Now showing items 54-73 of 777

    • AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing 

      Cherchi, Gianmarco; Sorrentino, Fabio; Scateni, Riccardo (The Eurographics Association, 2014)
      Navigation systems allow to discover cities and their urban areas easily and quickly, finding the shortest path to reach them and giving directions to users saving their time and energy. At present time, these systems are ...
    • Arachnid Simulation: Scaling Arbitrary Surfaces 

      Cenydd, L. ap; Teahan, W. (The Eurographics Association, 2005)
      There has been little research done into the realistic simulation of creatures with the ability to crawl across arbitrary surfaces, clamber up walls and walk across ceilings. Realistic simulation of such feats would be of ...
    • The Archeomatica Project: Towards a New Application of the Computer Graphics in Archaeology 

      Sangregorio, Emanuele; Stanco, Filippo; Tanasi, Davide (The Eurographics Association, 2008)
      In this paper the project Archeomatica of Catania University dedicated to Minoan civilization and Cretan culture is presented. The project carried out by experts of information technology and archaeological research provides ...
    • An Architecture for Distributed Behavioral Models with GPUs 

      Chiara, R. De; Erra, U.; Scarano, V. (The Eurographics Association, 2006)
      We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we implemented the model capable of managing a ...
    • ArTbitrating JaVox: Evolution Applied to Visual and Sound Composition 

      Moroni, Artemis Sanchez; Manzolli, Jonatas; Zuben, Fernando Von (The Eurographics Association, 2006)
      ArTbitrariness is presented here as an initiative of upgrading the esthetical judgment through interactive evolutionary computation techniques and other population based techniques. Computational creativity will be approached, ...
    • Assisting Serious Games Level Design with an Augmented Reality Application and Workflow 

      Beever, Lee; Pop, Serban; John, Nigel W. (The Eurographics Association, 2019)
      With the rise in popularity of serious games there is an increasing demand for virtual environments based on real-world locations. Emergency evacuation or fire safety training are prime examples of serious games that would ...
    • ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration 

      Boulanger, Kevin; Bouatouch, Kadi; Pattanaik, Sumanta (The Eurographics Association, 2006)
      Automatic Tour Into the Picture (ATIP) is an extension of the Tour Into the Picture method [HAA97] that allows an approximative but visually convincing 3D walk-through inside a single image by rendering a box textured using ...
    • Audio-Visual Animation of Urban Space 

      Richmond, Paul; Smyrnova, Yuliya; Maddock, Steve; Kang, Jian (The Eurographics Association, 2010)
      We present a technique for simulating accurate physically modelled acoustics within an outdoor urban environment and a tool that presents the acoustics alongside a visually rendered counterpart. Acoustic modelling is ...
    • Augmented Reality Aided Maintenance for Industrial Applications 

      Narducci, Fabio; Ricciardi, Stefano (The Eurographics Association, 2011)
      This paper presents an augmented reality system suited for maintenance training and support in industrial environments. We describe how augmented reality can help in reducing the effort of performing sequences of maintenance ...
    • An Augmented Reality Application to support Learning and to get Participant Feedback 

      Francese, Rita; Passero, Ignazio; Zarraonandia, Telmo (The Eurographics Association, 2011)
      Mobile devices are radically changing the way in which we work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the ...
    • Augmented Reality Assistance in Forest Fire Fighting 

      Vicens, Fernando; Linares, Jordi; Sancho, Sergio (The Eurographics Association, 2006)
      Forest fire fighting is unfortunately a very important activity for many fire departments. A forest fire is always a very complex situation to manage, in which lots of ground teams and aircraft have to cooperate in order ...
    • Augmented Reality Scenarios for Guitar Learning 

      Liarokapis, F. (The Eurographics Association, 2005)
      In this paper, an experimental self-teaching system capable of superimposing audio-visual information to support the process of learning to play the guitar is proposed. Different learning scenarios have been carefully ...
    • Augmented Reality System to Assist in Manufacturing Processes 

      Ugarte, Ramón Jesus; Barrena, Nagore; Diez, Helen Victoria; Álvarez, Hugo; Oyarzun, David (The Eurographics Association, 2016)
      This paper presents the initial results of a research project focused on bringing the Markerless Augmented Reality technology to the advance manufacturing sector. These initial results consist in a completely functional ...
    • Augmented Reality with Multilayer Occlusion 

      Feng, Yan; Chen, Yimin (The Eurographics Association, 2006)
      An algorithm for realizing multilayer occlusion in augmented reality (AR) is presented in this paper. We have designed a special scene graph tree comprised of some special nodes, namely EMO nodes. According to the location ...
    • Auto-labeling as a Minimization Problem with Virtual Occlusions 

      Cuevas, A.; Rodriguez-Navarro, J.; Susin, A. (The Eurographics Association, 2008)
      In this paper we propose a fast algorithm for the automatic labeling of a set of predefined markers in an optical motion capture system. This algorithm is facing the problem as a minimization problem, using a virtual ...
    • Automatic architectural 3D model generation with sunlight simulation 

      Mas, Albert; Besuievsky, Gonzalo (The Eurographics Association, 2006)
      Nowadays, 2D architectural design is provided with many good tools. But it lacks efficient tools that could help designers in early stages of a project for tasks such as virtual prototyping or 3D model simulation. The 3D ...
    • Automatic Generation of Synthetic Retinal Fundus Images 

      Fiorini, S.; Biasi, M. De; Ballerini, L.; Trucco, E.; Ruggeri, A. (The Eurographics Association, 2014)
      This study aims to generate synthetic and realistic retinal fundus colour images, similar in characteristics to a given dataset, as well as the values of all morphological parameters. A representative task could be, for ...
    • Automatic GPU-based Algorithm for OMERACT-RAMRIS Score Quantification in Rheumatoid Arthritis 

      Cesario, Lorenzo; Parascandolo, Patrizia; Vosilla, Loris; Troglio, Giulia; Viano, Gianni (The Eurographics Association, 2015)
      Rheumatoid Arthritis (RA) is a systemic disease that affects the synovial joints. Currently, the gold standard measurement for tracking the progression of the disease involves a semi-quantitative assessment of bone erosion, ...
    • Automatic Stroke Extraction and Stroke Ordering Based on TrueType Font 

      Koo, Sang Ok; Jang, Hyun Gyu; Won, Kwang Hee; Jung, Soon Ki (The Eurographics Association, 2006)
      In this paper, we suggest a method that extracts strokes of Chinese characters and orders them automatically based on glyph data from TrueType Font. TrueType Font contains glyph of characters whose format is a series of ...
    • Automatically Generating Virtual Humans using Evolutionary Algorithms 

      Albin-Clark, Adrian; Howard, Toby (The Eurographics Association, 2009)
      Abstract Virtual Humans are used in many applications either as an embodiment of a real person (an "avatar"), or under the control of a computer program (an "agent" or "non-player character"). The automatic generation of ...