Browsing Graphics Dissertation Online by Title
Now showing items 103-122 of 395
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Extending the Design Space of E-textile Assistive Smart Environment Applications
(2021-06-30)The thriving field of Smart Environments has allowed computing devices to gain new capabilities and develop new interfaces, thus becoming more and more part of our lives. In many of these areas it is unthinkable to renounce ... -
Eye Reconstruction and Modeling for Digital Humans
(2018)The creation of digital humans is a long-standing challenge of computer graphics. Digital humans are tremendously important for applications in visual effects and virtual reality. The traditional way to generate digital ... -
Face Morphing and Morphing Attack Detection
(2020-11-16)In modern society, biometrics is gaining more and more importance, driven by the increase in recognition performance of the systems. In some areas, such as automatic border controls, there is no alternative to the application ... -
Face2Face: Real-time Facial Reenactment
(2017)In this dissertation we show our advances in the field of 3D reconstruction of human faces using commodity hardware. Beside the reconstruction of the facial geometry and texture, real-time face tracking is demonstrated. The ... -
Faces And Hands- Modeling and Animating Anatomical and Photorealistic Models with Regard to the Communicative Competence of Virtual Humans
(2005)In order to be believable, virtual human characters must be able to communicate in a human-like fashion realistically. This dissertation contributes to improving and automating several aspects of virtual conversations. ... -
Feature Centric Volume Visualization
(Malik, 11.12.2009)This thesis presents techniques and algorithms for the effective exploration of volumetric datasets. The Visualization techniques are designed to focus on user specified features of interest. The proposed techniques are ... -
Feature Extraction for Visual Analysis of DW-MRI Data
(Schultz, Thomas, 2009-06-18)Diffusion Weighted Magnetic Resonance Imaging (DW-MRI) is a recentmodality to investigate the major neuronal pathways of the humanbrain. However, the rich DW-MRI datasets cannot be interpreted withoutproper preprocessing. ... -
Filament-Based Smoke
(Weißmann, 15. 9. 201)This cumulative dissertation presents a complete model for simulating smoke usingpolygonal vortex filaments. Based on a Hamiltonian system for the dynamics ofsmooth vortex filaments, we develop an effcient and robust ... -
Filtering and Optimization Strategies for Markerless Human Motion Capture with Skeleton-Based Shape Models
(Gall, Juergen, 2009-07-07)Since more than 2000 years, people have been interested in understanding and analyzing themovements of animals and humans which lead to the development of advanced computer systemsfor motion capture. Although marker-based ... -
Filtering Techniques for Low-Noise Previews of Interactive Stochastic Ray Tracing
(Schwenk, 2013-07-05)Progressive stochastic ray tracing is increasingly used in interactive applications. Examples of such applications are interactive design reviews and digital content creation. This dissertation aims at advancing this ... -
A Framework for Local Terrain Deformation Based on Diffusion Theory
(University of Sussex, 2015-10)Terrains have a key role in making outdoor virtual scenes believable and immersive as they form the support for every other natural element in the scene. Although important, terrains are often given limited interactivity ... -
A Frequency Analysis of Light Transport: from Theory to Implementation
(Belcour, 2012-10-30)The simulation of complex light effects such as depth-of-field, motionblur or scattering in participating media requires a tremendous amountof computation. But the resulting pictures are often blurry. We claimthat those ... -
From Atoms to Cells: Interactive and Illustrative Visualization of Digitally Reproduced Lifeforms
(2016-11-30)Macromolecules, such as proteins, are the building blocks of the machinery of life, and therefore are essential to the comprehension of physiological processes. In physiology, illustrations and animations are often ... -
From Image-based Motion Analysis to Free-Viewpoint Video
(Theobalt, Christian, 2005)The problems of capturing real-world scenes with cameras and automatically analyzing the visible motion have traditionally been in the focus of computer vision research. The photo-realistic rendition of dynamic real-world ... -
From irregular meshes to structured models
(Panozzo, 2012-05-07)Surface manipulation and representation is becoming increasingly important, with applications ranging from special effects for films and video-games to physical simulation on the hulls of airplanes. Much research has been ... -
From motion capture to interactive virtual worlds: towards unconstrained motion-capture algorithms for real-time performance-driven character animation
(2016-12-15)This dissertation takes performance-driven character animation as a representative application and advances motion capture algorithms and animation methods to meet its high demands. Existing approaches have either coarse ... -
From Neurons to Behavior: Visual Analytics Methods for Heterogeneous Spatial Big Brain Data
(2019-09)Advances in neuro-imaging have allowed big brain initiatives and consortia to create vast resources of brain data that can be mined for insights into mental processes and biological principles. Research in this area does ... -
Fully Controllable Data Generation For Realtime Face Capture
(ETH Zurich, 2023-01-31)Data driven realtime face capture has gained considerable momentum in the last few years thanks to deep neural networks that leverage specialized datasets to speedup the acquisition of face geometry and appearance. However ... -
A Generalized Proceduralization Framework for Urban Models with Applications in Procedural Modeling, Synthesis, and Reconstruction
(ProQuest Dissertations Publishing, 2017)The technological developments in the last century have carried us from a few pixels per screen to infinite worlds. Consecutively, recent bottleneck in graphics industry has been changing from the “means” to the “objects”, ... -
Generating High-quality 3D Assets from Easy-to-access 2D content
(University College London, 2019-06-28)In the context of content creation, there is an increasing demand for high-quality digital models including object shape, texture, environment illumination, physical properties, etc. As design and pre-view presentations ...