Now showing items 179-198 of 395

    • Kaleidoscopic imaging 

      Reshetouski, Ilya (Reshetouski, Ilya, 2014-11-06)
      Kaleidoscopes have a great potential in computational photography as a tool for redistributing light rays. In time-of-flight imaging the concept of the kaleidoscope is also useful when dealing with the reconstruction ...
    • Large Data Scalability in Interactive Visual Analysis 

      Piringer, Harald (Piringer, 2011)
      In many areas of science and industry, the amount of data is growing fast and often already exceeds the ability to evaluate it. On the other hand, the unprecedented amount of ...
    • Latency Hiding and High Fidelity Novel View Synthesis on Thin Clients using Decoupled Streaming Rendering from Powerful Servers 

      Hladký, Jozef (Universität des Saarlandes, 2022)
      Highly responsive 3D applications with state-of-the-art visual fidelity have always been associated with heavy immobile workstation hardware. By offloading demanding computations to powerful servers in the cloud, streaming ...
    • Layered Models for Large Scale Time-Evolving Landscapes 

      Cordonnier, Guillaume (Université Grenoble Alpes, 2019-12-06)
      The development of new technologies and algorithms allows the interactive visualization of virtual worlds showing an increasing amount of details and spatial extent. The production of plausible landscapes within these ...
    • Learning-based face reconstruction and editing 

      Kim, Hyeongwoo (Max Planck Institute for Informatics, 2020-09-29)
      Photo-realistic face editing – an important basis for a wide range of applications in movie and game productions, and applications for mobile devices – is based on computationally expensive algorithms that often require ...
    • Learning-Based Facial Animation 

      Bargmann, Robert (Bargmann, Robert, 2008-11-28)
      This thesis proposes a novel approach for automated 3D speechanimation from audio. An end-to-end system is presented whichundergoes three principal phases. In the acquisition phase, dynamicarticulation motions are recorded ...
    • Lightweight material acquisition using deep learning 

      Deschaintre, Valentin (2019-11)
      Whether it is used for entertainment or industrial design, computer graphics is ever more present in our everyday life. Yet, reproducing a real scene appearance in a virtual environment remains a challenging task, requiring ...
    • Live Inverse Rendering 

      Meka, Abhimitra (SciDok - Der Wissenschaftsserver der Universität des Saarlandes, 2020-02-03)
      The field of computer graphics is being transformed by the process of ‘personalization’. The advent of augmented and mixed reality technology is challenging the existing graphics systems, which traditionally required ...
    • LiveSync: Smart Linking of 2D and 3D Views in Medical Applications 

      Kohlmann, Peter (Kohlmann, Dec 2008)
      In dieser Dissertation werden zwei Techniken vorgestellt, welche 2D und 3DAnsichten in medizinischen Anwendungen geschickt miteinander verknüpfen.Obwohl interaktive 3D Volumenvisualisierung selbst für sehr große ...
    • Local Geometry Processing for Deformations of Non-Rigid 3D Shapes 

      Melzi, Simone (2018-06-19)
      Geometry processing and in particular spectral geometry processing deal with many different deformations that complicate shape analysis problems for non-rigid 3D objects. Furthermore, point-wise description of surfaces ...
    • Locally Solving Linear Systems for Geometry Processing 

      Herholz, Philipp (2019)
      Geometry processing algorithms commonly need to solve linear systems involving discrete Laplacians. In many cases this constitutes a central building block of the algorithm and dominates runtime. Usually highly optimized ...
    • Machine Learning For Plausible Gesture Generation From Speech For Virtual Humans 

      Ferstl, Ylva (Trinity College Dublin, The University of Dublin, 2021-08-03)
      The growing use of virtual humans in an array of applications such as games, human-computer interfaces, and virtual reality demands the design of appealing and engaging characters, while minimizing the cost and time of ...
    • Machine Learning Supported Interactive Visualization of Hybrid 3D and 2D Data for the Example of Plant Cell Lineage Specification 

      Hong, Jiayi (2023)
      As computer graphics technologies develop, spatial data can be better visualized in the 3D environment so that viewers can observe 3D shapes and positions clearly. Meanwhile, 2D abstract visualizations can present summarized ...
    • Manipulations d'image expressives pour une variété de représentations visuelles - Expressive Image Manipulations for a Variety of Visual Representations 

      Bousseau, Adrien (Bousseau, 2009-10-15)
      La communication visuelle tire profit de la grande variété d'apparences qu'une image peut avoir. En ignorant les détails, les images simplifiées concentrent l'attention de l'observateur sur le contenu essentiel à transmettre. ...
    • Marker-less Motion Capture in General Scenes with Sparse Multi-camera Setups 

      Elhayek, Ahmed (2015-12-09)
      Human motion-capture from videos is one of the fundamental problems in computer vision and computer graphics. Its applications can be found in a wide range of industries. Even with all the developments in the past years, ...
    • Measurement-Based Model Estimation for Deformable Objects 

      Miguel, Eder (Universidad Rey Juan Carlos, 2014-11-25)
      Deformable objects play a critical role in our life due to their compliance. Clothing and support structures, such as mattresses, are just a few examples of their use. They are so common that an accurate prediction of their ...
    • Measurement-based modeling and fabrication of deformable materials for human faces 

      Bickel, Bernd (Bickel, 2010)
      <p>This thesis investigates the combination of data-driven and physically basedtechniques for acquiring, modeling, and animating deformable materials,with a special focus on human faces. Furthermore, based on these ...
    • Medical Visualization for Orthopedic Applications 

      Mlejnek, Matej (Mlejnek, 2006)
      This dissertation discusses visualization techniques of articular cartilage forboth quantitative and qualitative assessment. Articular cartilage is a very thinstructure covering the endings of human bones. Thus, even slight ...
    • Merging, extending and learning representations for 3D shape matching 

      Marin, Riccardo (2021-05-15)
      In the last decades, researchers devoted considerable attention to shape matching. Correlating surfaces unlocks otherwise impossible applications and analysis. However, non-rigid objects (like humans) have an enormous range ...
    • Meshless sampling and reconstruction of manifolds and patterns 

      Oeztireli, A. Cengiz (Öztireli, 2013)
      It is one of the main goals of Computer Graphics in particular, and science ingeneral, to understand and mimic the complexity in the real world. Over the pastdecades, it has been proven that the mathematical structures of ...