Now showing items 581-600 of 1568

    • Gestual Life - Jogo Educativo de Língua Gestual Portuguesa 

      Almeida, Ricardo; Sousa, Pedro; Brito, Luisa; Capela, Marco; Lopes, Pedro Faria; Alexandre, Isabel (The Eurographics Association, 2020)
      Jogos de computador educativos têm vindo a ser investigados ao longo das últimas décadas como um meio de ensino e abrangem áreas como a Matemática, Gestão, Biologia, Química e Medicina. Para a realização do nosso projecto, ...
    • Gestural Interaction for Robot Motion Control 

      Broccia, Giuseppe; Livesu, Marco; Scateni, Riccardo (The Eurographics Association, 2011)
      Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration field takes strong advantage from this kind of ...
    • A Gesture Recognition Model for Virtual Reality Motion Controllers 

      Headleand, Chris; Williams, Benjamin; Holopainen, Jussi; Gilliam, Marlon (The Eurographics Association, 2020)
      In this paper we discuss gesture recognition in the domain of Virtual Reality (VR) video games. We begin by presenting a detailed review of the literature. Furthermore, we discuss some of the specific opportunities and ...
    • Getting a Glimpse of your Pictures using Dominant Colors 

      Rodrigues, Pedro; Lopes, Luís; Fonseca, Manuel J. (The Eurographics Association, 2021)
      Nowadays, we have a lot o_f digital images in our collections o_ften scattered in a disorganized way. This paper presents a new way to structure and visualize our database of.pictures based on the two most dominant colors ...
    • GIDes ++ 

      Jorge, Joaquim; Silva, Nelson; Cardos, Tiago (The Eurographics Association, 2021)
      GIDes ++ is a gesture based calligraphic 3D modeller using expectation lists, and extends the notion of natural and efficient interface. A brand new look and a new modeller kernel empower the modelling capabilities. A ...
    • GIM3D: A 3D Dataset for Garment Segmentation 

      Musoni, Pietro; Melzi, Simone; Castellani, Umberto (The Eurographics Association, 2022)
      The 3D cloth segmentation task is particularly challenging due to the extreme variation of shapes, even among the same category of clothes. Several data-driven methods try to cope with this problem but they have to face ...
    • GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphics 

      Duce, David A.; Hopgood, F.R.A. (The Eurographics Association, 2015)
      Activities to define international standards for computer graphics, in particular through ISO/IEC, started in the 1970s. The advent of the World Wide Web has brought new requirements and opportunities for standardization ...
    • Global Terrorism Database Vizualization: um projecto de arte digital suportado por visualização de informação 

      Moura, João Martinho; Sousa, Jorge; Branco, Pedro; Marcos, Adérito Fernandes (The Eurographics Association, 2021)
      Esta comunicação apresenta uma aplicação de visualização da informação, o Global Terrorism Database Visualization (GTDV) abordando a questão do terrorismo. O projecto GTDV recorre a técnicas e processos de visualização da ...
    • Google Tango Outdoors. Augmented Reality for Underground Infrastructures 

      Soria, Gregorio; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
      Underground infrastructures, which support much of the services provided to citizens, have the peculiarity of not being directly visible. This leads to problems when making incursions for maintenance or creating new ...
    • Governo eletrônico e arquitetura de informação: transparência do estado e usabilidade no Brasil 

      Agner, Luiz; Moraes, Anamaria (The Eurographics Association, 2021)
      O presente artigo se baseia em projeto de pesquisa para doutoramento em Design. O nosso objeto de estudo é a Arquitetura de Informação de um portal oficial brasileiro, que divulga informações estatísticas. Estas servem ...
    • GPU based direct illuminance values computation for interactive lighting CAD 

      Selmo, D.; Musante, F.; Rossi, M. (The Eurographics Association, 2006)
      In this work we focus our attention on real-time direct illuminance values computation using dedicated 3D graphics hardware compatible with OpenGL 2 standard. Our method works with real light intensity distribution measured ...
    • A GPU Based Method for the Automatic Generation of Near-Optimal Navigation Meshes 

      Oliva, Ramon; Pelechano, Nuria (The Eurographics Association, 2012)
      In this paper we present a novel, robust and efficient GPU based technique to automatically generate a Navigation Mesh for complex 3D scenes. Our method consists of two steps: firstly, starting with a 3D scene representing ...
    • GPU Collision Detection in Conformal Geometric Space 

      Roa, Eduardo; Theoktisto, Víctor; Fairén, Marta; Navazo, Isabel (The Eurographics Association, 2021)
      We derive a conformal algebra treatment unifying all types of collisions among points, vectors, areas (defined by bivectors and trivectors) and 3D solid objects (defined by trivectors and quadvectors), based in a reformulation ...
    • GPU Ray Casting 

      Marques, Ricardo; Leškovský, Peter; Santos, Luís Paulo; Paloc, Céline (The Eurographics Association, 2021)
      For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives is the most efficient and effective way to represent the data. In contmst, other applications require the visualiza-tion ...
    • GPU Simulation of Finite Element Facial Soft-Tissue Models 

      Warburton, Mark; Maddock, Steve (The Eurographics Association, 2013)
      Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
    • GPU Visualization and Voxelization of Yarn-Level Cloth 

      Lopez-Moreno, Jorge; Cirio, Gabriel; Miraut, David; Otaduy, Miguel Angel (The Eurographics Association, 2014)
      Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated crosssections. ...
    • A GPU-accelerated LiDAR Sensor for Generating Labelled Datasets 

      López, Alfonso; Anguita, Carlos Javier Ogayar; Higueruela, Francisco Ramón Feito (The Eurographics Association, 2021)
      This paper presents a GPU-based LiDAR simulator to generate large datasets of ground-truth point clouds. LiDAR technology has significantly increased its impact on academic and industrial environments. However, some of its ...
    • GPU-Accelerating Hierarchical Descriptors for Point Set Registration 

      Dutta, Somnath; Russig, Benjamin; Gumhold, Stefan (The Eurographics Association, 2023)
      We present a GPU-accelerated global registration method for registering partial shapes, a common and often performancecritical task in many robotics, vision, and graphics applications. Global registration based on descriptor ...
    • GPU-Assisted Scatterplots for Millions of Call Events 

      Rees, Dylan; Roberts, Richard C.; Laramee, Robert S.; Brookes, Paul; D'Cruze, Tony; Smith, Gary A. (The Eurographics Association, 2018)
      With four percent of the working population employed in call centers in both the United States and the UK, the contact center industry represents a sizable proportion of modern industrial landscapes. As with most modern ...
    • GPU-based Evaluation of Boolean Operations on Triangulated Solids 

      Ogayar, Carlos Javier; Feito, Francisco R.; Segura, Rafael J.; Rivero, Marilina (The Eurographics Association, 2006)
      This paper presents a robust method for evaluating boolean operations on triangle meshes. It is based on a fast and reliable point-in-solid algorithm that works with B-Rep representations. With this method, several boolean ...