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Quadrilateral Surface Mesh Generationfor Animation and Simulation
(Bommes, 2012-10-11)
Accurately describing the geometry of objects in a digital environment, i.e. computers, isan essential ingredient in many of nowadays applications. Often it is desired to forecastthe behavior of real phenomena which depend ...
A Frequency Analysis of Light Transport: from Theory to Implementation
(Belcour, 2012-10-30)
The simulation of complex light effects such as depth-of-field, motionblur or scattering in participating media requires a tremendous amountof computation. But the resulting pictures are often blurry. We claimthat those ...
Perceptual Display: Exceeding Display Limitations by Exploiting the Human Visual System
(Didyk, Piotr, 2012-08-20)
Existing displays have a number of limitations, which make it difficult to realistically reproduce real-world appearance; discrete pixels are used to represent images, which are refreshed only a limited number of times ...
Non-Uniform Deformable Volumetric Objects for Medical Organ Segmentation and Registration
(Erdt, 2012-06-13)
In medical imaging, large amounts of data are created during each patient examination, especially using 3-dimensional image acquisition techniques such as Computed Tomography. This data becomes more and more difficult to ...
Perception-Augmenting Illumination
(Solteszova, 2012-10-04)
At each stage of the visualization pipeline, the information is impeded by loss or by noise because of imprecise acquisition, storage limitations, and processing. Furthermore, it passes through the complex and not yet well ...
Signal processing methods for beat tracking, music segmentation, and audio retrieval
(Grosche, Peter, 2012-11-09)
The goal of music information retrieval (MIR) is to develop novel strategies and techniques for organizing, exploring, accessing, and understanding music data in an efficient manner. The conversion of waveform-based ...
Practical Real-Time Strategies for Photorealistic Skin Rendering and Antialiasing
(Jimenez, 2012-07-13)
The first topic of this thesis, photorealistic skin rendering, is of extreme importance to create believable special effects in cinematography,but it has been ignored to an extent by the game industry. However, in the last ...
Algorithms for 3D Isometric Shape Correspondence - Algorithms for 3D Isometric Shape Correspondence
(Sahillioglu, 2012-08-01)
There are many pairs of objects in the digital world that need to be related before performing any comparison, transfer, or analysis in between. The shape correspondence algorithms essentially address this problem by taking ...
Non-Periodic Corner Tilingsin Computer Graphics
(Schlömer, 2012-11-16)
Rendering computer-generated images is both memory and runtime intensive.This is particularly true in realtime computer graphics where large amounts ofcontent have to be produced very quickly and from limited data. ...
Real-Time Geometry Decompression on Graphics Hardware
(Dr. Hut Verlag, 2012-08-01)
Real-Time Computer Graphics focuses on generating images fast enough to cause the illusion of a continuous motion. It is used in science, engineering, computer games, image processing, and design. Special purpose graphics ...