Now showing items 470-489 of 888

    • Melhorando o Ensino Universitário com a Gamificação 

      Barata, Gabriel; Gama, Sandra; Jorge, Joaquim; Gonçalves, Daniel (The Eurographics Association, 2020)
      A gamificação é uma técnica recente que consiste em aplicar elementos de jogos a contextos não relacionados com jogos, por forma a motivar os utilizadores a adoptar novos comportamentos, tais como fazer mais exercício, ou ...
    • Memory Efficient Surface Reconstruction Based on Self Organising Maps 

      Kaye, David Paul; Ivrissimtzis, Ioannis (The Eurographics Association, 2011)
      We propose a memory efficient, scalable surface reconstruction algorithm based on self organising maps (SOMs). Following previous approaches to SOM based implicit surface reconstruction, the proposed SOM has the geometry ...
    • Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution Visualizations 

      Weninger, Markus; Makor, Lukas; Mössenböck, Hanspeter (The Eurographics Association, 2020)
      Memory leaks occur when no longer needed objects are unnecessarily kept alive. They can have a significant negative performance impact, leading to a crash in the worst case. Thus, tool support for heap evolution analysis, ...
    • A Mesh Correspondence Approach for Efficient Animation Transfer 

      Moutafidou, Anastasia; Fudos, Ioannis (The Eurographics Association, 2019)
      Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and ...
    • A Mesh Generation Perspective on Robust Mappings 

      Livesu, Marco (The Eurographics Association, 2020)
      Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. ...
    • A Mesh-Particle Model for Fluid Animation 

      Suárez, Nuria; Susín, Antonio (The Eurographics Association, 2006)
      We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and ...
    • MeshLab: an Open-Source Mesh Processing Tool 

      Cignoni, Paolo; Callieri, Marco; Corsini, Massimiliano; Dellepiane, Matteo; Ganovelli, Fabio; Ranzuglia, Guido (The Eurographics Association, 2008)
      The paper presents MeshLab, an open source, extensible, mesh processing system that has been developed at the Visual Computing Lab of the ISTI-CNR with the helps of tens of students. We will describe the MeshLab architecture, ...
    • A Message-Based Annotation System for Collaborative Design Review 

      Witzel, M.; Conti, G.; Amicis, R. De (The Eurographics Association, 2006)
      The paper illustrates a shared annotation mechanism developed within a collaborative virtual environment for design review. This represents one of the first prototypes being developed within the European Project IMPROVE ...
    • Method of 3D Reconstruction using Silhouettes 

      Villen, J. D. Gomez (The Eurographics Association, 2012)
      The present work has the aim of obtain the 3D model of simple objects by means of computer vision techniques. The method employed photographs taken around the object, then the silhouette is extracted and it is used to ...
    • Methods for Spatial Data Quality of 3D City Models 

      Krämer, Michel; Haist, Jörg; Reitz, Thorsten (The Eurographics Association, 2007)
      3D city models are nowadays used in very different applications. Due to this, the commercial exchange and, thus, the demand for high quality data becomes more and more important. We describe a quality model that defines ...
    • Mid-Air Manipulation of 3D Models in (Semi-) Immersive Virtual Environments 

      Rodrigues, Vasco; Mendes, Daniel; Ferreira, Alfredo; Jorge, Joaquim (The Eurographics Association, 2020)
      If the interactions made on multi-touch surfaces can be moved to the air above them, a user will have access to a powerful tool. The possibility of tracking the hands' movement in mid-air, creates a world full of interaction ...
    • MightyMind3D. A 3D Mindmapping Software Using Glove Interaction 

      Turchet, Fabio (The Eurographics Association, 2008)
      Nowadays there are several companies offering many different kinds of mindmapping and visual learning software. These products are used every day by a lot people because they are certainly tools that can improve productivity ...
    • A Mixed Environment for Ergonomics Tests: Tuning of Stereo Viewing Parameters 

      Bordegoni, Monica; Caruso, Giandomenico; Ferrise, Francesco; Giraudo, Umberto (The Eurographics Association, 2007)
      Virtual Reality and related technologies are becoming a common practice in the design industry in general and more specifically in the automotive field. By the joined use of virtual prototyping methodologies it is possible ...
    • A Mixed Reality Anatomy Teaching Tool 

      Thomas, Rhys G.; John, Nigel W.; Lim, Ik Soo (The Eurographics Association, 2006)
      In this paper we present an inexpensive Mixed Reality software tool for training medical students in anatomy. The software integrates the ARToolkit and Visualization Toolkit (VTK) to create a novel interactive environment ...
    • Mixed Reality and Gesture Based Interaction for Medical Imaging Applications 

      Abate, Andrea F.; Nappi, Michele; Ricciardi, Stefano; Tortora, Genoveffa (The Eurographics Association, 2010)
      This paper presents a framework providing a collection of techniques to enhance reliability, accuracy and overall effectiveness of gesture-based interaction applied to the manipulation of virtual objects within a Mixed ...
    • MLCut: Exploring Multi-Level Cuts in Dendrograms for Biological Data 

      Vogogias, Athanasios; Kennedy, Jessie; Archambault, Daniel; Smith, V. Anne; Currant, Hannah (The Eurographics Association, 2016)
      Choosing a single similarity threshold for cutting dendrograms is not sufficient for performing hierarchical clustering analysis of heterogeneous data sets. In addition, alternative automated or semi-automated methods that ...
    • MLIC-Synthetizer: a Synthetic Multi-Light Image Collection Generator 

      Dulecha, Tinsae Gebrechristos; Dall'Alba, Andrea; Giachetti, Andrea (The Eurographics Association, 2019)
      We present MLIC-Synthetizer, a Blender plugin specifically designed for the generation of a syntethic Multi-Light Image Collection using physically-based rendering. This tool makes easy to generate large amount of test ...
    • Mobile Access to Real Time Tracking of Public Transports 

      Monteiro, Fábio; Moreira, Luís; Ferreira, Pedro; Marcelino, Luís; Silva, Catarina (The Eurographics Association, 2020)
      Nowadays the density of the population in cities is increasing, and that factor coupled with economic difficulties makes public transport extremely important and more used by the population. On the other hand, with the ...
    • Mobile Multiview Diffuse Texture Extraction 

      Kán, Peter; Kaufmann, Hannes (The Eurographics Association, 2015)
      This paper presents a novel method for diffuse texture extraction from a set of multiview images. We address the problem of specularities removal by pixel value minimization across multiple automatically aligned input ...
    • Mobile Presence - a Computer Graphics Utopia? 

      Stork, Andre; Danch, Daniel (The Eurographics Association, 2007)
      In this paper we set out a future scenario of mobile presence. We will define our understanding of the term mobile presence. We will derive the requirements imposed by mobile presence with respect to computer graphics and ...