Now showing items 317-336 of 758

    • ID-Based Rendering of Silhouettes on GPU 

      Diktas, Engin Deniz; Sahiner, Ali Vahit (The Eurographics Association, 2010)
      When rendering object-silhouettes preprocessing is generally done primarily on the CPU. To this end primitive normals must be made consistent and the silhouette-edges need to be extracted every time the view-point is ...
    • Image Abstraction by Structure Adaptive Filtering 

      Kyprianidis, Jan Eric; Döllner, Jürgen (The Eurographics Association, 2008)
      In this work we present a framework of automatic non-photorealistic image processing techniques that create simplified stylistic illustrations from color images, videos and 3D renderings. To smooth low-contrast regions ...
    • Image Based Proximate Shadow Retargeting 

      Casas, Llogari; Fauconneau, Matthias; Kosek, Maggie; Mclister, Kieran; Mitchell, Kenny (The Eurographics Association, 2018)
      We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow ...
    • Image Inpainting for High-Resolution Textures using CNN Texture Synthesis 

      Laube, Pascal; Grunwald, Michael; Franz, Matthias O.; Umlauf, Georg (The Eurographics Association, 2018)
      Deep neural networks have been successfully applied to problems such as image segmentation, image super-resolution, coloration and image inpainting. In this work we propose the use of convolutional neural networks (CNN) ...
    • Image-Based Flow Transfer 

      Bosch, Carles; Patow, Gustavo A. (The Eurographics Association, 2014)
      Weathering phenomena are ubiquitous to urban environments. In particular, fluid flow becomes a specially representative but difficult phenomenon to reproduce. In order to produce realistic flow effects, it is possible to ...
    • Image-based Participating Media 

      Lopez-Moreno, Jorge; Cabanes, Angel; Gutierrez, Diego (The Eurographics Association, 2008)
      Light transport inside participating media, like fog or water, involves complex interaction phenomena, which make traditional 3D rendering approaches challenging and computationally expensive. To circumvent this, we propose ...
    • ImaginationTOOLS (TM)- A 3D Environment for Learning and Playing Music 

      Bilotta, E.; Pantano, P.; Bertacchini, F.; Gabriele, L.; Longo, G.; Mazzeo, V.; Rizzuti, C.; Talarico, A.; Tocci, G.; Vena, S. (The Eurographics Association, 2007)
      In this paper, we present ImaginationTOOLS, a software which uses mathematical models to generate, analyse and synthesize sound and music. User learns in an imaginary 3D-city basic concepts on mathematical models and music ...
    • An Immersive Granular Material Visualization System with Haptic Feedback 

      Dorjgotov, Enkhtuvshin; Benes, Bedrich; Madhavan, Krishna (The Eurographics Association, 2007)
      Recent advances in distributed virtual reality systems and haptic technologies provide new opportunities to augment human sense of touch into highly complex and immersive visual simulations. Haptic feedback further enhances ...
    • Implementing an Improved Stereoscopic Camera Model 

      Froner, Barbara; Holliman, Nick (The Eurographics Association, 2005)
      The usable perceived depth range of all stereoscopic 3D displays is limited by human factors considerations to a bounded range around the plane of the display. To account for this our Three Region stereoscopic camera model ...
    • Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware 

      Reina, G.; Ertl, Thomas (The Eurographics Association, 2005)
      In this paper we focus on the implications of implementing generic algorithms on graphics hardware. As an example, we ported the dimensionality reduction algorithm FastMap to fragment programs and thus accelerated it by ...
    • Implementing Mesh-Based Approaches for Deformable Objects on GPU 

      Ranzuglia, G.; Cignoni, P.; Ganovelli, F.; Scopigno, R. (The Eurographics Association, 2006)
      These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed in computer games, where effects which, ...
    • Implicit Surface Reconstruction and Feature Detection with a Learning Algorithm 

      Kaye, David; Ivrissimtzis, Ionnis (The Eurographics Association, 2010)
      We propose a new algorithm for implicit surface reconstruction and feature detection. The algorithm is based on a self organising map with the connectivity of a regular 3D grid that can be trained into an implicit ...
    • IMPROVE: the experience from a FP6 EU project 

      Witzel, Martin; Conti, Giuseppe; Amicis, Raffaele De (The Eurographics Association, 2008)
      This paper aims at introducing the results of the EU FP6 project IMPROVE to the Italian community showing the results and specifically those achieved by Graphitech within its context. The project aimed at delivering advanced ...
    • An Improved Discrete Level of Detail Model Through an Incremental Representation 

      Ribelles, Jose; López, Angeles; Belmonte, Oscar (The Eurographics Association, 2010)
      Real-time applications such as computer and video games, virtual reality and scientific simulation require rendering of complex models for realism. Graphics rendering engines include multiresolution modelling techniques ...
    • Improved Intuitive Appearance Editing based on Soft PCA 

      Malpica, Sandra; Barrio, Miguel; Gutierrez, Diego; Serrano, Ana; Masia, Belen (The Eurographics Association, 2017)
      During the last few years, many different techniques for measuring material appearance have arisen. These advances have allowed the creation of large public datasets, and new methods for editing BRDFs of captured appearance ...
    • An Improved Parallel Technique for Neighbour Search on CUDA 

      Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2017)
      In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the ...
    • An Improved Precise Multi-contact Haptic Visualization 

      Flasar, Jan; Kovalcík, Vít; Sochor, Jirí (The Eurographics Association, 2009)
      We present an improved multi-contact haptic visualization method based on the Spatialized Normal Cone Hier- archies (SNCH). Though this approach is not entirely new, we have implemented several improvements in order to ...
    • Improving 2D-3D Registration by Mutual Information using Gradient Maps 

      Palma, Gianpaolo; Corsini, Massimiliano; Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association, 2010)
      In this paper we propose an extension for the algorithms of image-to-geometry registration by Mutual Information( MI) to improve the performance and the quality of the alignment. Proposed for the registration of multi modal ...
    • Improving and Optimising Visualisations of Full-waveform LiDAR Data 

      Miltiadou, Milto; Campbell, Neill D. F.; Brown, Matthew; Cosker, Darren; Grant, Michael (The Eurographics Association, 2016)
      Visualisations of Remotely Sensed data has a significant role in forestry. Foresters have a great knowledge about forests (for example they can identify tree diseases) and they can derive a wealth of information directly ...
    • Improving Depth Estimation Using Superpixels 

      Cambra, Ana B.; Muñoz, Adolfo; Murillo, Ana C.; Guerrero, José J.; Gutierrez, Diego (The Eurographics Association, 2014)
      This work is focused on assigning a depth label to each pixel in the image. We consider off-the-shelf algorithms that provide depth information from multiple views or depth information directly obtained from RGB-d sensors. ...