Now showing items 214-233 of 1568

    • CEIG 2016: Frontmatter 

      Alejandro García-Alonso; Belen Masia (Eurographics Association, 2016)
    • CEIG 2017 - Spanish Computer Graphics Conference: Frontmatter 

      Melero, Fco. Javier; Pelechano, Nuria (Eurographics Association, 2017)
    • CEIG 2018: Frontmatter 

      García-Fernández, Ignacio; Ureña, Carlos (Eurographics Association, 2018)
    • CEIG 2019: Frontmatter 

      Casas, Dan; Jarabo, Adrián (Eurographics Association, 2019)
    • CEIG 2021: Frontmatter 

      Ortega, Lidia M.; Chica, Antonio (Eurographics Association, 2021)
    • CEIG 2022: Frontmatter 

      Serrano, Ana; Posada, Jorge (The Eurographics Association, 2022)
    • CEIG 2023: Frontmatter 

      Gimeno Sancho, Jesús; Comino Trinidad, Marc (The Eurographics Association, 2023)
    • CGVC 2016: Frontmatter 

      Cagatay Turkay; Tao Ruan Wan (Eurographics Association, 2016)
    • CGVC 2019: Frontmatter 

      Vidal, Franck; Tam, Gary K. L.; Roberts, Jonathan C. (Eurographics Association, 2019)
    • CGVC 2020: Frontmatter 

      Ritsos, Panagiotis D.; Xu, Kai (The Eurographics Association, 2020)
    • CGVC 2021: Frontmatter 

      Xu, Kai; Turner, Martin (The Eurographics Association, 2021)
    • Challenges for modern Scene-Graph Systems 

      Mueller-Wittig, Wolfgang; Voss, Gerrit (The Eurographics Association, 2007)
      Current scenegraph systems, especially systems used to build general purpose virtual reality systems, are trailing game engines and similar specialized systems in terms of the adaption of new renderingmethods like the ...
    • Characterisation of Position Based Dynamics for Elastic Materials 

      Rodero, Cristóbal; Real, Pablo; Zuñeda, Pedro; Monteagudo, Carlos; Lozano, Miguel; García-Fernández, Ignacio (The Eurographics Association, 2016)
      Position Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its ...
    • Chladni Plate Visualisation 

      Dashti, Sarah; Prakash, Edmond; Navarro-Newball, Andres Adolfo; Hussain, Fiaz; Carroll, Fiona (The Eurographics Association, 2022)
      The creation of images made out of sound is an ancient discovery from many civilisations, called Cymatics. Cymatics can be referred to as the science of visualising audio frequencies through the Chladni plate. Over the ...
    • CHROMAGRAM: A Real-time Chroma Key Application for Mobile Devices 

      Corda, Fabrizio; Sorrentino, Fabio; Scateni, Riccardo (The Eurographics Association, 2014)
      Chroma Key is a special-effects technique widely used by television and motion picture industries for image composition. This technique allows users to replace sections identified by a chosen colour in a multimedia stream ...
    • Classifying User Interface Accessibility for Colourblind Users 

      Jamil, Amaan; Denes, Gyorgy (The Eurographics Association, 2023)
      Colour vision deficiency (CVD, colourblindness) is the failure or decreased ability to distinguish between certain colours even under normal lighting conditions. There are an estimated 300 million people worldwide with ...
    • CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling 

      Gross, Julian; Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2020)
      Nearest neighbor search algorithms on GPUs have been improving for years. Starting with tree-based approaches in the middle 70's, state-of-the-art methods use hash-based or grid-based methods. Leveraging high-performance ...
    • Click and Brush: A Novel Way of Finding Correlations and Relationships in Visualizations 

      Wright, Michael A. E.; Roberts, Jonathan C. (The Eurographics Association, 2005)
      Brushing is a commonly used interaction technique that allows users to select items or an area of the visualization as the user moves the mouse. Brushing is often used with multiple views, where any co-related information ...
    • CLIKSA - An Application for Physics Education in Secondary School 

      Marín-Lora, Carlos; García-Fernández, Ignacio (The Eurographics Association, 2014)
      In this paper we present an application for teaching Physics courses in secondary education. It is a web application, based on HTML5 and on JavaScript. We rely on the graphical capabilities of this technology, including ...
    • ClimbOn – An infinite game with difficulty adjustment 

      Ameixa, Ricardo; Mourato, Fausto; Morais, João (The Eurographics Association, 2021)
      This document describes an infinite game called ClimbOn. The game concept is fairly simple and aims to be suitable for casual gamers that play for short periods, wanting an instant action system with direct and short ...