Show simple item record

dc.contributor.authorAhrenberg, Lukasen_US
dc.coverage.spatialUniversität des Saarlandes, Germanyen_US
dc.date.accessioned2015-01-21T06:46:50Z
dc.date.available2015-01-21T06:46:50Z
dc.date.issued2007-07-16en_US
dc.identifier.urihttp://diglib.eg.org/handle/10.2312/8187
dc.description.abstractRecent advances in digital holography, optical engineering and computer graphics have opened up the possibility of full parallax, three dimensional displays. The premises of these rendering systems are however somewhat different from traditional imaging and video systems. Instead of rendering an image of the scene, the complete light distribution must be computed. In this thesis we discuss some different methods regarding processing and rendering of two well known full light representations: the light field and the hologram. A light field transform approach, based on matrix optics operators, is introduced. Thereafter we discuss the relationship between the light field and the hologram representations. The final part of the thesis is concerned with hologram and wave field synthesis. We present two different methods. First, a GPU accelerated approach to rendering point-based models is introduced. Thereafter, we develop a Fourier rendering approach capable of generating angular spectra of triangular mesh models.en_US
dc.formatapplication/pdfen_US
dc.languageEnglishen_US
dc.publisherAhrenberg, Lukasen_US
dc.titleMethods for transform, analysis and rendering of complete light representationsen_US
dc.typeText.PhDThesisen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record