Now showing items 215-234 of 322

    • Position-based Skin Deformations for Interactive Character Animation 

      Abu Rumman, Nadine (2016-03-03)
      Skeletal animation is a widely used technique for animating articulated characters, such as humans and animals. In skeleton-based animation, skinning is the process of defining how the geometric surface of the character ...
    • Practical Measurement-based Modeling and Rendering of Surface Diffraction 

      Toisoul, Antoine (2019)
      Computer graphics have evolved at a very fast pace over the last forty years. Most of the research in rendering has been focused on recreating visual effects that can be explained with geometric optics, such as reflections ...
    • Practical Real-Time Strategies for Photorealistic Skin Rendering and Antialiasing 

      Jimenez, Jorge (Jimenez, 2012-07-13)
      The first topic of this thesis, photorealistic skin rendering, is of extreme importance to create believable special effects in cinematography,but it has been ignored to an extent by the game industry. However, in the last ...
    • Precise Depth Image Based Real-Time 3D Difference Detection 

      Kahn, Svenja (Kahn, 2014-03-25)
      Then, this thesis answers Q2 by providing solutions for enhancing the 3D difference detection accuracy, both by precise pose estimation and by reducing depth measurement noise. A precise variant of the 3D difference detection ...
    • Printing Beyond Color: Spectral and Specular Reproduction 

      Samadzadegan, Sepideh (2015-11-30)
      For accurate printing (reproduction), two important appearance attributes to consider are color and gloss. These attributes are related to two topics focused on in this dissertation: spectral reproduction and specular ...
    • Priority Scheduling for Networked Virtual Environments 

      Faisstnauer, Christian (Faissnauer, June 2001)
      Ein Mangel an Resourcen ist ein Problem, das bei nahezu allen Virtual-Reality Applikationen ( Virtual Environments ) und Videospielen beobachtet werden kann. Die Netzwerk-Bandbreite, der Durchsatz der Graphik-Pipeline, ...
    • Privacy and Security Assessment of Biometric Template Protection 

      Zhou, Xuebing (Zhou, 2011-09-19)
      Biometrics enables convenient authentication based on a person s physical or behavioral characteristics. In comparisonwith knowledge- or token-based methods, it links an identity directly to its owner. Furthermore, it can ...
    • The Probabilistic Active Shape Model: From Model Construction to Flexible Medical Image Segmentation 

      Kirschner, Matthias (Kirschner, 2013-07-04)
      Automatic processing of three-dimensional image data acquired with computed tomography or magnetic resonance imaging plays an increasingly important role in medicine. For example, the automatic segmentation of anatomical ...
    • Process-Based Design of Multimedia Annotation Systems 

      Hofmann, Cristian Erick (Hofmann, 06.12.2010)
      Annotation of digital multimedia comprises a range of different application scenarios,supported media and annotation formats, and involved techniques. Accordingly, recentannotation environments provide numerous functions ...
    • Processing and tracking human motions using optical, inertial, and depth sensors 

      Helten, Thomas (Helten, Thomas, 2013-12-13)
      The processing of human motion data constitutes an important strand of research with many applications in computer animation, sport science and medicine. Currently, there exist various systems for recording human ...
    • Processing and Visualization of Peripheral CT-Angiography Datasets 

      Matus Straka (Straka, July, 2006)
      In dieser Arbeit werden die einzelnen Schritte der Bearbeitung von Datenssätzen, die mittels Computer TomographyAngiography (CTA) gewonnen wurden, vorgestellt. Periphäre CTA-Datensätze sind volumetrischeDa ...
    • Processing of Façade Imagery 

      Musialski, Przemyslaw (Musialski, 2010)
      Modeling and reconstruction of urban environments is currently the subject of intensive research. There is a wide range of possible applications, including virtual environments ...
    • Processing Semantically EnrichedContent for Interactive 3D Visualizations 

      Settgast, Volker (Settgast, 13-05-28)
      Interactive 3D graphics has become an essential tool in many fields of application: In manufacturingcompanies, e.g., new products are planned and tested digitally. The effect of newdesigns and testing of ergonomic aspects ...
    • Quad Layouts – Generation and Optimization of Conforming Quadrilateral Surface Partitions 

      Campen, Marcel (2014-12)
      The efficient, computer aided or automatic generation of quad layouts, i.e. the partitioning of an object’s surface into simple networks of conforming quadrilateral patches, is a task that – despite its importance and ...
    • Quadrilateral Surface Mesh Generationfor Animation and Simulation 

      Bommes, David (Bommes, 2012-10-11)
      Accurately describing the geometry of objects in a digital environment, i.e. computers, isan essential ingredient in many of nowadays applications. Often it is desired to forecastthe behavior of real phenomena which depend ...
    • Ray tracing of dynamic scenes 

      Günther, Johannes (Günther, Johannes, 2014-10-24)
      In the last decade ray tracing performance reached interactive frame rates for nontrivial scenes, which roused the desire to also ray trace dynamic scenes. Changing the geometry of a scene, however, invalidates ...
    • Real Time Tone Mapping 

      Artusi, Alessandro: (Artusi, 2004)
      The dynamic range limitations of current image output devices such as monitors and printers; do not allow to visualize High Dynamic Range images correctly. Tone mapping helps to solve this problem; but real-time ...
    • Real-Time Generative Hand Modeling and Tracking 

      Tkach, Anastasia (EPFL, 2018-08-30)
      In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ...
    • Real-Time Geometry Decompression on Graphics Hardware 

      Meyer, Quirin (Dr. Hut Verlag, 2012-08-01)
      Real-Time Computer Graphics focuses on generating images fast enough to cause the illusion of a continuous motion. It is used in science, engineering, computer games, image processing, and design. Special purpose graphics ...
    • Real-time GPU-accelerated Out-of-Core Rendering and Light-field Display Visualization for Improved Massive Volume Understanding 

      Iglesias Guitian, Jose A. (Iglesias Guitian, Jose A., 2011-03-07)
      Nowadays huge digital models are becoming increasingly available for a number of different applications ranging from CAD, industrial design to medicine and natural sciences. Particularly, in the field of medicine, data ...