Now showing items 411-430 of 1568

    • Eddy: Um Editor Gráfico Multimodal com Reconhecimento de Fala e Gestos 

      Fonseca, Manuel João; Jorge, Joaquim (The Eurographics Association, 2023)
      A evolução das Interfaces Utilizador no sentido de melhorar a Interacção PessoaComputador, conduziu-nos às Interfaces Utilizador Gráficas (GUI) e mais recentemente às Interfaces Multimodais. O primeiro tipo de interfaces, ...
    • Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering 

      Giachetti, Andrea; Guitián, J. A. Iglesias; Gobbetti, Enrico (The Eurographics Association, 2010)
      We describe an edge-directed optimization-based method for volumetric data supersampling. The method is based on voxel splitting and iterative refinement performed with a greedy optimization driven by the smoothing of ...
    • An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation 

      Simnett, Timothy J. R.; Laycock, Stephen D.; Day, Andy M. (The Eurographics Association, 2009)
      Simulating cloth in real-time is a challenging endeavour due to the number of triangles necessary to depict the potentially frequent changes in curvature, in combination with the physics calculations which model the ...
    • Edición de Escenas 3D sobre OpenSceneGraph 

      Zarzoso, Jesus; Ten, Maria; Torres, Jordi; Gaitan, Rafael; Lluch, Javier (The Eurographics Association, 2008)
      En este artículo, presentamos un sistema de edición y manipulación de objetos 3D multiplataforma y de código libre, programado sobre OpenSceneGraph. El sistema está compuesto por una librería, que permite la manipulación ...
    • Edición y visualización de información vectorial en aplicaciones SIG 

      Torres, Jordi; Zarzoso, Jesús; Ten, María; Gaitán, Rafael; Lluch, Javier (The Eurographics Association, 2009)
      Con la llegada de los Sistemas de Información Geográfica (SIG) en 3D, han aparecido nuevas formas de representar datos vectoriales mucho más intuitivas y realistas para los usuarios. En este artículo se presenta una librería ...
    • EduVis: Visualização Interativa de Dados Educacionais 

      Gama, Sandra; Jordão, Vilma; Gonçalves, Daniel (The Eurographics Association, 2020)
      Uma análise efetiva dos processos de ensino permite proporcionar á comunidade educativa um meio para analisar os resultados dos processos de ensino, apresentando potencial para ajudar a prevenir e corrigir situaçôes problem ...
    • The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction 

      Harvey, Carlo; Walker, Steve; Bashford-Rogers, Thomas; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2010)
      A major challenge in Virtual Reality (VR) is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently has high-fidelity rendering become close to interactive rates ...
    • Effective Algorithm for Building and Solving Linear Systems 

      Serna, Sebastian Pena; Silva, João; Stork, Andre; Marcos, Adérito Fernandes (The Eurographics Association, 2021)
      Several mesh-based techniques in computer graphics such as shape deformation, mesh editing, animation and simulation, build and solve linear systems. The most common method to build a linear system consists in traversing ...
    • An Efficient Algorithm for Adaptive Segmentation and Tessellation with Pixel Precision 

      Martinelli, Alessandro (The Eurographics Association, 2007)
      We propose a new algorithm to get a representation of a curved surface with the precision of the image pixel. This technique uses some results from Scan-line algorithms, but it considers also the new functionalities from ...
    • Efficient and Robust Position-Based Fluids for VFX 

      Alduán, Iván; Tena, Angel; Otaduy, Miguel A. (The Eurographics Association, 2015)
      Designing a fluid simulator with VFX production pipelines in mind is a difficult task where goals like efficiency, robustness and scalability compromise each other. Many impressive fluid simulation methods have been presented ...
    • An Efficient Caching Technique for Rendering Translucent Materials 

      Keng, Shih-Ling; Lee, Wang-Yeh; Chuang, Jung-Hong (The Eurographics Association, 2005)
      This paper presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for ...
    • Efficient Conservative Collision Detection for Populated Virtual Worlds 

      Fernandes, A. Ramires; Deusdado, L. (The Eurographics Association, 2006)
      Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from large areas of actual cities to archaeological detailed reconstructions of sites. Populating a virtual world adds an extra ...
    • Efficient focus+context visual exploration of volume datasets 

      Campos, Jordi; Puig, Anna; Tost, Dani (The Eurographics Association, 2006)
      We propose a hierarchical representation of volume data sets based on a user-given definition of features. The model is general and it can be used for various types of feature definitions such as rendering queries, topological ...
    • Efficient Image Blur in Web-Based Applications 

      Kraus, Martin (The Eurographics Association, 2010)
      Scripting languages require the use of high-level library functions to implement efficient image processing; thus, real-time image blur in web-based applications is a challenging task unless specific library functions are ...
    • Efficient Image Vectorisation Using Mesh Colours 

      Hettinga, Gerben Jan; Echevarria, Jose; Kosinka, Jiri (The Eurographics Association, 2021)
      Image vectorisation methods proposed in the past have not seen wide adoption due to performance, quality, controllability, and/or generality issues.We present a vectorisation method that uses mesh colours as a vector ...
    • Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment 

      Lau, Newman; Chow, Chapmann; Lee, Pouro; Iu, Bartholomew (The Eurographics Association, 2008)
      This paper presents an efficient method to generate a large amount of continuous motion data from motion captured data. Given user defined way point lists for each agent, the algorithm can automatically generate collision ...
    • Efficient Propagation of Light Field Edits 

      Jarabo, Adrian; Masia, Belen; Gutierrez, Diego (The Eurographics Association, 2021)
      Light field editing is a complex task, due to the large amount of data and the need to keep consistency between views. This has hampered the creation of efficient edit propagation methods, similar to those existing for ...
    • Efficient Remote Rendering Using Equirectangular Projection 

      McNamee, Josh; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
      Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, ...
    • Efficient Representation of Layered Depth Images for Real-time Volumetric Tests 

      Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2008)
      Representing Layered Depth Images (LDI) as 3D texture can be used to approximate complex, arbitrarily shaped volumes on graphics hardware. Based on this concept, a number of real-time applications such as collision detection ...
    • An Efficient Restricted Quadtree Triangulation based on the Hilbert Space-filling Curve 

      Valle, Y. (The Eurographics Association, 2008)
      Digital Terrain Models play an important role in a variety of applications such as games, virtual simulations and geographic information systems. Most of terrain visualization techniques are based on multiresolution models ...