Now showing items 293-312 of 777

    • GPU-Based Wind Animation of Trees 

      Skjermo, Jo (The Eurographics Association, 2007)
      This paper present a simplified approach to wind animation of natural looking tree stems and branches. The presented approach is composed from several earlier works by a number of authors, each adapted to increase its ...
    • Gradient Field Estimation on Triangle Meshes 

      Mancinelli, C.; Livesu, M.; Puppo, E. (The Eurographics Association, 2018)
      The estimation of the differential properties of a function sampled at the vertices of a discrete domain is at the basis of many applied sciences. In this paper, we focus on the computation of function gradients on triangle ...
    • Grafito Virtual 

      Moreno, Germán Arroyo; Prados, Francisco J. Rodríguez (The Eurographics Association, 2009)
      Abstract Los trabajos recientes en la visualización expresiva han producido resultados comparables a las imágenes artísticas. Recientemente el campo de la realidad virtual ha desarrollado herramientas que permiten al artista ...
    • Grammatical Evolution for Gait Retargeting 

      Murphy, James E.; Carr, Hamish; O'Neill, Michael (The Eurographics Association, 2008)
      Artists and scientists require tools to construct physics-based animal models. However, animating these models requires motion data for realistic movement. Motion data may either be measured from real-life animals-in-motion ...
    • GraSSML: Smart Schematic Diagrams, XML and Accessibility 

      Fredj, Z. Ben; Duce, D. A. (The Eurographics Association, 2006)
      This paper describes work in progress at Oxford Brookes University. The project called Graphical Structure Semantic Markup Languages (GraSSML) aims at defining higher-level diagram description languages for the World Wide ...
    • Grid Architecture for Distributed Rendering 

      Fernández-Sorribes, Jose Antonio; González-Morcillo, Carlos; Jiménez-Linares, Luis (The Eurographics Association, 2006)
      Rendering is the process by means of which a raster 2D image can be obtained from the definition of a 3D scene. This process is computationally intensive and requires a lot of time to be done when the source scene has ...
    • Grontocrawler: Graph-Based Ontology Exploration 

      Agibetov, Asan; Patanè, Giuseppe; Spagnuolo, Michela (The Eurographics Association, 2015)
      Biomedical ontologies helps discover hidden semantic links between heterogeneous and multi-scale biomedical datasets. Computational methods to ontology analysis may provide a semantic flavor to data analysis of biomedical ...
    • Groupwise Non-rigid Image Alignment With Graph-based Initialisation 

      Aal-Yhia, Ahmad; Malcolm, Paul; Akanyeti, Otar; Zwiggelaar, Reyer; Tiddeman, Bernard (The Eurographics Association, 2018)
      Groupwise image alignment automatically provides non-rigid registration across a set of images. It has found applications in facial image analysis and medical image analysis by automatically generating statistical models ...
    • Grupo Colaborativo Transportando Objetos 

      Cerro, Angel Rodríguez; Durá, Rafael J. Martinez (The Eurographics Association, 2009)
      En computación gráfica, muchos investigadores han estudiado el problema de la navegación en entornos virtuales, pero ha sido en las últimas décadas cuando la formación de grupos de agentes ha tomado cierta relevancia. Se ...
    • gVirtualXRay: Virtual X-Ray Imaging Library on GPU 

      Sujar, Aaron; Meuleman, Andreas; Villard, Pierre-Frederic; García, Marcos; Vidal, Franck P. (The Eurographics Association, 2017)
      We present an Open-source library called gVirtualXRay to simulate realistic X-ray images in realtime. It implements the attenuation law (also called Beer-Lambert) on GPU. It takes into account the polychromatism of the ...
    • Hacia un Modelo Integral para la Generación de Mundos Virtuales 

      Garcia, Gabriel Lopez; Carmona, Rafael Molina; Sanchez, Antonio Javier Gallego (The Eurographics Association, 2008)
      Uno de los problemas más importantes en los sistemas de Realidad Virtual es la diversidad de los dispositivos visuales y de interacción que existen en la actualidad. Junto a esto, la heterogeneidad de los motores gráficos, ...
    • Hand Made 3d Modelling for the Reconstructive Study of Temple C in Selinunte : Preliminary Results 

      Gabellone, F. (The Eurographics Association, 2006)
      This paper illustrates the preliminary results of the virtual reconstruction of temple C in Selinunte. The reconstruction was undertaken as part of the Land-Lab Project launched by the University of Lecce in 2003 for the ...
    • Hand Motion Capture and Tracking in 3D Animation 

      Condell, J.; Moore, G.; Moore, J. (The Eurographics Association, 2006)
      This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ...
    • A Haptic Rendering Algorithm for Drilling into Volume Data 

      Liu, Yu; Laycock, S. D. (The Eurographics Association, 2008)
      With the developments of volume visualisation technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ...
    • A Haptic System for Drilling into Volume Data with Polygonal Tools 

      Liu, Yu; Laycock, Stephen D. (The Eurographics Association, 2009)
      With the developments of volume visualization technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ...
    • Hardware Accelerated Medical Data Visualisation on the Web 

      Wei, Hui; Clapworthy, Gordon J.; Liu, E.; Zhao, Y.; McFarlane, N. M. B. (The Eurographics Association, 2012)
      This paper proposes a way to develop high-quality real-time web-based medical 3D data visualisation. Isosurface extraction is used as an example to discuss how to use programmable Graphics Processing Units (GPUs) and shaders ...
    • Hardware Accelerated Shaders Using FPGAs 

      Goddard, Luke; Stephenson, Ian (The Eurographics Association, 2009)
      We demonstrate that Field Programable Gate Arrays (FPGAs) can be used to accelerate shading of surfaces for production quality rendering (a task standard interactive graphics hardware is generally ill-suited to) by allowing ...
    • Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering 

      Roth, Thorsten; Weier, Martin; Bauszat, Pablo; Hinkenjann, André; Li, Yongmin (The Eurographics Association, 2019)
      Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework ...
    • Heat Flow Based Relaxation of n Dimensional Discrete Hyper Surfaces 

      Livesu, Marco (The Eurographics Association, 2017)
      We consider the problem of relaxing a discrete (n - 1) dimensional hyper surface defining the boundary between two adjacent n dimensional regions in a discrete segmentation. This problem often occurs in computer graphics ...
    • Herramientas para la Triangulación y Registrado Inicial de Modelos 3D a Partir de Nubes de Puntos 

      Espana, M.; Moreno, J. J.; Martin, D.; Cano, P. (The Eurographics Association, 2008)
      Presentamos un sistema para el tratamiento de datos adquiridos mediante escáner láser 3D, cuyo objetivo es la obtención de modelos tridimensionales de manera semiautomática. El sistema, que preserva el histórico de operaciones ...