Now showing items 1551-1568 of 1568

    • Wavelet Compression and Transmission of Deformable Surfaces over Networks 

      Calado Lopes, António; Gamito, Manuel; Salles Dias, José Miguel (The Eurographics Association, 2022)
      An animation of a deformable surface with fixed topology is formed by a set of connected points (particles), which follow a trajectory over time. The transmission of such an animation is a task that consumes large amounts ...
    • A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos 

      Martínez, Vicente; Ríos, Alba M.; Melero, Francisco Javier (The Eurographics Association, 2016)
      This work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be ...
    • Web Based Multi-User Interactive Graphics Worlds for Education 

      Owen, G. Scott (The Eurographics Association, 2023)
      Several technologies are curremly being developed that will have a huge impact on the future of education. Advances in computational power and graphics capability will give the future home PC the capabilities of very ...
    • Web LOG File Information Analysis and Visualization Inside Organizations 

      Zamfir, Florin; Mealha, Óscar; Nunes, José; Santos, Beatriz Sousa (The Eurographics Association, 2021)
      In the context of this work, organizations can be understood as organic systems composed of people, processes and procedures. The intranets are incorporated in organizations to support their mission and guarantee effective ...
    • Web tasks classification based on the dominant visual mechanism identification 

      Gonçalves, Martinho Fradeira; Bessa, Maximino; Adão, Telmo; Magalhães, Luís; Chalmers, Alan (The Eurographics Association, 2020)
      The internet contains a wide variety of websites in terms of the information that is presented, their appearance, and layouts that can range from simple to highly complex. When creating new layouts, designers always try ...
    • Web-based direct manipulation of feature models 

      Bidarra, Rafael; Bunnik, Andre van; Bronsvoort, Willem F. (The Eurographics Association, 2021)
      Providing advanced 3D interactive facilities to users of a client-server collaborative modeling system presents a great challenge when thin clients are involved, mainly due to their lack of both a proper CAD model and the ...
    • WebGL-based Visualization of Voxelized Brain Models 

      Torre, J. Cruz de la; Ibáñez, J. Jiménez; Estrella, A. M. López; Miras, J. Ruiz de (The Eurographics Association, 2012)
      This work presents our preliminary results on the interactive construction and visualization of voxelized brain models into Web platforms by using WebGL. Our voxel model is a non-usual level of detail (LOD) representation ...
    • When Size Matters: Towards Evaluating Perceivability of Choropleths 

      McNabb, Liam; Laramee, Robert S.; Wilson, Max (The Eurographics Association, 2018)
      Choropleth maps are an invaluable visualization type for mapping geo-spatial data. One advantage to a choropleth map over other geospatial visualizations such as cartograms is the familiarity of a non-distorted landmass. ...
    • Where are the Lights? Measuring the Accuracy of Human Vision 

      Lopez-Moreno, Jorge; Sangorrin, Francisco; Latorre, Pedro; Gutierrez, Diego (The Eurographics Association, 2009)
      In real life, light sources are frequently not present in our view field. However human vision is able to infer the illumination just by observing its effect on visible objects (serving as lightprobes) or, inverting the ...
    • Where's Wally? A Machine Learning Approach 

      Barthelmes, Tobias; Vidal, Franck (The Eurographics Association, 2021)
      Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ...
    • WiiPlay: A XNA Third Person Game 

      Barbosa, André; Silva, Frutuoso (The Eurographics Association, 2021)
      Este artigo apresenta um jogo 3D do tipo plataforma visto na terceira pessoa e desenvolvido em XNA. A principal novidade do jogo ea forma como pode ser jogado, ou seja, a forma como o utilizador controla a personagem do ...
    • Wiiplay: Avaliação da interacção 

      Barbosa, André F. S.; Silva, Frutuoso G. M. (The Eurographics Association, 2021)
      Este artigo descreve um videojogo 3D de plataformas que permite jogo individual ou cooperativo e que utiliza detecção de movimentos como forma de interacção com o jogador. O jogo foi construído através da plataforma XNA e ...
    • Working with Volumetric Meshes in a Game Engine: a Unity Prototype 

      Pitzalis, Luca; Cherchi, Gianmarco; Scateni, Riccardo; Spano, Lucio Davide (The Eurographics Association, 2020)
      Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...
    • Workload Distribution for Ray Tracing in Multi-Core Systems 

      Nunes, Miguel; Santos, Luís Paulo (The Eurographics Association, 2021)
      One of the features that made interactive ray tracing possible over the last Jew years was the careful exploitation of the computational power and parallelism available on modern multicore processors. Multithreaded interactive ...
    • Yafrid-NG: A Peer to peer Architecture for Physically Based Rendering 

      Ramos, J. A. Mateos; González-Morcillo, C.; Fernández, D. Vallejo; López-López, L. M. (The Eurographics Association, 2009)
      Abstract Yafrid-NG is a peer to peer architecture and a set of protocols which reduces the time spent in the rendering phase by making use of a set of heterogeneous computers, distributed over the Internet, which will ...
    • Yocto/GL: A Data-Oriented Library For Physically-Based Graphics 

      Pellacini, Fabio; Nazzaro, Giacomo; Carra, Edoardo (The Eurographics Association, 2019)
      In this paper we present Yocto/GL, a software library for computer graphics research and education. The library is written in C++ and targets execution on the CPU, with support for basic math, geometry and imaging utilities, ...
    • You Move You Interact: Developing a dancing performance system for full body interaction 

      Moura, João Martinho; Sousa, Jorge; Branco, Pedro; Marcos, Adérito Fernandes (The Eurographics Association, 2021)
      You Move You Interact (YMYI) is an interactive installation, in which a user engages in a body language dialogue with an artificial system resulting in a performing interaction loop consisting of gestures and movements ...
    • Zarabatana, uma interface tangível para ambientes de entretenimento em realidade aumentada 

      Dias, Miguel; Pocinho, António (The Eurographics Association, 2021)
      Este artigo descreve a construção de uma interface tangível para ambientes de entretenimento em realidade aumentada e mista, bem como de um jogo demonstrador da nova interface, designado por BlowPipe. O ambiente demonstrado ...