Now showing items 43-62 of 1568

    • Adaptação de Simbologia em Realidade Aumentada 

      Carmo, Maria Beatriz; Cláudio, Ana Paula; Ferreira, António; Afonso, Ana Paula; Montez, Edgar; Simplício, Raúl (The Eurographics Association, 2021)
      Em aplicações de Realidade Aumentada, quando a cor dos elementos gráficos, que são desenhados sobre uma imagem real, é semelhante à cor do fundo circundante, torna-se difícil identificar esses elementos. O ajuste dinâmico ...
    • Adaptação de um Algoritmo de ' Ray-Tracing' ao Sistema MS(E) 

      Almeida, J. Emílio; Branco, Vasco (The Eurographics Association, 2023)
      Apresenta-se a implementação e adaptação de um algoritmo de 'Ray Tracing' a um sistema de modelação de objectos tridimensionais baseado em B-REPS.
    • An adaptative Shader for Human Visual Defects Simulation 

      Fons, Pere; Buades, Jose Maria; Perales, Franisco (The Eurographics Association, 2023)
      A novel programmable shader is proposed to accurately simulate the main important human visual defects under different situations in daily life. An improved model of eye model is introduced to reasonably predict the ...
    • Adapting Computer Graphics Curricula to Changes in Graphics Technology 

      Hitchner, Lewis E.; Sowizral, Henry A. (The Eurographics Association, 2023)
      Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, interest, and abilities of incoming students ...
    • Adaptive Clipping of Splats to Models with Sharp Features 

      Ivo, Rafael; Ganovelli, Fabio; Vidal, Creto; Scopigno, Roberto (The Eurographics Association, 2014)
      Splat-based models are a good representation because of its absense of topology, making complex modeling operations easier, but keeping the same approximation ratio from triangular meshes. However corners cannot be properly ...
    • Adaptive Environmental Sampling: The Interplay Between Geostatistics and Geometry 

      Berretta, S.; Cabiddu, D.; Pittaluga, S.; Mortara, M.; Spagnuolo, M.; Zuccolini, M. Vetuschi (The Eurographics Association, 2018)
      In environmental surveys a large sampling effort is required to produce accurate geostatistical maps representing the distribution of environmental variables, and the analysis of each sample is often expensive. Typically, ...
    • Adaptive Frame Rate Up-conversion with Motion Extraction from 3D Space for 3D Graphic Pipelines 

      Falchetto, M.; Barone, M.; Pau, D. (The Eurographics Association, 2006)
      A novel 3D Graphic Pipeline for mobile handheld devices is introduced. It s able to achieve increased frame-rate at its output, high picture quality, improved temporal anti-aliasing, thanks to frame-rate upconversion ...
    • Adaptive Infrastructure for Visual Computing 

      Brodlie, K. W.; Brooke, J.; Chen, M.; Chisnall, D.; Hughes, C. J.; John, Nigel W.; Jones, M. W.; Riding, M.; Roard, N.; Turner, M.; Wood, J. D. (The Eurographics Association, 2007)
      Recent hardware and software advances have demonstrated that it is now practicable to run large visual computing tasks over heterogeneous hardware with output on multiple types of display devices. As the complexity of the ...
    • Adaptive Quad Mesh Simplification 

      Bozzo, Agostino; Panozzo, Daniele; Puppo, Enrico; Pietroni, Nico; Rocca, Luigi (The Eurographics Association, 2010)
      We present an improved algorithm for the progressive simplification of quad meshes, which adapts the resolution of the mesh to details of the modeled shape. We extend previous work [TPC*10], by simplifying the approach and ...
    • An Adaptive Sampling Approach to Incompressible Particle-Based Fluid 

      Hong, Woosuck; House, Donald H.; Keyser, John (The Eurographics Association, 2009)
      We describe an adaptive particle-based technique for simulating incompressible fluid that uses an octree structure to compute inter-particle interactions and to compute the pressure field. Our method extends the hybrid ...
    • Adaptive trimming of cubic triangular Bézier patches 

      García, Ángel Luis; Miras, Juan Ruiz de; Feito, Francisco R. (The Eurographics Association, 2006)
      We present a method to handle cubic trimmed triangular Bézier patches. This scheme makes use of levels of detail and surface subdivision to achieve a fast and flexible hierarchical data structure that is specially useful ...
    • An Adaptive Video Surveillance Architecture for Behavior Analysis 

      Zini, Luca; Noceti, Nicoletta; Odone, Francesca (The Eurographics Association, 2010)
      Adaptivity to scene changes is a main requirement for video analysis. The interpretation of video streams can be dealt by triggering different techniques depending on the scene properties. We present a work-on-progress for ...
    • Adi's Maze and the Research Arcade: A Long-term Study on the Impact of Gendered Representation on Player Preferences 

      Headleand, Christopher J.; Davies, Bethany; Williams, Benjamin (The Eurographics Association, 2021)
      Gender representation in games is a much discussed topic in the field of games design. A number of papers have explored the issues around sexist, and sexualised representation, and there even evidence that the assumed ...
    • Adjoint Bijective ZoomOut: Efficient Upsampling for Learned Linearly-invariant Embedding 

      Viganò, Giulio; Melzi, Simone (The Eurographics Association, 2023)
      In this paper, we present a novel method for refining correspondences between 3D point clouds. Our method is compatible with the functional map framework, so it relies on the spectral representation of the correspondence. ...
    • Advanced, Automatic Stream Surface Seeding and Filtering 

      Edmunds, Matt; Laramee, Robert S.; Chen, Guoning; Zhang, Eugene; Max, Nelson (The Eurographics Association, 2012)
      The placement or seeding of stream surfaces in 3D flow fields faces a number of challenges. These challenges include perception, occlusion, and the appropriate representation of flow characteristics. A variety of streamline ...
    • Advantages of 3D Extraction and Spatial Awareness within a Videoconferencing Environment 

      Rodriguez-Frias, Myrna M.; Morris, Tim; Turner, Martin; Rowley, Andrew (The Eurographics Association, 2011)
      This work-in-progress paper describes some of the issues, and lists proposed use-case scenarios, for the development of a real-time multi-participant 3D enhanced videoconferencing system. We are interested in creating a ...
    • Advantages of allowing Hexagonal Pixels to be used as a Boundary Description Format 

      Turner, Martin J. (The Eurographics Association, 2007)
      This paper considers some algorithmic extensions and some specific advantages when using a hexagonal pixel array as compared with the usual practice of using a rectangular or square pixel raster array. Discussed are some ...
    • Aesthetic-Interaction: Exploring the Importance of the Visual Aesthetic in the Creation of Engaging Photorealistic VR Environments 

      Carroll, Fiona (The Eurographics Association, 2009)
      Nearly forty years since its conception, the medium of VR is still an enigma. In many ways, it is a medium that still lacks its own uniform language. VR, and particularly photorealistic VR, is a medium that is so occupied ...
    • Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields 

      Karmakham, Twin; Richmond, Paul; Romano, Daniela M. (The Eurographics Association, 2010)
      A large scale pedestrian simulation method, implemented with an agent based modelling paradigm, is presented within this paper. It allows rapid prototyping and real-time modifications, suitable for quick generation and ...
    • Agentes Autónomos em Ambientes Artificiais 

      Leitão, J Miguel; Ferreira, F. Nunes (The Eurographics Association, 2023)
      Os agentes autónomos têm sido um tema importante de investigação nos últimos tempos, tanto nos ambientes virtuais como em automatismos destinados a operar no mundo real. No entanto, a maioria das aplicações a que se destinam ...