Now showing items 424-443 of 1568

    • Efficient Image Blur in Web-Based Applications 

      Kraus, Martin (The Eurographics Association, 2010)
      Scripting languages require the use of high-level library functions to implement efficient image processing; thus, real-time image blur in web-based applications is a challenging task unless specific library functions are ...
    • Efficient Image Vectorisation Using Mesh Colours 

      Hettinga, Gerben Jan; Echevarria, Jose; Kosinka, Jiri (The Eurographics Association, 2021)
      Image vectorisation methods proposed in the past have not seen wide adoption due to performance, quality, controllability, and/or generality issues.We present a vectorisation method that uses mesh colours as a vector ...
    • Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment 

      Lau, Newman; Chow, Chapmann; Lee, Pouro; Iu, Bartholomew (The Eurographics Association, 2008)
      This paper presents an efficient method to generate a large amount of continuous motion data from motion captured data. Given user defined way point lists for each agent, the algorithm can automatically generate collision ...
    • Efficient Propagation of Light Field Edits 

      Jarabo, Adrian; Masia, Belen; Gutierrez, Diego (The Eurographics Association, 2021)
      Light field editing is a complex task, due to the large amount of data and the need to keep consistency between views. This has hampered the creation of efficient edit propagation methods, similar to those existing for ...
    • Efficient Remote Rendering Using Equirectangular Projection 

      McNamee, Josh; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
      Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, ...
    • Efficient Representation of Layered Depth Images for Real-time Volumetric Tests 

      Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2008)
      Representing Layered Depth Images (LDI) as 3D texture can be used to approximate complex, arbitrarily shaped volumes on graphics hardware. Based on this concept, a number of real-time applications such as collision detection ...
    • An Efficient Restricted Quadtree Triangulation based on the Hilbert Space-filling Curve 

      Valle, Y. (The Eurographics Association, 2008)
      Digital Terrain Models play an important role in a variety of applications such as games, virtual simulations and geographic information systems. Most of terrain visualization techniques are based on multiresolution models ...
    • Efficient use of Multiple Hardware Components for Image Synthesis 

      Pereira, Francisco; Moura, João Paulo; Magalhães, José Afonso Bulas Cruz Luís; Chamers, Alan (The Eurographics Association, 2021)
      With the advent of affordable and powerful computers systems, even in desktop configurations, the rapid render­ing of complex scenes using global illumination algorithms is within reach. However, some significant problems ...
    • Eficácia de Utilização de Documentos Multimedia no Apoio ao Estudo: uma experiência simples 

      Santos, Beatriz Sousa; Ferreira, Carlos (The Eurographics Association, 2023)
      Neste trabalho descreve-se resumidamente uma experiência simples que os autores realizaram com o intuito de tentar perceber, por um lado se a utilização de determinados documentos multimedia para apoio ao estudo de matérias ...
    • Elaboração de Conteúdos 3D para utilização na CaveHollowspace do Lousal 

      Ponciano, Luís Miguel S; Dias, Miguel Sales (The Eurographics Association, 2021)
      Este poster descreve as diversas etapas da elaboração de conteúdo 3D para utilização no ambiente de realidade virtual imersivo instalado no Centro de Ciência Viva do Lousal.
    • Email Visualization: A Context-Based Approach 

      Cardoso, Celso; Silva, Paula Alexandra (The Eurographics Association, 2021)
      Email has become a widespread communication medium, but its interface has not undergone many changes over the years. The main contribution of this work is to propose a context-based email visualization application, which ...
    • Emotion Transfer for 3D Hand Motion using StarGAN 

      Chan, Jacky C. P.; Irimia, Ana-Sabina; Ho, Edmond S. L. (The Eurographics Association, 2020)
      In this paper, we propose a new data-driven framework for 3D hand motion emotion transfer. Specifically, we first capture highquality hand motion using VR gloves. The hand motion data is then annotated with the emotion ...
    • Empirical Study of User Behavior on Home Page Layouts: SAPO Portal Case Study 

      Almeida, Samuel; Mealha, Óscar; Veloso, Ana Isabel; Luís, André (The Eurographics Association, 2021)
      The use of eye tracking in usability research has increased in the past years. The work presented in this paper reports on an empirical study that took place at the University of Aveiro. 58 participants were asked to read ...
    • Empowering the Search of One's Social Directory 

      Guerreiro, João; Gonçalves, Daniel; Pinto, Helena Sofia (The Eurographics Association, 2020)
      The frequent search for information about people comes across several difficulties in current social applications. Users still have to navigate among sources to find what they look for. Besides, it gets even more difficult ...
    • Enabling low-complexity devices for interaction with 3D media content via Android API 

      Santos, Ricardo; Costelha, Hugo; Bento, Luis; Assunção, Pedro; Barata, Márcio (The Eurographics Association, 2020)
      This paper deals with an interactive multimedia system based on Android OS, where several functional modules were developed to enable the use of low-complexity remote control devices. The system architecture comprises the ...
    • Enabling Visualization of Massive Datasets Through MPP Database Architecture 

      Al-Naser, Aqeel; Rasheed, Masroor; Brooke, John; Irving, Duncan (The Eurographics Association, 2011)
      We are developing a novel visualization architecture which is specifically designed to render very large (terabyte scale) datasets. Our method differs from the classic visualization pipeline of Harber and McNabb. In ...
    • Encyclopaedia-based Framework for 3D Image Processing Applications 

      Morley, Terence; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      The uses of unmanned aerial vehicles (UAV) are rapidly increasing across diverse applications including surveillance, policing and search and rescue. To perform domain-specific functions, software systems incorporating 2D ...
    • Enforcing Energy Preservation in Microfacet Models 

      Sforza, Davide; Pellacini, Fabio (The Eurographics Association, 2022)
      Microfacet models suffer from a significant limitation: they only simulate a single interaction between light and surface, ignoring the subsequent scattering across the microfacets. As a consequence, the BSDF is not energy ...
    • Engaging Virtual Agents 

      Iurgel, Ido A.; Marcos, Adérito F. (The Eurographics Association, 2021)
      Embodied virtual assistants normally don't engage the user emotionally. They fulfil their functions, e.g. as shopping assistants or virtual teachers, factually and emotionless. This way, they do not explore the full potential ...
    • Engenharia da Computação Gráfica e Multimédia: um Projecto de Ensino 

      Moreira, Pedro Miguel; Romero, Luís Miguel; Araújo, Isabel; Faria, Pedro Miguel; Silva, Alexandre Ulisses (The Eurographics Association, 2023)
      Este documento descreve a evolução de um projecto de ensino de carácter permanente ao nível da formação inicial em Engenharia da Computação Gráfica e Multimédia integrado no Ensino Superior Politécnico. São apresentados ...