Now showing items 663-682 of 1568

    • Image-based Participating Media 

      Lopez-Moreno, Jorge; Cabanes, Angel; Gutierrez, Diego (The Eurographics Association, 2008)
      Light transport inside participating media, like fog or water, involves complex interaction phenomena, which make traditional 3D rendering approaches challenging and computationally expensive. To circumvent this, we propose ...
    • ImaginationTOOLS (TM)- A 3D Environment for Learning and Playing Music 

      Bilotta, E.; Pantano, P.; Bertacchini, F.; Gabriele, L.; Longo, G.; Mazzeo, V.; Rizzuti, C.; Talarico, A.; Tocci, G.; Vena, S. (The Eurographics Association, 2007)
      In this paper, we present ImaginationTOOLS, a software which uses mathematical models to generate, analyse and synthesize sound and music. User learns in an imaginary 3D-city basic concepts on mathematical models and music ...
    • IMGD: Image-based Multiscale Global Descriptors of Airborne LiDAR Point Clouds Used for Comparative Analysis 

      Sreevalsan-Nair, Jaya; Mohapatra, Pragyan; Singh, Satendra (The Eurographics Association, 2021)
      Both geometric and semantic information are required for a complete understanding of regions acquired as three-dimensional (3D) point clouds using the Light Detection and Ranging (LiDAR) technology. However, the global ...
    • Immersive Environment for Creating, Proofreading, and Exploring Skeletons of Nanometric Scale Neural Structures 

      Boges, Daniya; Calì, Corrado; Magistretti, Pierre J.; Hadwiger, Markus; Sicat, Ronell; Agus, Marco (The Eurographics Association, 2019)
      We present a novel immersive environment for the exploratory analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations ...
    • An Immersive Granular Material Visualization System with Haptic Feedback 

      Dorjgotov, Enkhtuvshin; Benes, Bedrich; Madhavan, Krishna (The Eurographics Association, 2007)
      Recent advances in distributed virtual reality systems and haptic technologies provide new opportunities to augment human sense of touch into highly complex and immersive visual simulations. Haptic feedback further enhances ...
    • Immersive WebXR Data Visualisation Tool 

      Ogbonda, Ebube Glory (The Eurographics Association, 2023)
      This paper presents a study of a WebXR data visualisation tool designed for the immersive exploration of complex datasets in a 3D environment. The application developed using AFrame, D3.js, and JavaScript enables an ...
    • Implementation and Evaluation of a Low Cost Virtual Environment for Nursery Training in Intensive Care Units 

      Perales López, Francisco José; García-Pazo, Patricia; Oliver, Antoni; Bibiloni, Antoni (The Eurographics Association, 2023)
      The main objective of this work is to implement and evaluate a low cost virtual environment of an Intensive Care Unit (ICU) for educational purposes, targeting third year Nursery students who have never visited an ICU ...
    • Implementing an Improved Stereoscopic Camera Model 

      Froner, Barbara; Holliman, Nick (The Eurographics Association, 2005)
      The usable perceived depth range of all stereoscopic 3D displays is limited by human factors considerations to a bounded range around the plane of the display. To account for this our Three Region stereoscopic camera model ...
    • Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware 

      Reina, G.; Ertl, Thomas (The Eurographics Association, 2005)
      In this paper we focus on the implications of implementing generic algorithms on graphics hardware. As an example, we ported the dimensionality reduction algorithm FastMap to fragment programs and thus accelerated it by ...
    • Implementing Mesh-Based Approaches for Deformable Objects on GPU 

      Ranzuglia, G.; Cignoni, P.; Ganovelli, F.; Scopigno, R. (The Eurographics Association, 2006)
      These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed in computer games, where effects which, ...
    • Implicit Surface Reconstruction and Feature Detection with a Learning Algorithm 

      Kaye, David; Ivrissimtzis, Ionnis (The Eurographics Association, 2010)
      We propose a new algorithm for implicit surface reconstruction and feature detection. The algorithm is based on a self organising map with the connectivity of a regular 3D grid that can be trained into an implicit ...
    • IMPROVE: the experience from a FP6 EU project 

      Witzel, Martin; Conti, Giuseppe; Amicis, Raffaele De (The Eurographics Association, 2008)
      This paper aims at introducing the results of the EU FP6 project IMPROVE to the Italian community showing the results and specifically those achieved by Graphitech within its context. The project aimed at delivering advanced ...
    • An Improved Discrete Level of Detail Model Through an Incremental Representation 

      Ribelles, Jose; López, Angeles; Belmonte, Oscar (The Eurographics Association, 2010)
      Real-time applications such as computer and video games, virtual reality and scientific simulation require rendering of complex models for realism. Graphics rendering engines include multiresolution modelling techniques ...
    • Improved Intuitive Appearance Editing based on Soft PCA 

      Malpica, Sandra; Barrio, Miguel; Gutierrez, Diego; Serrano, Ana; Masia, Belen (The Eurographics Association, 2017)
      During the last few years, many different techniques for measuring material appearance have arisen. These advances have allowed the creation of large public datasets, and new methods for editing BRDFs of captured appearance ...
    • Improved Line/Edge Detection and Visual Reconstruction 

      Rodrigues, João; Buf, J.M.H. du (The Eurographics Association, 2021)
      Lines and edges provide important information for object categorization and recognition. In addition, one brightness model is based on a symbolic interpretation of the cortical multi-scale line/edge representation. In this ...
    • An Improved Parallel Technique for Neighbour Search on CUDA 

      Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2017)
      In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the ...
    • An Improved Precise Multi-contact Haptic Visualization 

      Flasar, Jan; Kovalcík, Vít; Sochor, Jirí (The Eurographics Association, 2009)
      We present an improved multi-contact haptic visualization method based on the Spatialized Normal Cone Hier- archies (SNCH). Though this approach is not entirely new, we have implemented several improvements in order to ...
    • Improving 2D-3D Registration by Mutual Information using Gradient Maps 

      Palma, Gianpaolo; Corsini, Massimiliano; Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association, 2010)
      In this paper we propose an extension for the algorithms of image-to-geometry registration by Mutual Information( MI) to improve the performance and the quality of the alignment. Proposed for the registration of multi modal ...
    • Improving and Optimising Visualisations of Full-waveform LiDAR Data 

      Miltiadou, Milto; Campbell, Neill D. F.; Brown, Matthew; Cosker, Darren; Grant, Michael (The Eurographics Association, 2016)
      Visualisations of Remotely Sensed data has a significant role in forestry. Foresters have a great knowledge about forests (for example they can identify tree diseases) and they can derive a wealth of information directly ...
    • Improving Depth Estimation Using Superpixels 

      Cambra, Ana B.; Muñoz, Adolfo; Murillo, Ana C.; Guerrero, José J.; Gutierrez, Diego (The Eurographics Association, 2014)
      This work is focused on assigning a depth label to each pixel in the image. We consider off-the-shelf algorithms that provide depth information from multiple views or depth information directly obtained from RGB-d sensors. ...