Now showing items 16-32 of 32

    • Marker-less Motion Capture in General Scenes with Sparse Multi-camera Setups 

      Elhayek, Ahmed (2015-12-09)
      Human motion-capture from videos is one of the fundamental problems in computer vision and computer graphics. Its applications can be found in a wide range of industries. Even with all the developments in the past years, ...
    • Path Sampling Techniques for Efficient Light Transport Simulation 

      Georgiev, Iliyan (2015-06)
      Reproducing the interactions between light and matter in a physically accurate way can significantly improve the realistic appearance of synthetic images, however such effects can be very computationally expensive to ...
    • Pattern Search for the Visualization of Scalar, Vector, and Line Fields 

      Wang, Zhongjie (2015-12-18)
      The main topic of this thesis is pattern search in data sets for the purpose of visual data analysis. By giving a reference pattern, pattern search aims to discover similar occurrences in a data set with invariance to ...
    • Physically based rendering of synthetic objects in real environments 

      Joel, Kronander (Linköping University Electronic Press, 2016-12-04)
      This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based ...
    • Plenoptic Light Transport 

      Jarabo, Adrián (2015-11-27)
      In this thesis we focus on the multidimensional nature of light transport as described by the plenoptic function, and in particular in the angular and temporal domains. While traditional imaging has been limited to ...
    • Printing Beyond Color: Spectral and Specular Reproduction 

      Samadzadegan, Sepideh (2015-11-30)
      For accurate printing (reproduction), two important appearance attributes to consider are color and gloss. These attributes are related to two topics focused on in this dissertation: spectral reproduction and specular ...
    • Realtime Face Tracking and Animation 

      Bouaziz, Sofien (2015)
      Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ...
    • Reinforcement learning in a Multi-agent Framework for Pedestrian Simulation 

      Martinez-Gil, Francisco (ProQuest, 2014-10-23)
      This thesis proposes a new approach to pedestrian simulation based on machine learning techniques. Specifically, the work proposes the use of reinforcement learning techniques to build a decision-making modulefor pedestrian ...
    • Sampled and Prefiltered Anti-Aliasing on Parallel Hardware 

      Thomas, Auzinger (2015-05)
      A fundamental task in computer graphics is the generation of two-dimensional images. Prominent examples are the conversion of text or three-dimensional scenes to formats that can be presented on a raster display. Such a ...
    • Sampling and Variance Analysis for Monte Carlo Integration in Spherical Domain 

      Singh, Gurprit (HAL, 2015-09)
      This dissertation introduces a theoretical framework to study different sampling patterns in the spherical domain and their effects in the evaluation of global illumination integrals. Evaluating illumination (light ...
    • Scalable Exploration of Highly Detailed and Annotated 3D Models 

      Balsa Rodríguez, Marcos (2015)
      With the widespread availability of mobile graphics terminals and WebGL-enabled browsers, 3D graphics over the Internet is thriving. Thanks to recent advances in 3D acquisition and modeling systems, high-quality 3D models ...
    • Scene Reconstruction from Multi-Scale Input Data 

      Fuhrmann, Simon (TU Darmstadt ULB, 2015-06-18)
      Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitutes a very important and challenging problem in computer vision. 3D scanners and stereo algorithms usually provide geometry ...
    • Scheduling activities under spatial and temporal constraints to populate virtual urban environments 

      Jorgensen, Carl-Johan (Université Rennes 1, 2015-07-17)
      Crowd simulation models usually aim at producing visually credible crowds with the intent of giving life to virtual environments. Our work focusses on generating statistically consistent behaviours that can be used to pilot ...
    • Sketching free-form poses and movements for expressive character animation 

      Guay, Martin (2015-07-02)
      Free-form animation allows for exaggerated and artistic styles of motions such as stretching character limbs and animating imaginary creatures such as dragons. Creating these animations requires tools flexible enough to ...
    • Supporting Management of Sensor Networks through Interactive Visual Analysis 

      Steiger, Martin (2015-07-14)
      With the increasing capabilities of measurement devices and computing machines, the amount of recorded data grows rapidly. It is so high that manual processing is no longer feasible. The Visual Analytics approach is ...
    • The Use of Geometric Structures in Graphics and Optimization 

      Bus, Norbert (2015)
      Real-world data has a large geometric component, exhibiting significant geometric patterns. Therefore exploiting the geometric nature of data to design efficient methods has became a very important topic in several ...
    • Using natural user interfaces to support learning environments 

      Martín-SanJosé, Juan-Fernando (Riunet, 2015-09-24)
      Education is a field of research in which Natural User Interfaces (NUI) have not been extensively exploited. NUI can help in the learning process, specially when used by children. Nowadays, children are growing up playing ...