Now showing items 718-737 of 777

    • Use of a 3D Graphical User Interface in Microelectronics Learning and Simulation of an Industrial Application 

      Bilotta, E.; Pantano, P.; Rinaudo, S.; Servidio, R.; Talarico, V. (The Eurographics Association, 2007)
      The COMSON project (COupled Multiscale Simulation and Optimization in Nanoelectronics) is a Marie Curie Research Training Network (RTN) supported by the European Commission within the 6th Framework Research Programme of ...
    • Use of Shader Technology for Realistic Presentation of Train Prototypes in Virtual Reality 

      Gironimo, G. Di; Papa, S. (The Eurographics Association, 2006)
      The aim of the paper is to make up a virtual showroom and work-through of a train model in order to allow railway companies showing new trains prototypes, in phase of concept, and present their new design in more exhaustive ...
    • User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality 

      Cannavò, Alberto; Lamberti, Fabrizio (The Eurographics Association, 2017)
      Continuous advancements in the field of robotics and its increasing spread across heterogeneous application scenarios make the development of ever more effective user interfaces for human-robot interaction (HRI) an extremely ...
    • A User Study on Quantisation Thresholds of Triangle Meshes 

      Almutairi, Aeshah; Saarela, Toni; Ivrissimtzis, Ioannis (The Eurographics Association, 2017)
      We present the results of a user study on estimating a quantisation threshold above which the quantised triangle mesh is perceived as indistinguishable from its unquantised original. The design of the experiment and the ...
    • User-reconfigurable CAD Feature Recognition in 1- and 2-topologies with Reduction of Search Space via Geometry Filters 

      Corcho, Juan Camilo Pareja; Acosta, Oscar Mauricio Betancur; Ruiz, Oscar E.; Cadavid, Carlos (The Eurographics Association, 2019)
      In the context of Computer-Aided Design and Manufacturing, the problem of feature recognition plays a key role in the integration of systems. Until now, compromises have been reached by only using FACE-based geometric ...
    • Using 3D Visualisation in the Repair of Intra-articular Fractures 

      Wilson, A. F.; Musgrove, P. B.; Buckley, K. A.; Pearce, G.; Geoghegan, J. (The Eurographics Association, 2007)
      The overall aim of this work in progress is to use visualisation to provide a tool for pre-operative planning of surgery on complex fractures, in particular for intra-articular fractures. Currently, a patient suffering ...
    • Using Layout Profiles in MPE G-4 Hypervideo Presentation 

      Bue, A. Lo (The Eurographics Association, 2006)
      The definition of presentation layout, based on device and user features, can be useful to provide multidevices content adaptation capabilities for hypervideos presentations. We provide a possible approach of content ...
    • Using Processing to Develop iCove: a Tool for Interactive Coastal Oceanographic Visualization 

      George, Richard L. S. F.; Roberts, Jonathan C.; Davies, Alan G. (The Eurographics Association, 2010)
      We have been developing iCove: the interactive coastal oceanographic visualization environment. The challenge for the ocean scientists is that their models are complex and the datasets that are generated are huge. Furthermore, ...
    • Using Quest3D to Develop VES: a Tool for Enhancing Electrical Safety and Design in the Built Environment 

      Barrett, Martin; Blackledge, J. M. (The Eurographics Association, 2012)
      This paper presents a novel desktop virtual reality model titled Virtual Electrical Services (VES), developed to en-hance electrical safety and design in the built environment. The model developed using Quest3D has the ...
    • Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel 

      Shui, Wuyang; Maddock, Steve; Heywood, Peter; Craig-Atkins, Elizabeth; Crangle, Jennifer; Hadley, Dawn; Scott, Rab (The Eurographics Association, 2016)
      The use of a terrestrial laser scanner (TLS) has become a popular technique for the acquisition of 3D scenes in the fields of cultural heritage and archaeology. In this study, a semi-automatic reconstruction technique is ...
    • Using Sketching to Control Heterogeneous Groups 

      Allen, Thomas; Parvanov, Aleksandar; Knight, Sam; Maddock, Steve (The Eurographics Association, 2015)
      The basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are ...
    • Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach 

      Molnos, Michael R. L.; Laycock, Stephen D.; Day, Andy M. (The Eurographics Association, 2010)
      Motion capture data allows natural-looking motion to be bestowed upon simulated characters. Research has sought ways of extending the range of motions it can reproduce. One such method involves blending between captured ...
    • Variations on Image Reconstruction:Weighted Back Projection and Fourier Expectation Maximization 

      Ryan, Andrew; Mora, B. (The Eurographics Association, 2014)
      Expectation Maximization and Filtered Back Projection are two common techniques for Tomographic reconstruction of images and volumes. While papers often demonstrat that EM produces higher quality reconstructions, particularly ...
    • Ventricular Puncture Trainer 

      Pandiella, Imanol Muñoz; Monclús, Eva; Brunet, Pere; Conesa, Gerard (The Eurographics Association, 2012)
      The learning process in neurosurgery is a large and difficult task based on experimentation, being ventriculostomy not an exception. We have developed a virtual reality system to help training novel surgeons on this kind ...
    • View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats 

      Trinidad, Marc Comino; Calaf, Antonio Chica; Gran, Carlos Andújar (The Eurographics Association, 2019)
      Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...
    • ViewFusion: Correlating Structure and Activity Views for Execution Traces 

      Trümper, Jonas; Telea, Alexandru; Döllner, Jürgen (The Eurographics Association, 2012)
      Visualization of data on structure and related temporal activity supports the analysis of correlations between the two types of data. This is typically done by linked views. This has shortcomings with respect to efficient ...
    • Viewing 0.3Tb Heart Simulation Data At Your Desk 

      Grimstead, I. J.; Kharche, S.; Zhang, H.; Avis, N. J.; Walker, D. W. (The Eurographics Association, 2007)
      Atrial fibrillation (AF) affects a large section of the aged population, accounting for nearly 1% of total National Health Service (NHS) expenditure. Modelling of this condition to promote further understanding is hence ...
    • A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality 

      Cannavò, A.; Lamberti, F. (The Eurographics Association, 2018)
      Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...
    • A Virtual Design Museum 

      Morlando, Giorgia; Guidi, Gabriele (The Eurographics Association, 2011)
      The "Virtual Design Museum" is a research that aims to investigate the possibilities of representating a virtual product with high cultural content, such as Industrial Design Products, using Virtual Reality techniques and ...
    • Virtual Femoral Palpation Simulation for Interventional Radiology Training 

      Coles, Timothy R.; Gould, Derek A.; John, Nigel W.; Caldwell, Darwin G. (The Eurographics Association, 2010)
      A femoral palpation simulation for training purposes has been developed to simulate the initial steps of the Seldinger technique which is currently neglected in both commercial and academic medical training simulations. ...