Now showing items 300-319 of 395

    • Realtime Face Tracking and Animation 

      Bouaziz, Sofien (2015)
      Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ...
    • Reciprocal Shading for Mixed Reality 

      Knecht, Martin (Knecht, 2013-12-19)
      Reciprocal shading for mixed reality aims to integrate virtual objects into real environments in a way that they are in the ideal case indistinguishable from real objects. It is therefore an attractive technology for ...
    • Recognition and representation of curve and surface primitives in digital models via the Hough transform 

      Romanengo, Chiara (2023-01-12)
      Curve and surface primitives have an important role in conveying an object shape and their recognition finds significant applications in manufacturing, art, design and medical applications. When 3D models are acquired by ...
    • Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry 

      Hullin, Matthias (Matthias Hullin, 2010-12-15)
      In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any 3D rendering: a geometry model. Most 3D scanners require ...
    • Reconstructing 3D Human Avatars from Monocular Images 

      Alldieck, Thiemo (2020)
      Modeling 3D virtual humans has been an active field of research over the last decades. It plays a fundamental role in many applications, such as movie production, sports and medical sciences, or human-computer interaction. ...
    • Reconstruction and Analysis of Shapes from 3D Scans 

      Haar, Frank B. ter (Haar, 2009)
      In this thesis we use 3D laser range scans for the acquisition, reconstruction, and analysis of 3D shapes. 3D laser range scanning has proven to be a fast and effective way to capture the surface of an object in a computer. ...
    • Reconstruction and Rendering of Time-Varying Natural Phenomena 

      Ihrke, Ivo (Ihrke, 2007-05-21)
      While computer performance increases and computer generated images getever more realistic, the need for modeling computer graphics content is becoming stronger. To achieve photo-realism, detailed scenes have to be modeled, ...
    • Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives 

      Reisner-Kollmann, Irene (Reisner-Kollmann, 2013-03-12)
      3D models are widely used in different applications, including computer games, planning software, applications for training and simulation, and virtual city maps. For many of these applications it is necessary or at least ...
    • Reconstructive Geometry 

      Ullrich, Torsten (Ullrich, 2011)
      The thesis “Reconstructive Geometry” by TORSTEN ULLRICH presents a new collision detection algorithm, a novel approach to generative modeling, and an innovative shape recognition technique. All these contributions are ...
    • Reducing Animator Keyframes 

      Holden, Daniel (2017)
      The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number of state of the art machine learning ...
    • Registration of Heterogenous Data for Urban Modeling 

      Djahel, Rahima (2022-06-22)
      Indoor/Outdoor modeling of buildings is an important issue in the field of building life cycle management. It is seen as a joint process where the two aspects collaborate to take advantage of their semantic and geometric ...
    • Reinforcement learning in a Multi-agent Framework for Pedestrian Simulation 

      Martinez-Gil, Francisco (ProQuest, 2014-10-23)
      This thesis proposes a new approach to pedestrian simulation based on machine learning techniques. Specifically, the work proposes the use of reinforcement learning techniques to build a decision-making modulefor pedestrian ...
    • The Remote Rendering Pipeline - Managing Geometry and Bandwidth in Distributed Virtual Environments 

      Schmalstieg, Dieter (Schmalstieg, 1997)
      Der Beitrag dieser Dissertation liegt dort, wo sich interaktive dreidimensionale Computergraphik und verteilte Systeme überschneiden. Virtual Environments beschäftigen sich mit der glaubhaften Simulation von virtuellen ...
    • Representing and Rendering Distant Objects for Real-Time Visualization 

      Wimmer, Michael (Wimmer, June 2001)
      Computergraphik ist die Wissenschaft, die sich mit der Generierung glaubw¨urdiger Bilder besch¨aftigt. Eine der gr¨oßten Herausforderungen dabei ist, diese Bilder in ausreichender Geschwindigkeit zu erzeugen. Speziell bei ...
    • Revealing the Invisible: On the Extraction of Latent Information from Generalized Image Data 

      Iseringhausen, Julian Dr. (Universitäts- und Landesbibliothek Bonn, 2020-01-08)
      The desire to reveal the invisible in order to explain the world around us has been a source of impetus for technological and scientific progress throughout human history. Many of the phenomena that directly affect us ...
    • Robust and Efficient Processing Techniques for Staticand Dynamic Geometric Data 

      Schall, Oliver (Schall, Oliver, 2009-08-28)
      Generating high quality geometric representations from real-world objects is a fundamental problem in computer graphics which is motivated bymanifold applications. They comprise image synthesis for movie productionor ...
    • A Robust Approach to Interactive Virtual Cutting: Geometry and Color 

      Pietroni, Nico (Pietroni, 2010-05-08)
      Interactive simulation of deformable bodies has attracted growing interest in the course of the last decade and, while for a long time it has been limited to applicative domains such as virtual surgery, it is nowadays a ...
    • Rule-Based Mesh Growing and Generalized Subdivision Meshes 

      Maierhofer, Stefan (Maierhofer, Jan 2002)
      In dieser Arbeit pr¨asentieren wir eine verallgemeinerte Methode zur prozeduralen Erzeugung und Manipulation von Meshes, die im wesentlichen auf zwei verschiedenen Mechanismen beruht: generalized subdivision meshes und ...
    • Sampled and Prefiltered Anti-Aliasing on Parallel Hardware 

      Thomas, Auzinger (2015-05)
      A fundamental task in computer graphics is the generation of two-dimensional images. Prominent examples are the conversion of text or three-dimensional scenes to formats that can be presented on a raster display. Such a ...
    • Sampling and Variance Analysis for Monte Carlo Integration in Spherical Domain 

      Singh, Gurprit (HAL, 2015-09)
      This dissertation introduces a theoretical framework to study different sampling patterns in the spherical domain and their effects in the evaluation of global illumination integrals. Evaluating illumination (light ...