Now showing items 756-775 of 1568

    • Investigating Deep Learning for Identification of Crabs and Lobsters on Fishing Boats 

      Iftikhar, Muhammad; Tiddeman, Bernard; Neal, Marie; Hold, Natalie; Neal, Mark (The Eurographics Association, 2023)
      This paper describes a collaboration between marine and computer scientists to improve fisheries data collection. We evaluate deep learning (DL)-based solutions for identifying crabs and lobsters onboard fishing boats. A ...
    • Investigating the Differences Between European Portuguese Sounds: An Approach Using Polygonal Mesh Comparison 

      Martins, Paula; Silva, Samuel; Oliveira, Catarina; Ferreira, Carlos; Silva, Augusto; Teixeira, António (The Eurographics Association, 2021)
      With the main purpose of studying the articulatory configuration of the European Portuguese (EP) sounds and to evaluate coarticulatory effects, a large 3D MRI database from several speakers and contexts have been acquired. ...
    • ISSIGraph: An Open Source Multi-platform C++ Tool for Rapid 2D/3D Wireframe Sketching 

      Jiménez de Parga, Carlos (The Eurographics Association, 2021)
      Rapid sketch modelling and Computer-Aided Design (CAD) initiation are increasingly demanded activities in the creative and educational areas. For this reason, this paper presents a cross-platform C++ toolkit with the aim ...
    • It's all in the Face: Studies on Monitoring Users' Experience 

      Branco, Pedro; Encarnação, L. Miguel; Marcos, Adérito (The Eurographics Association, 2006)
      We propose to observe users spontaneous facial expressions as a method to identify adverse-event occurrences at the user interface level. We discuss an experiment designed to investigate the association between incidents ...
    • IVY Trace Visualiser 

      Sousa, Nuno Miguel Eira de; Campos, José Creissac (The Eurographics Association, 2021)
      No contexto do projecto IVY, tem vindo a ser desenvolvida uma ferramenta de modelação e análise de sistemas interactivos, tendo em vista a detecção de potenciais problemas de usabilidade no início do desenvolvimento de um ...
    • JavaSketchIt2 – Using Relational Adjacency Grammars for Visual Syntax Parsing 

      Pereira, Filipe M. Garcia; Fonseca, Manuel J.; Jorge, Joaquim A. (The Eurographics Association, 2021)
      This paper presents a project which expands on JavaSketchit [8], which parsed sketches of user interfaces, iden- tifying gestures by using CALI [6], and then used topological relations and relational constraints [4] to ...
    • Jogo do Galo, Agente de Apoio à Utilização de Jogos por Deficientes Profundos 

      Pereira, António; Amaro, Ricardo; Paiva, Ana; Lopes, João Brisson (The Eurographics Association, 2022)
      O projecto apresentado nesta comunicação teve por objectivo realizar e testar um agente autónomo para apoio à utilização de jogos por deficientes profundos. O agente desenvolvido tem como primeiro objectivo a parcial ...
    • Jogos de Guerra e Paz 

      Batista, Helder; Costa, Vasco; Pereira, João (The Eurographics Association, 2022)
      A simulação de ambientes virtuais realistas de grande complexidade e interactividade é um problema complexo a vários níveis. Na parte de visualização as dificuldades prendem-se com as limitações do hardware para apresentar ...
    • JPEG Line-drawing Restoration With Masks 

      Zhu, Yan; Yamaguchi, Yasushi (The Eurographics Association, 2023)
      Learning-based JPEG restoration methods usually lack consideration on the visual content of images. Even though these methods achieve satisfying results on photos, the direct application of them on line drawings, which ...
    • Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD 

      Ayed, Ines; Alcover, Gabriel Moyà; Martínez-Bueso, Paz; Varona, Javier; Jaume-i-Capó, Antoni; Ghazel, A. (The Eurographics Association, 2016)
      Las caídas son un problema grave entre las personas mayores. Diversos estudios han demostrado que el riesgo de caída puede ser minimizado con ejercicio y actividad física. Para ello, este trabajo propone dos prototipos de ...
    • Just Noticeable Difference of Dead Pixels in Monochrome Computer-Generated Holograms 

      Lindfield, Nicholas; Carey, Remington; Hulusic, Vedad; Milne, Darran; Tang, Wen (The Eurographics Association, 2023)
      Computer-generated holography (CGH) is a method for replicating scenes that incorporates depth, making them potentially much more realistic than traditional displays. Because CGH uses diffractive optics to generate scenes, ...
    • Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno 

      Segura, Rafael J.; Rueda, Antonio J.; Ogáyar, Carlos J.; Fuertes, José M.; García-Fernández, Ángel L.; Lucena, Manuel J.; López, Alfonso; Moreno, Isabel; Molinos, Manuel (The Eurographics Association, 2022)
      En los últimos años las técnicas de aprendizaje profundo se han convertido en una poderosa alternativa a técnicas clásicas de aprendizaje automático orientadas a tareas de clasificación. Esta tecnología se ha aplicado con ...
    • Kernel-Based Sampling of Arbitrary Data 

      Cammarasana, Simone; Patanè, Giuseppe (The Eurographics Association, 2020)
      Point sampling is widely used in several Computer Graphics' applications, such as point-based modelling and rendering, image and geometric processing. Starting from the kernel-based sampling of signals defined on a regular ...
    • Kernel-Reflection Sequences 

      Szécsi, László; Bendefy, Zoltán; Kacsó, Ágota (The Eurographics Association, 2016)
      Complex geometries, like those of plants, rocks, terrain, or even clouds are challenging to model in a way that allows for real-time rendering but does not make concessions in terms of visible detail. In this paper we ...
    • Keyframing Particles of Physically Based Systems 

      Dingle, Brent M.; Keyser, John (The Eurographics Association, 2005)
      This paper will present a way to use keyframing methods for particle motion to enhance the visual effects and user controllability of physically based particle systems. This will be done using an adaptive correction ...
    • Keynotes 

      Harrison, Michael; Constantine, Larry (Eurographics Association, 2021-11-03)
    • Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization 

      Borer, Dominik; Guay, Martin; Sumner, Robert W. (The Eurographics Association, 2018)
      The vision of fully simulating characters and their environments has the potential to offer rich interactions between characters and objects in the virtual world. However, this introduces a challenging problem similar to ...
    • Kinamo: Gait Analysis System 

      Martínez, H.; Gil-Gómez, J. A.; Martínez-Gramage, J.; Juan, M. C. (The Eurographics Association, 2012)
      The gait analysis is a fundamental technique for functional assessment of patients with gait problems. This analysis is generally available to few patients because the systems needed to carry it out have a high cost. In ...
    • Kit Assembly Helper in Augmented Reality 

      Almeida, Miguel Vieira; Dias, Jose Miguel Sales (The Eurographics Association, 2006)
      This paper describes an augmented reality application that aids users in assembling an object originally in a kit format, i.e. the object is received unassembled, with ordered instructions steps on how to connect each ...
    • Knee Up: an Exercise Game for Standing Knee Raises by Motion Capture with RGB-D Sensor 

      Kiziltas, D.; Celikcan, U. (The Eurographics Association, 2018)
      In this work, we present the design and the implementation of Knee Up, an exergame that promotes knee health via standing knee raises exercises. It allows users to exercise at home and perform the exercise in a gaming ...