Browsing Eurographics Local Chapter Events by Title
Now showing items 192-211 of 1568
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C02 - CO-processador Gráfico COncorrente
(The Eurographics Association, 2023)O Co-processador Gráfico Concorrente é um projecto de software e de hardware, tendo em vista a obtenção de um sistema gráfico para visualização de imagens 30 de alta resolução e com elevado grau de realismo, em tempo real. ... -
CAD 3D Model Classification by Graph Neural Networks: A new Approach based on STEP Format
(The Eurographics Association, 2022)In this paper, we introduce a new approach for retrieval and classification of 3D models that directly performs in the Computer- Aided Design (CAD) format without any conversion to other representations like point clouds ... -
A Cadeira de 'Projecto Auxiliado por Computador' do 52 Ano de Engenharia Civil do IST
(The Eurographics Association, 2023)---- -
A Cadeira de Computação Gráfica na Licenciatura de Engenharia Electrónica e de Telecomunicações da Universidade de Aveiro
(The Eurographics Association, 2023)Nesta comunicação descreve-se resumidamente o modo de funcionamento, apenas referente ano lectivo de 1990/91, da cadeira de Computação Gráfica na Licenciatura de Engenharia Electrónica e de Telecomunicações (EET) da ... -
Caderno Escolar Electrónico Adaptativo Resultados Preliminares
(The Eurographics Association, 2021)Neste artigo descrevemos a construção de uma interface adaptativa para o Caderno Escolar Electrónico, capaz de prever qual a tarefa mais provável que o utilizador irá efectuar no sistema, com base num conhecimento prévio ... -
CageLab: an Interactive Tool for Cage-Based Deformations
(The Eurographics Association, 2018)Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-based, probably the most widely used technique for digital animation. While skeleton-based techniques have been deeply ... -
CAL I: Uma Biblioteca de Componentes para Interfaces Caligráficas
(The Eurographics Association, 2023)A utilização de diagramas e esboços é natural na comunicação entre pessoas em domínios que vão desde a engenharia mecânica e civil à música. No entanto, apesar dos diagramas serem de uso comum, as interfaces utilizador ... -
Calculating the stereo pairs of a mirror-based augmented reality system
(The Eurographics Association, 2021)This paper describes a solution for the calculation of the correct stereo pairs of a Mirror-Based Augmented Reality System (MBARS). To achieve augmentation half-silvered mirrors are applied due to their dual reflection ... -
A Calibrated Olfactory Display for High Fidelity Virtual Environments
(The Eurographics Association, 2016)Olfactory displays provide a means to reproduce olfactory stimuli for use in virtual environments. Many of the designs produced by researchers, strive to provide stimuli quickly to users and focus on improving usability ... -
Calibrating a COTS Monitor to DICOM Standard
(The Eurographics Association, 2009)Abstract We present a method for calibrating a commodity, off-the-shelf (COTS) monitor (costing in the region of £200) to produce a greyscale image approximately calibrated to the DICOM standard, rather than require a ... -
CameraPhone: Interacção baseada em Câmara
(The Eurographics Association, 2021)Nos últimos anos os dispositivos móveis têm evoluído a uma velocidade enorme. No entanto, o modo de interagir com os mesmos tem-se mantido constante, continuando a apresentar problemas em diversas aplicações e contextos, ... -
Capacity Constrained Voronoi Tessellation Revisited
(The Eurographics Association, 2017)Capacity Constrained Voronoi Tessellation is an important concept that greatly influenced recent research on point sampling. The original concept was based on discretizing the sampled domain, and the algorithm was prohibitively ... -
Capturing Fonts in the Wild
(The Eurographics Association, 2020)Editing text in photographs requires the ability to find the same font, which is impossible in many settings, such as historical or manually painted text. We present a method of extracting the font from a single photographed ... -
Caracterização do Movimento Tridimensional de Corpos Articulados
(The Eurographics Association, 2021)Este trabalho recorre a técnicas de Visão por Computador e de Computação Gráfica para caracterizar o movimento 3D de corpos articulados. As técnicas de Visão por Computador são utilizadas para efectuar o seguimento de ... -
Cartograms with Topological Features
(The Eurographics Association, 2018)Cartograms are a popular and useful technique for depicting geo-spatial data. Dorling style and rectangular cartograms are very good for facilitating comparisons between unit areas. Each unit area is represented by the ... -
Cartographic Treemaps for Visualization of Public Healthcare Data
(The Eurographics Association, 2017)The National healthcare Service (NHS) in the UK collects a massive amount of high-dimensional, region-centric data concerning individual healthcare units throughout Great Britain. It is challenging to visually couple the ... -
CaS: Collection-aware Segmentation
(The Eurographics Association, 2021)Ao longo dos tempos, a segmentação tem provado ser um desafio devido `a sua subjectividade. A segmentação depende não apenas do domínio em causa mas acima de tudo da interpretação que os humanos fazem do objecto. Para cada ... -
Case study: full-size virtual models of trains
(The Eurographics Association, 2022)Simulation of models, in all different areas, is an expanding, attractive fine ofwork. More and more applications are taking advantage of the improving technology and knowledge in this field, achieving results that would ... -
A Case-Study of Inconsistent Surface Reconstruction in Recent Literature Resulting from Octree Rotation-Variance
(The Eurographics Association, 2007)We review the use of octree and PCA (Principle Component Analysis) in current literature and explore a leading piece of research, as a case study, to highlight how overlooking octree rotation-variance has resulted in ... -
CAVAST: The Crows Animation, Visualization, and Simulation Testbed
(The Eurographics Association, 2014)Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...