Browsing Graphics Dissertation Online by Title
Now showing items 288-307 of 395
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Real-time 3D Human Body Pose Estimation from Monocular RGB Input
(Saarländische Universitäts-und Landesbibliothek, 2020-10)Human motion capture finds extensive application in movies, games, sports and biomechanical analysis. However, existing motion capture solutions require cumbersome external and/or on-body instrumentation, or use active ... -
Real-Time Generative Hand Modeling and Tracking
(EPFL, 2018-08-30)In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ... -
Real-Time Geometry Decompression on Graphics Hardware
(Dr. Hut Verlag, 2012-08-01)Real-Time Computer Graphics focuses on generating images fast enough to cause the illusion of a continuous motion. It is used in science, engineering, computer games, image processing, and design. Special purpose graphics ... -
Real-time GPU-accelerated Out-of-Core Rendering and Light-field Display Visualization for Improved Massive Volume Understanding
(Iglesias Guitian, Jose A., 2011-03-07)Nowadays huge digital models are becoming increasingly available for a number of different applications ranging from CAD, industrial design to medicine and natural sciences. Particularly, in the field of medicine, data ... -
Real-time High Quality HDR Illumination and Tonemapped Rendering
(Michael, 2010-07-10)Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ... -
Real-time Human Performance Capture and Synthesis
(Saarländische Universitäts- und Landesbibliothek, 2021)Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, contain humans as the main point of attention. Thus, there is an inherent necessity for industry, society, and private persons ... -
Real-time Illustrative Visualization of Cardiovascular Hemodynamics
(Van Pelt, 13-06-2012)Modern magnetic resonance imaging techniques enable acquisition of time-resolved volumetric blood-flow velocity data. With these data, physicians aim for newfound insight into the intricate blood-flow dynamics. This ... -
Real-Time Mono- and Multi-Volume Rendering of Large Medical Datasets on Standard PC Hardware
(Grimm, 2005)Direkte Volumenvisualisierung ist eine effizienteMethode um komplexe Strukturen volumetrischer Datens¨atze zu untersuchen. Der Hauptvorteil, verglichen zur normalen Oberfl¨achenvisualisierung, ist die M¨oglichkeit ... -
Real-time Rendering and Animation of Vegetation
(Habel, Jan 2009)Vegetationsdarstellung und Animation in Echtzeitapplikationen stellen immernoch ein grosses Problem aufgrund der inhärenten Komplexität vonPanzen dar. Sowohl die geometrische Komplexität als auch der ... -
Real-Time Volume Visualization on Low-End Hardware
(Mroz, 2001-05)Die Visualisierung von Volumsdaten ist ein wichtiges Werkzeug zur Untersuchung und Präsentation von Daten innerhalb zahlreicher Anwendungsgebiete. Bildgebende Verfahren innerhalb der Medizin sowie numerische Simulationen, ... -
Realistic Rendering and Reconstruction of Astronomical Objects and an Augmented Reality Application for Astronomy
(Lintu, Andrei, 2007-12-07)These days, there is an ever increasing need for realistic models,renderings and visualization of astronomical objects to be used inplanetarium and as a tool in modern astrophysical research. One of themajor goals of this ... -
Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping
(2017-03-03)In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ... -
Realtime Face Tracking and Animation
(2015)Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ... -
Reciprocal Shading for Mixed Reality
(Knecht, 2013-12-19)Reciprocal shading for mixed reality aims to integrate virtual objects into real environments in a way that they are in the ideal case indistinguishable from real objects. It is therefore an attractive technology for ... -
Recognition and representation of curve and surface primitives in digital models via the Hough transform
(2023-01-12)Curve and surface primitives have an important role in conveying an object shape and their recognition finds significant applications in manufacturing, art, design and medical applications. When 3D models are acquired by ... -
Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry
(Matthias Hullin, 2010-12-15)In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any 3D rendering: a geometry model. Most 3D scanners require ... -
Reconstructing 3D Human Avatars from Monocular Images
(2020)Modeling 3D virtual humans has been an active field of research over the last decades. It plays a fundamental role in many applications, such as movie production, sports and medical sciences, or human-computer interaction. ... -
Reconstruction and Analysis of Shapes from 3D Scans
(Haar, 2009)In this thesis we use 3D laser range scans for the acquisition, reconstruction, and analysis of 3D shapes. 3D laser range scanning has proven to be a fast and effective way to capture the surface of an object in a computer. ... -
Reconstruction and Rendering of Time-Varying Natural Phenomena
(Ihrke, 2007-05-21)While computer performance increases and computer generated images getever more realistic, the need for modeling computer graphics content is becoming stronger. To achieve photo-realism, detailed scenes have to be modeled, ... -
Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives
(Reisner-Kollmann, 2013-03-12)3D models are widely used in different applications, including computer games, planning software, applications for training and simulation, and virtual city maps. For many of these applications it is necessary or at least ...