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dc.contributor.authorBloomenthal, Julesen_US
dc.date.accessioned2015-01-27T11:53:43Z
dc.date.available2015-01-27T11:53:43Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.114en_US
dc.description.abstractThe relationship between surface bulge and several implicit blend techniques, particularly those based on convolution of a skeleton, is discussed. An examination of branching skeletons reveals that for two and three-dimensional skeletons, the surface will be bulge-free if skeletal elements are sufficiently large with respect to the convolution kernel.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleBulge Elimination in Convolution Surfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number1en_US
dc.identifier.doi10.1111/1467-8659.114en_US
dc.identifier.pages31-41en_US


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