Now showing items 867-886 of 888

    • Visualizador Interactivo de Desenhos Arquitectónicos em Sistema de Perspectiva Expandido 

      Burgess, Robin; Cláudio, Ana Paula; Chambel, Teresa; Carmo, Maria Beatriz; Albuquerque, Carlos; Marques, Christian; Correia, José Vítor; Romão, Luís; Ganhão, Susana Rosado; Costa, Manuel Couceiro da; Guerreiro, Ana Santos; Garcia, Sara; Henriques, Diogo Pereira (The Eurographics Association, 2020)
      A perspectiva linear é uma das ferramentas fundamentais no trabalho dos arquitectos. Porém, a sua capacidade de traduzir graficamente a percepção visual humana é limitada. Por seu turno, os sistemas de perspectiva curvilínea ...
    • Visualization Notations, Models and Taxonomies 

      Brodlie, Ken; Noor, Nurul Mohd (The Eurographics Association, 2007)
      Visualization taxonomies are an important means of imposing some structure on a rather diverse field. We review some earlier work in this area, particularly work based on the use of a notation to label classes of visualization ...
    • Visualization of Smoothed Particle Hydrodynamics for Astrophysics 

      Walker, Rick; Kenny, Peter; Miao, Jingqi (The Eurographics Association, 2005)
      Scientific visualization still presents a number of challenges. Effective visualization straddles several problem domains - the data structures needed to support visualization of large data sets, rendering techniques for ...
    • A Visualization Tool for Scholarly Data 

      Salinas, Mario; Giorgi, Daniela; Ponchio, Federico; Cignoni, Paolo (The Eurographics Association, 2019)
      We propose ReviewerNet, an online, interactive visualization system aimed to improve the reviewer selection process in the academic domain. Given a paper submitted for publication, we assume that good candidate reviewers ...
    • Visualizing a Spherical Geological Discrete Element Model of Fault Evolution 

      Longshaw, Stephen M.; Turner, Martin J.; Finch, Emma (The Eurographics Association, 2012)
      Discrete Element Modelling (DEM) is a numerical technique that uses a system of interacting discrete bodies to simulate the movement of material being exposed to external forces. This technique is often used to simulate ...
    • Visualizing Usage Data from a Diabetes Management System 

      Duce, David A.; Martin, Clare; Russell, Alex; Brown, Dan; Aldea, Arantza; Alshaigy, Bedour; Harrison, Rachel; Waite, Marion; Leal, Yenny; Wos, Marzena; Fernandez-Balsells, Mercè; Real, José Manuel Fernández; Nita, Lucian; López, Beatriz; Massana, Joaquim; Avari, Parizad; Herrero, Pau; Jugnee, Narvada; Oliver, Nick; Reddy, Monika (The Eurographics Association, 2020)
      This article explores the role for visualization in interpreting data collected by a customised analytics framework within a healthcare technology project. It draws on the work of the EU-funded PEPPER project, which has ...
    • Vocal One Switch (VOS) Selection Interfaces for Virtual and Augmented Reality Hands-free Tasks 

      Manuri, Federico; Sanna, Andrea; Lamberti, Fabrizio; Paravati, Gianluca (The Eurographics Association, 2016)
      Several virtual and augmented reality tasks involve users in hands-free interactions; in this case, speech-based systems are often preferred for their intuitiveness and naturalness. On the other hand, the robustness of ...
    • Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis 

      Pavie, Nicolas; Gilet, Guillaume; Dischler, Jean-Michel; Galin, Eric; Ghazanfarpour, Djamchid (The Eurographics Association, 2016)
      In this paper, we present an extension of the Locally Controlled Spot Noise and a visualization pipeline for volumetric fuzzy details synthesis. We extend the noise model to author volumetric fuzzy details using filtered ...
    • Voronoi Tree Maps with Circular Boundaries 

