Now showing items 91-110 of 1568

    • Anotações Multimédia Estruturadas para Ambientes Virtuais Colaborativos 

      Guerreiro, João; Medeiros, Daniel; Raposo, Alberto; Santos, Ismael; Jorge, Joaquim A. (The Eurographics Association, 2020)
      A globalização transformou o design de engenharia num processo distribuído geograficamente. A adoção disseminada de Realidade Virtual para o design e a necessidade de agir e deixar notas directamente nos objectos em ...
    • Aplicación del motor de videojuegos Unity para la reconstrucción virtual de yacimientos arqueológicos 

      Calzado-Martínez, Alberto; García-Fernández, Ángel Luis; Ortega-Alvarado, Lidia M. (The Eurographics Association, 2021)
      En este trabajo se presenta una aplicación desarrollada para enriquecer y ampliar las técnicas actuales de registro arqueológico. Basada en una arquitectura cliente-servidor, se ha utilizado el motor de videojuegos Unity ...
    • Aplicação de personagens virtuais como guias de visita 

      Ribeiro, Pedro; Silva, Tiago; José, Rui (The Eurographics Association, 2021)
      Tirar o maior aproveitamento possível da experiência de visita em espaços como museus ou exposições tem sido alvo de muitos estudos. Neste projecto foram exploradas as potencialidades de comunicação de plataformas de ...
    • Aplicação de um Cognitive Walkthrough - estudo de caso 

      Mano, Alexandre; Campos, José C. (The Eurographics Association, 2021)
      Esta comunicação é uma tentativa de sistematizar a aplicação de um método de análise de usabilidade: o cognitive walkthrough. Pode então ser utilizada como um tutorial, apresentando um exemplo da aplicação do método a uma ...
    • Aplicações Interactivas em Realidade Aumentada 

      Ricca, Paulo; Braga, Rui; Boas, Marta; Duarte, Vasco; Sousa, Marco; Coelho, João; Romero, Luís (The Eurographics Association, 2021)
      Este documento descreve duas aplicações de Realidade Aumentada onde são aplicados conceitos de interacção natural. A primeira utiliza um feixe de luz laser como instrumento principal de interacção para aumentar informação ...
    • An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions 

      Pintore, Giovanni; Combet, Roberto; Gobbetti, Enrico; Marton, Fabio; Turner, Russell (The Eurographics Association, 2010)
      We report on a real-time application supporting fast, realistic real-time rendering of asteroid datasets, as well as collision detection and response between the asteroid and prototype robotic surface exploration vehicles. ...
    • An Application to Interact with 3D Models Reconstructed from Medical Images 

      Paulano, F.; Pulido, R.; Jiménez, J. J. (The Eurographics Association, 2012)
      Although the reconstruction of 3D models from medical images is not an easy task, there are many algorithms to perform it. However, the reconstructed models are usually large, have a lot of outliers and have not a correct ...
    • An Approach to the Decomposition of Solids with Voids via Morse Theory 

      Pareja-Corcho, Juan; Montoya-Zapata, Diego; Moreno, Aitor; Cadavid, Carlos; Posada, Jorge; Arenas-Tobon, Ketzare; Ruiz-Salguero, Oscar (The Eurographics Association, 2023)
      The decomposition of solids is a problem of interest in areas of engineering such as feature recognition or manufacturing planning. The problem can be stated as finding a set of smaller and simpler pieces that glued together ...
    • Approximating Poisson Disk Distributions by Means of a Stochastic Dither Array 

      Alford, Jennifer R.; Sheppard, David G. (The Eurographics Association, 2010)
      Achieving blue noise point set distributions has been a common goal of two largely separate research communities: computer graphics and digital halftoning. Computer graphics research has focused largely on geometric solutions ...
    • Approximating Shapes with Standard and Custom 3D Printed LEGO Bricks 

