Now showing items 340-359 of 1568

    • Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry 

      Arbelaiz, Ander; Moreno, Aitor; Kabongo, Luis (The Eurographics Association, 2016)
      Volume rendering is a visualization technique focused in volumetric datasets, which requires a great amount of computational power and memory resources. This situation is even more severe when HTML5 and WebGL implementations ...
    • Depth from a Single Image Through User Interaction 

      Lopez, Angeles; Garces, Elena; Gutierrez, Diego (The Eurographics Association, 2014)
      In this paper we present a method to obtain a depth map from a single image of a scene by exploiting both image content and user interaction. Assuming that regions with low gradients will have similar depth values, we ...
    • Depth Map Repairing for Building Reconstruction 

      Andújar, Carlos; Argudo, Oscar; Besora, Isaac; Brunet, Pere; Chica, Antoni; Comino Trinidad, Marc (The Eurographics Association, 2018)
      Structure-from-motion along with multi-view stereo techniques jointly allow for the inexpensive scanning of 3D objects (e.g. buildings) using just a collection of images taken from commodity cameras. Despite major advances ...
    • Depth-aware Neural Style Transfer using Instance Normalization 

      Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2022)
      Neural Style Transfer (NST) is concerned with the artistic stylization of visual media. It can be described as the process of transferring the style of an artistic image onto an ordinary photograph. Recently, a number of ...
    • Desenho de um Sistema de Recolha de Estatísticas para o Boccia 

      Alexandre, Luís; Fontes, Gonçalo; Cavaco, Nelson; Garcia, Luís (The Eurographics Association, 2021)
      Neste artigo apresenta-se o desenvolvimento de uma aplicação para o registo em tempo real de estatísticas de jogo para o Boccia, um desporto praticado essencialmente por pessoas com necessidades especiais. O recurso a ...
    • Desenvolvimento Centrado n o Utilizador em Ambiente de Participatory Design: uma experiência na área da saúde 

      Teixeira, Leonor; Saavedra, Vasco; Ferreira, Carlos; Santos, Beatriz Sousa (The Eurographics Association, 2021)
      Este artigo descreve uma experiência de desenvolvimento de um Sistema de Informação (SI) na área da saúde, que beneficiou das práticas de Projecto Centradas no Utilizador (PCU), num ambiente de 'Participatory Design' (PD). ...
    • Desenvolvimento de Aplicações para a Indústria do Calçado 

      Gameiro, Sofia; Freitas, António; Almeida, Luís; Pereira, Pedro; Marcos, Adérito (The Eurographics Association, 2021)
      Pretende-se com este artigo apresentar um conjunto de aplicações que se têm vindo a desenvolver no Centro de Computação Gráfica (CCG) especificamente para a indústria portuguesa do calçado, nomeadamente na área CAD/CAM. ...
    • Desenvolvimento de Jogos Educativos na plataforma APEX: O Jogo da Asma 

      Gomes, Tiago; Abade, Tiago; Silva, José Luís; Harrison, Michael Douglas; Campos, José Creissac (The Eurographics Association, 2020)
      A plataforma APEX foi desenvolvida para a prototipagem de ambientes de computação ubíqua. Neste artigo exploramos a sua aplicabilidade ao desenvolvimento de Jogos Sérios. Ou seja, jogos que para além de uma componente ...
    • Desenvolvimento de um operador de tone mapping para dispositivos com ecrã pequeno 

      Urbano, Carlos; Magalhães, Luís; Moura, João Paulo; Bessa, Maximino; Marcos, Adérito Fernandes (The Eurographics Association, 2021)
      Dada a forte divulgação e crescente adesão à criação e utilização de imagens HDR (High Dynamic Range), quer de fotografias do mundo real quer imagens geradas por computador através de software específico, tornase necessário ...
    • Desenvolvimento de uma Aplicação para a Visualização de Sessões de Hidrocinesioterapia 