      Ahmed, Abdalla G. M. (The Eurographics Association, 2018)
      Voronoi tree maps are an important milestone in information visualization, representing a substantial advancement of the original tree maps concept. We address a less-studied variant of Voronoi tree maps that uses ...
    • A Voxel-based Deep Learning Approach for Point Cloud Semantic Segmentation 

      Díaz-Medina, Miguel; Fuertes-García, José Manuel; Ogayar-Anguita, Carlos Javier; Lucena, Manuel (The Eurographics Association, 2019)
      Semantic segmentation has been a research topic in computer vision for decades. This task has become a crucial challenge nowadays due to emergence of new technologies such as autonomous driving. Nonetheless, most existing ...
    • Voxelización de Sólidos Mediante Instanciación de Geometría 

      Noguera, J. M.; Rueda, A. J.; Ogayar, C. J.; Segura, R. J. (The Eurographics Association, 2008)
      En este artículo analizamos un algoritmo para calcular la voxelización de un sólido que es simple, eficiente, robusto y que aprovecha gran parte del potencial del hardware gráfico 3D. La nueva generación de hardware gráfico ...
    • VR Studio: Solid Modelling in a Virtual Reality Environment 

      Cappello, F.; Ingrassia, T.; Romano, M. (The Eurographics Association, 2007)
      Today one of the most important industrial needs is to improve the design process, making it faster and more robust; of course such a requirement can be obtained by using virtual reality. In the field of mechanical design, ...
    • VRECKO: Virtual Reality Framework 

      Flasar, Jan; Pokluda, Ludek; O lej ek, Radek; Kolcárek, Pavel; Sochor, Jirí (The Eurographics Association, 2005)
      In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture ...
    • VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality 

      Bruno, F.; Caruso, F.; Ferrise, F.; Muzzupappa, M. (The Eurographics Association, 2006)
      In the last ten years many Augmented Reality (AR) applications for Scientific Visualization have been developed, attesting the effectiveness of this technique for data visualization and interaction. In all these applications, ...
    • A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos 

      Martínez, Vicente; Ríos, Alba M.; Melero, Francisco Javier (The Eurographics Association, 2016)
      This work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be ...
    • Web tasks classification based on the dominant visual mechanism identification 

      Gonçalves, Martinho Fradeira; Bessa, Maximino; Adão, Telmo; Magalhães, Luís; Chalmers, Alan (The Eurographics Association, 2020)
      The internet contains a wide variety of websites in terms of the information that is presented, their appearance, and layouts that can range from simple to highly complex. When creating new layouts, designers always try ...
    • WebGL-based Visualization of Voxelized Brain Models 

      Torre, J. Cruz de la; Ibáñez, J. Jiménez; Estrella, A. M. López; Miras, J. Ruiz de (The Eurographics Association, 2012)
      This work presents our preliminary results on the interactive construction and visualization of voxelized brain models into Web platforms by using WebGL. Our voxel model is a non-usual level of detail (LOD) representation ...
    • When Size Matters: Towards Evaluating Perceivability of Choropleths 

      McNabb, Liam; Laramee, Robert S.; Wilson, Max (The Eurographics Association, 2018)
      Choropleth maps are an invaluable visualization type for mapping geo-spatial data. One advantage to a choropleth map over other geospatial visualizations such as cartograms is the familiarity of a non-distorted landmass. ...
    • Where are the Lights? Measuring the Accuracy of Human Vision 

      Lopez-Moreno, Jorge; Sangorrin, Francisco; Latorre, Pedro; Gutierrez, Diego (The Eurographics Association, 2009)
      In real life, light sources are frequently not present in our view field. However human vision is able to infer the illumination just by observing its effect on visible objects (serving as lightprobes) or, inverting the ...
    • Working with Volumetric Meshes in a Game Engine: a Unity Prototype 

      Pitzalis, Luca; Cherchi, Gianmarco; Scateni, Riccardo; Spano, Lucio Davide (The Eurographics Association, 2020)
      Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...