Now showing items 5-24 of 32

    • Data-driven Approaches for Interactive Appearance Editing 

      Nguyen, Chuong H. (2015-06-22)
      This thesis proposes several techniques for interactive editing of digital content and fast rendering of virtual 3D scenes. Editing of digital content - such as images or 3D scenes - is difficult, requires artistic talent ...
    • Data-driven Modelling of Shape Structure 

      Averkiou, Melinos (2015-09)
      In recent years, the study of shape structure has shown great promise, by taking steps towards exposing shape semantics and functionality to algorithms spanning a wide range of areas in computer graphics and vision. By ...
    • The Delta Radiance Field 

      Franke, Tobias Alexander (2015-09-11)
      The wide availability of mobile devices capable of computing high fidelity graphics in real-time has sparked a renewed interest in the development and research of Augmented Reality applications. Within the large spectrum ...
    • Development and Improvement of Optical Tracking Methods towards Registering the Deformations of 3D Non- Rigid Bodies in Real Time for Augmented Reality Applications 

      Leizea, Ibai (Servicio de Publicaciones. Univesidad de Navarra, 2015-03-27)
      Augmented Reality (AR) is a technology that aims to embed virtual objects in the real world, showing to the user the set of objects (virtual and real) as a single world. For that purpose, it is necessary to offer a perfect ...
    • Exploratory Search in Time-Oriented Primary Data 

      Bernard, Jürgen (2015-11-20)
      In a variety of research fields, primary data that describes scientific phenomena in an original condition is obtained. Time-oriented primary data, in particular, is an indispensable data type, derived from complex ...
    • A Framework for Local Terrain Deformation Based on Diffusion Theory 

      Gilardi, Marco (University of Sussex, 2015-10)
      Terrains have a key role in making outdoor virtual scenes believable and immersive as they form the support for every other natural element in the scene. Although important, terrains are often given limited interactivity ...
    • Geometric Methods for Realistic Animation of Faces 

      Bermano, Amit Haim (ETH Zurich, 2015)
      Realistic facial synthesis is one of the most fundamental problems in computer graphics, and has been sought after for approximately four decades. It is desired in a wide variety of fields, such as character animation ...
    • Illustrative Visualization of Medical Data Sets 

      Lawonn, Kai (2015-01-29)
      The aim of an illustrative visualization method is to provide a simplified representation of a complex scene or object. Concave and convex regions are emphasized and the surface complexity is reduced by omitting unnecessary ...
    • Interactive Integrated Exploration and Management of Visualization Parameters 

      Mindek, Peter (TU Wien, 2015-07)
      Visualization algorithms are parameterized to offer universality in terms of handling various data types, showing different aspects of the visualized data, or producing results useful for domain experts from different ...
    • Interactive Physically Based Simulation — Efficient Higher-Order Elements, Multigrid Approaches and Massively Parallel Data Structures 

      Weber, Daniel (2015-12-07)
      This thesis covers interactive physically based simulation for applications such as computer games or virtual environments. Interactivity, i.e., the option that a user can influence a system, imposes challenging ...
    • Interactive Virtual Cutting of Elastically Deformable Bodies 

      Wu, Jun (Technische Universität München, 2015)
      This thesis is concerned with computational problems relevant to simulate elastically deformable bodies with changing topology. In particular, I present interactive techniques for the physically-based simulation of cuts ...
    • Marker-less Motion Capture in General Scenes with Sparse Multi-camera Setups 

      Elhayek, Ahmed (2015-12-09)
      Human motion-capture from videos is one of the fundamental problems in computer vision and computer graphics. Its applications can be found in a wide range of industries. Even with all the developments in the past years, ...
    • Path Sampling Techniques for Efficient Light Transport Simulation 

      Georgiev, Iliyan (2015-06)
      Reproducing the interactions between light and matter in a physically accurate way can significantly improve the realistic appearance of synthetic images, however such effects can be very computationally expensive to ...
    • Pattern Search for the Visualization of Scalar, Vector, and Line Fields 

      Wang, Zhongjie (2015-12-18)
      The main topic of this thesis is pattern search in data sets for the purpose of visual data analysis. By giving a reference pattern, pattern search aims to discover similar occurrences in a data set with invariance to ...
    • Physically based rendering of synthetic objects in real environments 

      Joel, Kronander (Linköping University Electronic Press, 2016-12-04)
      This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based ...
    • Plenoptic Light Transport 

      Jarabo, Adrián (2015-11-27)
      In this thesis we focus on the multidimensional nature of light transport as described by the plenoptic function, and in particular in the angular and temporal domains. While traditional imaging has been limited to ...
    • Printing Beyond Color: Spectral and Specular Reproduction 

      Samadzadegan, Sepideh (2015-11-30)
      For accurate printing (reproduction), two important appearance attributes to consider are color and gloss. These attributes are related to two topics focused on in this dissertation: spectral reproduction and specular ...
    • Realtime Face Tracking and Animation 

      Bouaziz, Sofien (2015)
      Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ...
    • Reinforcement learning in a Multi-agent Framework for Pedestrian Simulation 

      Martinez-Gil, Francisco (ProQuest, 2014-10-23)
      This thesis proposes a new approach to pedestrian simulation based on machine learning techniques. Specifically, the work proposes the use of reinforcement learning techniques to build a decision-making modulefor pedestrian ...
    • Sampled and Prefiltered Anti-Aliasing on Parallel Hardware 

      Thomas, Auzinger (2015-05)
      A fundamental task in computer graphics is the generation of two-dimensional images. Prominent examples are the conversion of text or three-dimensional scenes to formats that can be presented on a raster display. Such a ...