Now showing items 364-383 of 1568

    • A Desktop Multi-Touch Interface for Posing Characters 

      Stephenson, Ian (The Eurographics Association, 2011)
      Multi-touch, direct manipulation interfaces have become common in mobile media applications, but their use on the desktop is limited. In this paper we propose that multi touch direct manipulation is well suited to the ...
    • DETACH, Criação de Aplicações Móveis para Todos 

      Fernandes, Filipe; Duarte, Luís; Carriço, Luís (The Eurographics Association, 2020)
      Este artigo apresenta a ferramenta DETACH ('DEsign Tool for smartphone Application Composition') que tem como objectivo a criação rápida e fácil de aplicações móveis Android adaptadas ao contexto de utilização. Seguindo ...
    • Detecção Automática da Localização dos Focos de Luz na Modelação de Baixos Relevos em Texturas PTM 

      Barbosa, João; Sobral, João Luis; Proença, Alberto (The Eurographics Association, 2021)
      A modelação de baixo relevos com mapas polinomiais de texturas (PTM) permite uma análise pormenorizada dos seus detalhes. A geração dum modelo PTM de qualidade requer, contudo, a colocação de um conjunto elevado de focos ...
    • Determinação da Correspondência entre Objectos utilizando Modelação Física 

      Tavares, João Manuel; Barbosa, J.; Padilha, A. Jorge (The Eurographics Association, 2023)
      Nesta comunicação é apresentada uma abordagem baseada em modelação fisica por intermédio de elementos finitos e na análise modal dos sistemas modelados, para a determinação da correspondência entre objectos, rígidos e não ...
    • DETIGuide: Interagindo com um ecrã de grandes dimensões através de um dispositivo móvel 

      Palha, Rui; Dias, Paulo; Costa, Rui A.; Santos, Beatriz Sousa (The Eurographics Association, 2021)
      A interacção com sistemas multimédia interiores ou exteriores baseados em ecrãs de grandes dimensões ainda tem limitações e problemas a ser superados. Os mais recentes dispositivos móveis, equipados com sensores (tais como ...
    • Developing a Virtual Training System in Aeronautical Industry 

      Gironimo, G. Di; Guida, M. (The Eurographics Association, 2007)
      The paper deals with the developing of a virtual training system to be implemented in an aeronautic company. The strength of the training method based on the use of Virtual Reality is the high degree of interactivity that ...
    • Developing a Web 3.0 E-learning Portal with X3D Technologies 

      Cerbo, Francesco Di; Dodero, Gabriella; Papaleo, Laura (The Eurographics Association, 2010)
      The paper describes our experience in the development of the DIEL learning management system, and especially its 3D interface, which has been developed using X3D. DIEL allows to structure learning activities along a virtual ...
    • Developing an Application to Provide Interactive Threedimensional Visualisation of Bone Fractures 

      Wilson, Arline F.; Musgrove, Peter B.; Buckley, Kevan A.; Pearce, Gill; Geoghegan, John (The Eurographics Association, 2009)
      The main research question for this work is: What are the factors involved in developing a three-dimensional (3D) interactive model of a bone fracture and how best may these be addressed? This paper presents work in progress ...
    • Developing Transitional Activities to Support Student Transition to University: Findings From a Qualitative Co-design Study With University Stakeholders 

      Threlfall, Danielle; Headleand, Christopher J.; Hicks, Kieran; Miller, Kirsty (The Eurographics Association, 2022)
      This study utilised a co-design approach to actively engage university stakeholders to explore the challenges of students through the transition to university. The feedback gathered from participants revealed that key ...
    • The Development of a Digital Library to Support the Teaching of Computer Graphics and Visualization 

      Owen, G. Scott; Sunderraman, Raj; Zhang, Yanqing (The Eurographics Association, 2023)
      The ACM SIGGRAPH Education Committee web site is being evolved into a Digital Library that will be a worldwide resource for Grapltics and Visualization Education. We discuss the history of the website, including a long-standing ...
    • Development of a Node-Based Material Editor 

      Leiro, Luciano Suaya; Garrigó, Marc (The Eurographics Association, 2022)
      Materials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a ...
    • Differentiable Procedural Models for Single-view 3D Mesh Reconstruction 

      Garifullin, Albert; Maiorov, Nikolay; Frolov, Vladimir (The Eurographics Association, 2023)
      Most existing solutions for single-view 3D object reconstruction are based on deep learning with implicit or voxel representations of the scene and are unable to produce detailed and high-quality meshes and textures that ...
    • Differential Ray Marching 

      Muñoz, Adolfo (The Eurographics Association, 2012)
      Several participating media rendering algorithms are based on ray marching: they integrate the variations of radiance along the volume covered by the participating media by splitting the path of light into segments and ...
    • Diffusion and Fractional Diffusion Based Image Processing 

      Blackledge, Jonathan Michael (The Eurographics Association, 2009)
      We consider the background to describing strong scattering in terms of diffusive processes based on the diffusion equation. Intermediate strength scattering is then considered in terms of a fractional diffusion equation ...
    • A Digital Approach for the Study of Roman Signacula From Syracuse, Sicily 

      Tanasi, Davide; Milotta, Filippo L. M.; Gradante, Ilenia; Stanco, Filippo; Kaplan, Howard (The Eurographics Association, 2017)
      In the last decade the epigraphists have grown a new interest in signacula, a class of artifacts for a long time neglected. This has brought numerous contributions devoted to the different regional contexts, along with ...
    • Digital Cartographic Generalization in Spatial Databases: application issues in Power Grids CAD tools 

      Rodríguez, Javier Novo; Pereira, Elena Hernández; Canosa, Mariano Cabrero (The Eurographics Association, 2021)
      This work presents the results of applying several digital cartographic generalization techniques to improve the performance of an Electrical Power Grids Computer-Aided-Design application. The performance increase is ...
    • Digital Layered Models of Architecture and Mural Paintings over Time 

      Guardia, Milagros; Pogliani, Paola; Bordi, Giulia; Charalambous, Panayiotis; Andujar, Carlos; Munoz-Pandiella, Imanol; Pueyo, Xavier (The Eurographics Association, 2021)
      The European project Enhancement of Heritage Experiences: The Middle Ages. Digital Layered Models of Architecture and Mural Paintings over Time (EHEM) aims to obtain virtual reconstructions of medieval artistic heritage ...
    • Digital Terrain Model From UAV Photogrammetric Data 

      Morel, Jules; Bac, Alexandra; Kanai, Takashi (The Eurographics Association, 2020)
      This paper presents a method designed to finely approximate ground surfaces from UAV photogrammetric point clouds by relying on statistical filters to separate vegetation from potential ground points, dividing the whole ...
    • Digitalización, Voxelización, Relleno y Esqueletonización 3D de Órganos Pares Duros de Cabra Montesa 

      Miras, Juan Ruiz de; Santos, Alberto; Pérez, Jesús M.; Sarasa, Mathieu; Esteban, Francisco J. (The Eurographics Association, 2009)
      En este trabajo se describe el proceso para la representación computacional de órganos pares duros (cuernos) de cabra montesa (Capra pyrenaica) mediante la voxelización de su superficie, el relleno del interior y su ...
    • A Dimension-Independent and Extensible Framework for Huge Geometric Models 

      Canino, David (The Eurographics Association, 2010)
      Nowadays, gigantic models can be easily produced in many applications and their dimension often exceeds the RAM size in a common workstation. Thus, using an external memory technique is mandatory in this case. In this ...