Now showing items 371-390 of 1568

    • Developing an Application to Provide Interactive Threedimensional Visualisation of Bone Fractures 

      Wilson, Arline F.; Musgrove, Peter B.; Buckley, Kevan A.; Pearce, Gill; Geoghegan, John (The Eurographics Association, 2009)
      The main research question for this work is: What are the factors involved in developing a three-dimensional (3D) interactive model of a bone fracture and how best may these be addressed? This paper presents work in progress ...
    • Developing Transitional Activities to Support Student Transition to University: Findings From a Qualitative Co-design Study With University Stakeholders 

      Threlfall, Danielle; Headleand, Christopher J.; Hicks, Kieran; Miller, Kirsty (The Eurographics Association, 2022)
      This study utilised a co-design approach to actively engage university stakeholders to explore the challenges of students through the transition to university. The feedback gathered from participants revealed that key ...
    • The Development of a Digital Library to Support the Teaching of Computer Graphics and Visualization 

      Owen, G. Scott; Sunderraman, Raj; Zhang, Yanqing (The Eurographics Association, 2023)
      The ACM SIGGRAPH Education Committee web site is being evolved into a Digital Library that will be a worldwide resource for Grapltics and Visualization Education. We discuss the history of the website, including a long-standing ...
    • Development of a Node-Based Material Editor 

      Leiro, Luciano Suaya; Garrigó, Marc (The Eurographics Association, 2022)
      Materials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a ...
    • Differentiable Procedural Models for Single-view 3D Mesh Reconstruction 

      Garifullin, Albert; Maiorov, Nikolay; Frolov, Vladimir (The Eurographics Association, 2023)
      Most existing solutions for single-view 3D object reconstruction are based on deep learning with implicit or voxel representations of the scene and are unable to produce detailed and high-quality meshes and textures that ...
    • Differential Ray Marching 

      Muñoz, Adolfo (The Eurographics Association, 2012)
      Several participating media rendering algorithms are based on ray marching: they integrate the variations of radiance along the volume covered by the participating media by splitting the path of light into segments and ...
    • Diffusion and Fractional Diffusion Based Image Processing 

      Blackledge, Jonathan Michael (The Eurographics Association, 2009)
      We consider the background to describing strong scattering in terms of diffusive processes based on the diffusion equation. Intermediate strength scattering is then considered in terms of a fractional diffusion equation ...
    • A Digital Approach for the Study of Roman Signacula From Syracuse, Sicily 

      Tanasi, Davide; Milotta, Filippo L. M.; Gradante, Ilenia; Stanco, Filippo; Kaplan, Howard (The Eurographics Association, 2017)
      In the last decade the epigraphists have grown a new interest in signacula, a class of artifacts for a long time neglected. This has brought numerous contributions devoted to the different regional contexts, along with ...
    • Digital Cartographic Generalization in Spatial Databases: application issues in Power Grids CAD tools 

      Rodríguez, Javier Novo; Pereira, Elena Hernández; Canosa, Mariano Cabrero (The Eurographics Association, 2021)
      This work presents the results of applying several digital cartographic generalization techniques to improve the performance of an Electrical Power Grids Computer-Aided-Design application. The performance increase is ...
    • Digital Layered Models of Architecture and Mural Paintings over Time 

      Guardia, Milagros; Pogliani, Paola; Bordi, Giulia; Charalambous, Panayiotis; Andujar, Carlos; Munoz-Pandiella, Imanol; Pueyo, Xavier (The Eurographics Association, 2021)
      The European project Enhancement of Heritage Experiences: The Middle Ages. Digital Layered Models of Architecture and Mural Paintings over Time (EHEM) aims to obtain virtual reconstructions of medieval artistic heritage ...
    • Digital Terrain Model From UAV Photogrammetric Data 

      Morel, Jules; Bac, Alexandra; Kanai, Takashi (The Eurographics Association, 2020)
      This paper presents a method designed to finely approximate ground surfaces from UAV photogrammetric point clouds by relying on statistical filters to separate vegetation from potential ground points, dividing the whole ...
    • Digitalización, Voxelización, Relleno y Esqueletonización 3D de Órganos Pares Duros de Cabra Montesa 

      Miras, Juan Ruiz de; Santos, Alberto; Pérez, Jesús M.; Sarasa, Mathieu; Esteban, Francisco J. (The Eurographics Association, 2009)
      En este trabajo se describe el proceso para la representación computacional de órganos pares duros (cuernos) de cabra montesa (Capra pyrenaica) mediante la voxelización de su superficie, el relleno del interior y su ...
    • A Dimension-Independent and Extensible Framework for Huge Geometric Models 

      Canino, David (The Eurographics Association, 2010)
      Nowadays, gigantic models can be easily produced in many applications and their dimension often exceeds the RAM size in a common workstation. Thus, using an external memory technique is mandatory in this case. In this ...
    • Direct Manipulation of Feature Models using Handles 

      Lourenço, Daniel; Oliveira, Pedro; Bidarra, Rafael (The Eurographics Association, 2021)
      In feature based systems support for direct manipulation is not commonly available. This is partly due to the strong reliance of feature modelling systems on constraints and on the lack of speed of current constraint solv­ ...
    • Direct Modelíng: from Sketches to 3D Models 

      Naya, Fernando; Jorge, Joaquim A.; Conesa, Julián; Contera, Manuel; Gomis, José Maria (The Eurographics Association, 2022)
      ln spite of recent advances in Computer Aided Design, Graphical User Interfaces (GUJ) are, by and large, still at the stage of the so-called WIMP (Window, Icon, Menu, Pointing device) approach. ln recent years, our research ...
    • Direct Scalar Field - to - Truss Representation and Stress Simulation of Open Pore Domains 

      Munoz, J. M.; Ruiz-Salguero, O.; Montoya-Zapata, D.; Cortes, C.; Cadavid, C. (The Eurographics Association, 2018)
      In the domain of lattice and porous material geometric modeling, the problem of data size is central. When using full 3D manifold Boundary Representations (BRep), even the smallest domains engender staggering amounts of ...
    • Direct Volume Rendering of Stack-Based Terrains 

      Graciano, Alejandro; Rueda, Antonio J.; Feito, Francisco R. (The Eurographics Association, 2017)
      Traditionally, the rendering of volumetric terrain data, as many other scientific 3D data, has been carried out performing direct volume rendering techniques on voxel-based representations. A main problem with this kind ...
    • A Disciplina de Interfaces Homem Máquina no IST 

      Gomes, Mário Rui; Lopes, João Brisson; Fonseca, Manuel João (The Eurographics Association, 2023)
      Este documento descreve aspectos relevantes da disciplina de Interfaces Homem Máquina pertencente ao 1 º semestre do 4º e 5º ano (disciplina de opção) do curriculum da Licenciatura em Engenharia Informática e Computadores ...
    • Disciplinas da Área de Interacção Humano-Computador no Departamento de Electrónica e Telecomunicações da Universidade de Aveiro: programa e principal bibliografia 

      Sousa Santos, Beatriz (The Eurographics Association, 2023)
      A Interacção Humano-Computador é actualmente reconhecida como de grande importância na formação de engenheiros e outros profissionais que venham a estar envolvidos no desenvolvimento de software interactivo. Este reconhecimento ...
    • Discrete Element Modelling Using a Parallelised Physics Engine 

      Longshaw, Stephen M.; Turner, Martin J.; Finch, Emma; Gawthorpe, Robert (The Eurographics Association, 2009)
      Discrete Element Modelling (DEM) is a technique used widely throughout science and engineering. It offers a convenient method with which to numerically simulate a system prone to developing discontinuities within its ...