      Carvalho, Elizabeth S.; Marcos, Adérito F. (The Eurographics Association, 2021)
      A hidrocinésioterapia ou fisioterapia aquática constitui um conjunto de técnicas terapêutiicas fundamentadas no movimento humano dentro da água. De forma a maximizar a eficiência da execução, monitorização e avaliação ...
    • Design and Evaluation of a Hardware Accelerated Ray Tracing Data Structure 

      Steffen, Michael; Zambreno, Joseph (The Eurographics Association, 2009)
      The increase in graphics card performance and processor core count has allowed significant performance accel- eration for ray tracing applications. Future graphics architectures are expected to continue increasing the ...
    • Design and Evaluation of a Spoken-Feedback Keyboard 

      Campos, André; Branco, Pedro; Jorge, Joaquim A. (The Eurographics Association, 2021)
      Speech recognition technologies have come a long way in the past generation. Indeed, they are becoming ever more pervasive in our day-to-day lives, especially in the form of voice-activated menus so prevalent in many ...
    • Design and Fabrication of Grid-shells Mockups 

      Tonelli, Davide; Pietroni, Nico; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2016)
      Statics Aware Voronoi Grid-shells have been recently introduced in the Architectural Geometry field. These are innovative gridshells endowed with a polygonal topology, whose geometry is structurally optimized by means of ...
    • Design and Implementation of a Visualization Tool for the in-depth Analysis of the Domestic Electricity Consumption 

      Merlin, Gabriele; Ortu, Daniele; Cherchi, Gianmarco; Scateni, Riccardo (The Eurographics Association, 2019)
      In this poster, we present a visualization tool for the in-depth analysis of domestic electricity consumption. The web-interface allows users to visualize their electricity consumption, compare them with their own records ...
    • Design and Implementation of a Volumetric Merging Tool 

      Vidaurre-Gallart, Isabel; Sújar, Aaron; García, Marcos (The Eurographics Association, 2018)
      The study of the human brain is one of the biggest research challenges nowadays. Thanks to the impressive improvement in technology, great advances are being achieved in the study of the microanatomical structures of the ...
    • Design de Funções Transferência para Imagens Médicas 3D recorrendo a uma Interface baseada em Esboços 

      Parreira, Pedro F.; Mendes, Ana R.; Lopes, Daniel Simões; Jorge, Joaquim (The Eurographics Association, 2020)
      The visual quality of volume rendering images and the contrast between different anatomical structures strongly depends on the type of transfer function that is applied by the volume renderer. While conventional ...
    • Design de Iluminação 

      Costa, António; Sousa, A. Augusto de; Ferreira, F. Nunes (The Eurographics Association, 2023)
      Este artigo descreve uma nova abordagem do design de iluminação. Devido à complexidade da iluminação global, os métodos empregues pelos especialistas em design de iluminação são essencialmente empíricos e não levam em conta ...
    • Design Guidelines for Virtual Neurological Procedures 

      Mancosu, Mattia S.; Czanner, Silvester (The Eurographics Association, 2021)
      The role of technology has become more and more preponderant for educational purposes in schools, in universities and for training. It is also applied in healthcare and neurology training thanks to the proven effectiveness ...
    • Design of a Game Creation Environment 

      Chover, M.; Folch, F.; González, C.; Gumbau, J.; Quirós, R.; Rebollo, C.; Remolar, I.; Sánchez, I. (The Eurographics Association, 2012)
      There are many tools nowadays for videogame development. Generally, this kind of tools have been created for users with programming skills. This restriction, although is useful to programmers, excludes other professionals ...
    • Design of a Scalable System for the Sensorization of Virtual TV Sets with Live Broadcast 

      Méndez, Roi; Sanmartín, Gabriel; Mera, David; Flores, Julián; Castelló, Enrique (The Eurographics Association, 2012)
      The sensorization of virtual tv sets using motion capture systems allows the automation of many of the processes implied in the live broadcast of a tv show. It facilitates the tasks of both the actor (allowing him to ...