paper, we present a physics-driven procedural method for the interactive animation of realistic, single-layered cumulus clouds for the landscape-scale size. Our method employs the coarse units called parcels for ...
    • More Stable SPH-based Fluid Simulation 

      Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2012)
      The simulation of fluid is a field largely discussed, from the viewpoint of engineering, in the so-called computational fluid dynamics (CFD). A problem that occurs repeatedly in the literature of CFD is the stability of ...
    • A new Potential-based SPH Method 

      Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2016)
      In Computer Graphics the fluid simulation plays a relevant role. Amongst the existing methods, the SPH method is highlighted by its simplicity, versatility and adaptability. Nevertheless, several research show some limitations ...
    • An Optimized Marker Layout for 3D Facial Motion Capture 

      Will, A. D.; Martino, J. M. De; Bezerra, J. (The Eurographics Association, 2018)
      Facial motion capture (Facial Mocap) has gained increasing attention from researchers and professionals from different areas of interest, including entertainment, face-to-face communication, and training. Facial Mocap ...
    • PED: Pedestrian Environment Designer 

      McIlveen, James; Maddock, Steve; Heywood, Peter; Richmond, Paul (The Eurographics Association, 2016)
      Pedestrian simulations have many uses, from pedestrian planning for architecture design through to games and entertainment. However, it is still challenging to efficiently author such simulations, especially for non-technical ...
    • Physically-based Sticky Lips 

      Leach, Matthew; Maddock, Steve (The Eurographics Association, 2018)
      Abstract In this paper, a novel solution is provided for the sticky lip problem in computer facial animation, recreating the way the lips stick together when drawn apart in speech or in the formation of facial expressions. ...
    • Projectional Radiography Simulator: an Interactive Teaching Tool 

      Sujar, Aaron; Kelly, Graham; García, Marcos; Vidal, Franck (The Eurographics Association, 2019)
      Radiographers need to know a broad range of knowledge about X-ray radiography, which can be specific to each part of the body. Due to the harmfulness of the ionising radiation used, teaching and training using real patients ...
    • Reposing and Retargeting Unrigged Characters with Intrinsic-extrinsic Transfer 

      Musoni, Pietro; Marin, Riccardo; Melzi, Simone; Castellani, Umberto (The Eurographics Association, 2021)
      In the 3D digital world, deformations and animations of shapes are fundamental topics for several applications. The entertainment industry, virtual and augmented reality, human-robot interactions are just some examples ...
    • A Simple Surface Tracking Method for Physically-Based 3D Water Simulations 

      Amador, G.; Gomes, A. (The Eurographics Association, 2021)
      Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. ...
    • Sketching for Real-time Control of Crowd Simulations 

      Gonzalez, Luis Rene Montana; Maddock, Steve (The Eurographics Association, 2017)
      Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ...
    • Using Sketching to Control Heterogeneous Groups 

      Allen, Thomas; Parvanov, Aleksandar; Knight, Sam; Maddock, Steve (The Eurographics Association, 2015)
      The basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are ...
    • A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality 

      Cannavò, A.; Lamberti, F. (The Eurographics Association, 2018)
      Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...