Now showing items 525-544 of 758

    • RameshCleaner: Conservative Fixing of Triangular Meshes 

      Centin, Marco; Signoroni, Alberto (The Eurographics Association, 2015)
      In this work, after a careful examination of the most common errors and flaws which typically occur in meshes produced by 3D scanning processes, we propose a set of fixing tools which solve effectively several important ...
    • Ramses: a Visual Steganographic System 

      Battiato, S.; Blasi, G. Di; Gallo, G.; Patti, S. (The Eurographics Association, 2007)
      Steganography is the art of "secret communication". Its goal is to transmit a message (information) hidden inside another visible message. The typical visible message used in many steganographic systems is a digital image ...
    • Real Positioning in Virtual Environments Using Game Engines 

      Chiara, Rosario De; Santo, Valentina Di; Erra, Ugo; Scarano, Vittorio (The Eurographics Association, 2007)
      Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In ...
    • Real-Time Animation of Particles and Seaweeds in Underwater Scenes 

      Coulais, Y.; Ghazanfarpour, D.; Terraz, O.; Thon, S. (The Eurographics Association, 2005)
      Water is one of the most important natural phenomena to be rendered in computer graphics. Although ocean waves animation has been well studied in Computer graphics, only few studies have been done for underwater animation. ...
    • Real-time Cataract Surgery Simulation for Training 

      Agus, M.; Gobbetti, E.; Pintore, G.; Zanetti, G.; Zorcolo, A. (The Eurographics Association, 2006)
      Cataract is a clouding of the eye's natural lens, normally due to natural aging changes, and involving at least half of the population over 65 years. Cataract extraction is the only solution for restoring a clear vision, ...
    • Real-Time Exploration of the Virtual Reconstruction of the Entrance of the Ripoll Monastery 

      Besora, Isaac; Brunet, Pere; Chica, Antoni; Morales, Daniel; Moyes, Jordi (The Eurographics Association, 2008)
      This paper presents the project of the virtual reconstruction and inspection of the "Portalada", the entrance of the Ripoll Monastery. In a first step, the monument of 7 x 11 meters was acquired using triangulation laser ...
    • Real-time Fluid Simulation Coupled with Cloth 

      Harada, Takahiro; Koshizuka, Seiichi; Kawaguchi, Yoichiro (The Eurographics Association, 2007)
      This paper presents a real-time simulation method for coupling of cloth and fluids computed by using Smoothed Particle Hydrodynamics (SPH). To compute interaction between cloth consisting of several polygons and fluid ...
    • Real-time Inextensible Hair with Volume and Shape 

      Sánchez-Banderas, Rosa María; Barreiro, Héctor; García-Fernández, Ignacio; Pérez, Mariano (The Eurographics Association, 2015)
      Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
    • Real-Time Modelling of the Action of Wind on Liquid Surfaces 

      Bristol, Amanda; Varsamidis, Thomas (The Eurographics Association, 2006)
      This work in progress aims to model the appearance of the surface of various liquids, when force from a virtual wind is applied. The physical effects caused by a wind force include waves and spray. The appearance of these ...
    • Real-time Rendering of Deformable Translucent Objects 

      Benmounah, Nadir; Jolivet, Vincent; Ghazanfarpour, Djamchid (The Eurographics Association, 2009)
      This paper introduces an efficient real-time shading model to simulate light transport in translucent materials. In this work no pre-processing step is needed, allowing us to deform translucent objects at interactive rates. ...
    • Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial 

      Alharbi, Naif; Chavent, Matthieu; Laramee, Robert S. (The Eurographics Association, 2017)
      Achieving real-time molecular dynamics rendering is a challenge, especially when the rendering requires intensive computation involving a large simulation data-set. The task becomes even more challenging when the size of ...
    • Real-time Simulation of Crowds Using Voronoi Diagrams 

      Champagne, J.; Tang, W. (The Eurographics Association, 2005)
      In this paper, we present a novel approach for real-time simulation of crowds. Our method is to compute generalised 2D Voronoi diagrams on environment maps for the locations of agents in the crowds. The Voronoi diagrams ...
    • Real-Time Traffic Simulation Using Cellular Automata 

      Applegate, Christopher S.; Laycock, Stephen D.; Day, Andy M. (The Eurographics Association, 2010)
      In this paper, we present a method to simulate large-scale traffic networks, at real-time frame-rates. Our novel contributions include a method to automatically generate a road graph from real-life data, and our extension ...
    • Realtime Dense Stereo Matching with Dynamic Programming in CUDA 

      Congote, John; Barandiaran, Javier; Barandiaran, Iñigo; Ruiz, Oscar (The Eurographics Association, 2009)
      Real-time depth extraction from stereo images is an important process in computer vision. This paper proposes a new implementation of the dynamic programming algorithm to calculate dense depth maps using the CUDA architecture ...
    • Realtime Wavelet Video Encoding with Generic Graphics Processing Unit 

      Stocklöw, Carsten; Noll, Stefan (The Eurographics Association, 2007)
      Wavelet video encoding with multi-resolution analysis is the base for a layered coding scheme. From one video source streams of different resolutions can be generated in one coding process. To reduce computing time the ...
    • Recognising Human-Object Interactions Using Attention-based LSTMs 

      Almushyti, Muna; Li, Frederick W. B. (The Eurographics Association, 2019)
      Recognising Human-object interactions (HOIs) in videos is a challenge task especially when a human can interact with multiple objects. This paper attempts to solve the problem of HOIs by proposing a hierarchical framework ...
    • Recognizing Hand Gestures with CALI 

      Jota, Ricardo; Ferreira, Alfredo; Cerejo, Mariana; Santos, José; Fonseca, Manuel J.; Jorge, Joaquim A. (The Eurographics Association, 2006)
      Human computer interaction techniques that do not rely on devices are often perceived as more natural by users. Many of these, include hand pose recognition as an interaction technique appealing to users. In this paper we ...
    • Recovering 3D architectural information from dense digital models of buildings 

      Spinelli, A.; Ganovelli, F.; Montani, C.; Scopigno, R. (The Eurographics Association, 2006)
      In recent years the progress of 3D scanning technologies and the consequent growing commercialization of scanners opened a large spectrum of opportunities for many professionals. In particular, architects and engineers may ...
    • Recovering Intrinsic Images by Minimizing Image Complexity 

      Stefani, Nicola; Fusiello, Andrea (The Eurographics Association, 2015)
      This paper tackles the problem of decomposing a single image into two intrinsic images - a shading image (the illumination at each point) and a reflectance image (the colour at each point). Assuming a linear response of ...
    • Registration of 3D Triangular Models to 2D X-ray Projections Using Black-box Optimisation and X-ray Simulation 

      Wen, Tianci; Mihail, Radu; Al-maliki, shatha; Letang, Jean; Vidal, Franck (The Eurographics Association, 2019)
      Registration has been studied extensively for the past few decades. In this paper we propose to solve the registration of 3D triangular models onto 2D X-ray projections. Our approach relies extensively on global optimisation ...