      Fanni, Filippo Andrea; Dal Bello, Alberto; Sbardellini, Simone; Giachetti, Andrea (The Eurographics Association, 2021)
      In this paper, we present a work-in-progress aimed at developing a pipeline for the fabrication of shapes reproducing digital models with a combination of standard LEGO bricks and 3D printed custom elements. The pipeline ...
    • AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing 

      Cherchi, Gianmarco; Sorrentino, Fabio; Scateni, Riccardo (The Eurographics Association, 2014)
      Navigation systems allow to discover cities and their urban areas easily and quickly, finding the shortest path to reach them and giving directions to users saving their time and energy. At present time, these systems are ...
    • Arachnid Simulation: Scaling Arbitrary Surfaces 

      Cenydd, L. ap; Teahan, W. (The Eurographics Association, 2005)
      There has been little research done into the realistic simulation of creatures with the ability to crawl across arbitrary surfaces, clamber up walls and walk across ceilings. Realistic simulation of such feats would be of ...
    • The Archeomatica Project: Towards a New Application of the Computer Graphics in Archaeology 

      Sangregorio, Emanuele; Stanco, Filippo; Tanasi, Davide (The Eurographics Association, 2008)
      In this paper the project Archeomatica of Catania University dedicated to Minoan civilization and Cretan culture is presented. The project carried out by experts of information technology and archaeological research provides ...
    • Archetype-oriented CHI A formal Approach to User Friendliness 

      Oliveira, J. N.; Martins, F. M. (The Eurographics Association, 2023)
      Theoretical computer science has the aim of formalizing previous empiri- cal, innovative creations in computing. The possibility of automatically con- structing instances of such creations is dependam on the existence of ...
    • An Architecture for Distributed Behavioral Models with GPUs 

      Chiara, R. De; Erra, U.; Scarano, V. (The Eurographics Association, 2006)
      We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we implemented the model capable of managing a ...
    • ARENA and WOXBOT: Some Steps towards the Animation of Cognitive Characters Acting in a Virtual World 

      Miranda, Fábio R.; Kögler Junior, J.; Lobo Netto, Márcio; Hernandez, E. Del Moral (The Eurographics Association, 2022)
      This paper reports some of the results of the WOXBOT / ARENA project on artificial life. This project to build virtual worlds was set initially aimed at the graphic simulation of an arena where WoxBots, small mobile robots, ...
    • The Arena: An lndoor Mixed Reality Space 

      Dias, José Miguel Salles; Bastos, Rafael; Santos, Pedro; Monteiro, Luís; Canhoto, Joaquim (The Eurographics Association, 2021)
      ln this paper we introduce the Arena, an indoor space for mobile mixed reality interaction. The Arena, includes a new user tracking system appropriate for ARJMR applications anda new Too/kit oriented to the augmented and ...
    • ARK multi-utilizador 

      Pereira, Pedro; Matos, Nuno; Grave, Luís; Marcos, Adérito (The Eurographics Association, 2021)
      This paper present a monitor based prototype for visualization and interaction of an Augmented Reality (AR) system. It had been recently developed at CCG and demonstrated on the conference SIACG2002 at Guimarães, Portugal. ...
    • Arquitectura para Simulação de Classes de Animais em Realidade Virtual 

      Santos, Manuel Próspero dos; Heleno, Paulo (The Eurographics Association, 2023)
      Pretende-se obter a visualização e a simulação, num ambiente de realidade virtual, de animais de diferentes espécies habitando um mesmo ecossistema. Esta comunicação propõe uma arquitectura de suporte com a finalidade de ...
    • ArTbitrating JaVox: Evolution Applied to Visual and Sound Composition 

      Moroni, Artemis Sanchez; Manzolli, Jonatas; Zuben, Fernando Von (The Eurographics Association, 2006)
      ArTbitrariness is presented here as an initiative of upgrading the esthetical judgment through interactive evolutionary computation techniques and other population based techniques. Computational creativity will be approached, ...