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Now showing items 181-190 of 192
Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids
(2018-07-10)
Recent developments concerning the numerical simulation of solid objects and fluid flows in the field of computer graphics have opened up a plethora of new possibilities in applications such as special effect productions, ...
Local Geometry Processing for Deformations of Non-Rigid 3D Shapes
(2018-06-19)
Geometry processing and in particular spectral geometry processing deal with many different deformations that complicate shape analysis problems
for non-rigid 3D objects.
Furthermore, point-wise description of surfaces ...
Computational Design of Flexible Structures
(URJC, 2018-01-31)
Computational fabrication technologies have revolutionized manufacturing by offering unprecedented control over the shape and material of the fabricated objects at accessible costs. These technologies allow users to design ...
Scalable exploration of 3D massive models
(2018-11-26)
This thesis introduces scalable techniques that advance the state-of-the-art in massive model creation and exploration. Concerning model creation, we present methods for improving reality-based scene acquisition and ...
On-site Surface Reflectometry
(EThOS, 2017-08-26)
The rapid development of Augmented Reality (AR) and Virtual Reality (VR) applications over the past years has created the need to quickly and accurately scan the real world to populate immersive, realistic virtual environments ...
The high dynamic range imaging pipeline: Tone-mapping, distribution, and single-exposure reconstruction
(Linköping University Electronic Press, 2018-06-08)
Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image ...
Efficient Methods for Computational Light Transport
(Universidad de Zaragoza, 2018-10-26)
In this thesis we present contributions to different challenges of computational light transport. Light transport algorithms are present in many modern applications, from image generation for visual effects to real-time ...
Eye Reconstruction and Modeling for Digital Humans
(2018)
The creation of digital humans is a long-standing challenge of computer graphics. Digital humans are tremendously important for applications in visual effects and virtual reality. The traditional way to generate digital ...
Reconstructive Geometry
(Ullrich, 2011)
The thesis “Reconstructive Geometry” by TORSTEN ULLRICH presents a new collision
detection algorithm, a novel approach to generative modeling, and an innovative
shape recognition technique. All these contributions are ...
Shape Processing for Content Generation
(2018)
The thesis "Shape Processing for Content Generation" by Christoph Schinko
presents work on generative modeling, novel applications for inverse generative
modeling, and visualization systems. These areas are regarded as ...