Now showing items 384-403 of 1568

    • Direct Manipulation of Feature Models using Handles 

      Lourenço, Daniel; Oliveira, Pedro; Bidarra, Rafael (The Eurographics Association, 2021)
      In feature based systems support for direct manipulation is not commonly available. This is partly due to the strong reliance of feature modelling systems on constraints and on the lack of speed of current constraint solv­ ...
    • Direct Modelíng: from Sketches to 3D Models 

      Naya, Fernando; Jorge, Joaquim A.; Conesa, Julián; Contera, Manuel; Gomis, José Maria (The Eurographics Association, 2022)
      ln spite of recent advances in Computer Aided Design, Graphical User Interfaces (GUJ) are, by and large, still at the stage of the so-called WIMP (Window, Icon, Menu, Pointing device) approach. ln recent years, our research ...
    • Direct Scalar Field - to - Truss Representation and Stress Simulation of Open Pore Domains 

      Munoz, J. M.; Ruiz-Salguero, O.; Montoya-Zapata, D.; Cortes, C.; Cadavid, C. (The Eurographics Association, 2018)
      In the domain of lattice and porous material geometric modeling, the problem of data size is central. When using full 3D manifold Boundary Representations (BRep), even the smallest domains engender staggering amounts of ...
    • Direct Volume Rendering of Stack-Based Terrains 

      Graciano, Alejandro; Rueda, Antonio J.; Feito, Francisco R. (The Eurographics Association, 2017)
      Traditionally, the rendering of volumetric terrain data, as many other scientific 3D data, has been carried out performing direct volume rendering techniques on voxel-based representations. A main problem with this kind ...
    • A Disciplina de Interfaces Homem Máquina no IST 

      Gomes, Mário Rui; Lopes, João Brisson; Fonseca, Manuel João (The Eurographics Association, 2023)
      Este documento descreve aspectos relevantes da disciplina de Interfaces Homem Máquina pertencente ao 1 º semestre do 4º e 5º ano (disciplina de opção) do curriculum da Licenciatura em Engenharia Informática e Computadores ...
    • Disciplinas da Área de Interacção Humano-Computador no Departamento de Electrónica e Telecomunicações da Universidade de Aveiro: programa e principal bibliografia 

      Sousa Santos, Beatriz (The Eurographics Association, 2023)
      A Interacção Humano-Computador é actualmente reconhecida como de grande importância na formação de engenheiros e outros profissionais que venham a estar envolvidos no desenvolvimento de software interactivo. Este reconhecimento ...
    • Discrete Element Modelling Using a Parallelised Physics Engine 

      Longshaw, Stephen M.; Turner, Martin J.; Finch, Emma; Gawthorpe, Robert (The Eurographics Association, 2009)
      Discrete Element Modelling (DEM) is a technique used widely throughout science and engineering. It offers a convenient method with which to numerically simulate a system prone to developing discontinuities within its ...
    • Diseño de descomposiciones espaciales jerárquicas para mallas de triángulos utilizando Geometry Shaders 

      Delgado, Juan J. Jiménez; Albalá, Antonio Martínez; Higueruela, Francisco R. Feito (The Eurographics Association, 2009)
      Una de las principales ventajas de utilización de la GPU para la implementación de algoritmos geométricos es su especial diseño y adecuación para la realización de operaciones con vectores, su repertorio de operaciones ...
    • Disposição de Teclas para Aceleração da Escrita de Textos em Português com Selecção por Varrimento 

      Garcia, Luís Filipe Nobre Horta Baptista; Oliveira, Luís Miguel Veiga Vaz Caldas de (The Eurographics Association, 2021)
      A escrita com teclados virtuais e selecção por varrimento é bastante utilizada por pessoas com dificuldades motoras pois apenas requer um ou dois movimentos funcionais por parte do utilizador, no entanto apresenta taxas ...
    • Dispositivo de Interacção para Ecrã de Grandes Dimensões 

      Araújo, Bruno; Jota, Ricardo; Fernandes, João; Ferreira, Alfredo; Pereira, João Madeiras (The Eurographics Association, 2021)
      A interacriio corn ecrans de grande dimensiio e um tema que tern despertado a atenriio de investigadores, niio apenas na academia, mas tambem na industria. No entanto, os dispositivos tratlicionais, como o teclado ou o ...
    • Dispositivos de Gestão da Atenção em Sistemas Colaborativos 

      Ferreira, António; Antunes, Pedro (The Eurographics Association, 2021)
      Neste artigo apresentamos uma perspectiva combinada sobre Attentive User Interfaces e sistemas colaborativos para ajudar a resolver o problema de como atenuar a distracção decorrente das múltiplas interrupções que caracterizam ...
    • Dissipation Potentials for Yarn-Level Cloth 

      Sánchez-Banderas, Rosa M.; Otaduy, Miguel A. (The Eurographics Association, 2017)
      Damping is a critical phenomenon in determining the dynamic behavior of animated objects. For yarn-level cloth models, setting the correct damping behavior is particularly complicated, because common damping models in ...
    • Distance Based Feature Detection on 3D Point Sets 

      Ramli, Ahmad; Ivrissimtzis, Ioannis (The Eurographics Association, 2009)
      We propose a distance based algorithm for implicit feature detection on 3D point sets. Instead of directly determining whether a point belongs to a feature of the 3D point set or not, we first compute the distance between ...
    • A Distance Hierarchy to Detect Collisions Between Deformable Objects 

      Madera, Francisco A.; Day, Andy M.; Laycock, Stephen D. (The Eurographics Association, 2007)
      To detect collisions between deformable objects we introduce an algorithm that computes the closest distances between certain feature points defined in their meshes. The strategy is to divide the objects into regions and ...
    • Distributed Processing of Large Polygon Meshes 

      Cabiddu, Daniela; Attene, Marco (The Eurographics Association, 2015)
      A system is described to remotely perform complex geometry processing on arbitrarily large triangle meshes. A distributed network of servers provides both the software and hardware necessary to undertake the computations, ...
    • Dos Sistemas de Realidad Aumentada para el Tratamiento de la Acrofobia 

      Perez, D.; Juan, M. C. (The Eurographics Association, 2008)
      En este artículo presentamos dos sistemas de RA para el tratamiento de la acrofobia. El primero de ellos utiliza fotos navegables como elementos virtuales. En el segundo las sensaciones acrofóbicas se producen simulando ...
    • Downsampling and Storage of Pre-Computed Gradients for Volume Rendering 

      Díaz-García, Jesús; Brunet, Pere; Navazo, Isabel; Vázquez, Pere-Pau (The Eurographics Association, 2017)
      The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
    • DriveRNN: Predicting Drivers' Attention with Deep Recurrent Networks 

      Lasheras-Hernandez, Blanca; Masia, Belen; Martin, Daniel (The Eurographics Association, 2022)
      Lately, the automotive industry has experienced a significant development led by the ambitious objective of creating an autonomous vehicle. This entails understanding driving behaviors in different environments, which ...
    • Dynamic Algorithm Selection: A New Approach to the Real-Time Rendering of Complex Scenes Problem 

      Pires, Pedro; Pereira, João (The Eurographics Association, 2022)
      This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the present date, a huge number of acceleration techniques have been proposed, although most are geared towards a specific ...
    • The Dynamic Animation of Ambulatory Arthropods 

      Cenydd, Llyr ap; Teahan, William (The Eurographics Association, 2007)
      Whilst advances in real-time computer graphics continue to permit the development of increasingly vivid virtual worlds, the degree of interaction between the environment and the animated characters within remains relatively ...