Now showing items 220-239 of 309

    • Ray tracing of dynamic scenes 

      Günther, Johannes (Günther, Johannes, 2014-10-24)
      In the last decade ray tracing performance reached interactive frame rates for nontrivial scenes, which roused the desire to also ray trace dynamic scenes. Changing the geometry of a scene, however, invalidates ...
    • Real Time Tone Mapping 

      Artusi, Alessandro: (Artusi, 2004)
      The dynamic range limitations of current image output devices such as monitors and printers; do not allow to visualize High Dynamic Range images correctly. Tone mapping helps to solve this problem; but real-time ...
    • Real-Time Generative Hand Modeling and Tracking 

      Tkach, Anastasia (EPFL, 2018-08-30)
      In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ...
    • Real-Time Geometry Decompression on Graphics Hardware 

      Meyer, Quirin (Dr. Hut Verlag, 2012-08-01)
      Real-Time Computer Graphics focuses on generating images fast enough to cause the illusion of a continuous motion. It is used in science, engineering, computer games, image processing, and design. Special purpose graphics ...
    • Real-time GPU-accelerated Out-of-Core Rendering and Light-field Display Visualization for Improved Massive Volume Understanding 

      Iglesias Guitian, Jose A. (Iglesias Guitian, Jose A., 2011-03-07)
      Nowadays huge digital models are becoming increasingly available for a number of different applications ranging from CAD, industrial design to medicine and natural sciences. Particularly, in the field of medicine, data ...
    • Real-time High Quality HDR Illumination and Tonemapped Rendering 

      Michael, Despina (Michael, 2010-07-10)
      Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ...
    • Real-time Illustrative Visualization of Cardiovascular Hemodynamics 

      Van Pelt, Roy F. P. (Van Pelt, 13-06-2012)
      Modern magnetic resonance imaging techniques enable acquisition of time-resolved volumetric blood-flow velocity data. With these data, physicians aim for newfound insight into the intricate blood-flow dynamics. This ...
    • Real-Time Mono- and Multi-Volume Rendering of Large Medical Datasets on Standard PC Hardware 

      Grimm, Soeren (Grimm, 2005)
      Direkte Volumenvisualisierung ist eine effizienteMethode um komplexe Strukturen volumetrischer Datens¨atze zu untersuchen. Der Hauptvorteil, verglichen zur normalen Oberfl¨achenvisualisierung, ist die M¨oglichkeit ...
    • Real-time Rendering and Animation of Vegetation 

      Habel, Ralf (Habel, Jan 2009)
      Vegetationsdarstellung und Animation in Echtzeitapplikationen stellen immernoch ein grosses Problem aufgrund der inhärenten Komplexität vonPanzen dar. Sowohl die geometrische Komplexität als auch der ...
    • Real-Time Volume Visualization on Low-End Hardware 

      Mroz, Lukas (Mroz, 2001-05)
      Die Visualisierung von Volumsdaten ist ein wichtiges Werkzeug zur Untersuchung und Präsentation von Daten innerhalb zahlreicher Anwendungsgebiete. Bildgebende Verfahren innerhalb der Medizin sowie numerische Simulationen, ...
    • Realistic Rendering and Reconstruction of Astronomical Objects and an Augmented Reality Application for Astronomy 

      Lintu, Andrei (Lintu, Andrei, 2007-12-07)
      These days, there is an ever increasing need for realistic models,renderings and visualization of astronomical objects to be used inplanetarium and as a tool in modern astrophysical research. One of themajor goals of this ...
    • Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping 

      Knuth, Martin (2017-03-03)
      In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ...
    • Realtime Face Tracking and Animation 

      Bouaziz, Sofien (2015)
      Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ...
    • Reciprocal Shading for Mixed Reality 

      Knecht, Martin (Knecht, 2013-12-19)
      Reciprocal shading for mixed reality aims to integrate virtual objects into real environments in a way that they are in the ideal case indistinguishable from real objects. It is therefore an attractive technology for ...
    • Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry 

      Hullin, Matthias (Matthias Hullin, 2010-12-15)
      In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any 3D rendering: a geometry model. Most 3D scanners require ...
    • Reconstruction and Analysis of Shapes from 3D Scans 

      Haar, Frank B. ter (Haar, 2009)
      In this thesis we use 3D laser range scans for the acquisition, reconstruction, and analysis of 3D shapes. 3D laser range scanning has proven to be a fast and effective way to capture the surface of an object in a computer. ...
    • Reconstruction and Rendering of Time-Varying Natural Phenomena 

      Ihrke, Ivo (Ihrke, 2007-05-21)
      While computer performance increases and computer generated images getever more realistic, the need for modeling computer graphics content is becoming stronger. To achieve photo-realism, detailed scenes have to be modeled, ...
    • Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives 

      Reisner-Kollmann, Irene (Reisner-Kollmann, 2013-03-12)
      3D models are widely used in different applications, including computer games, planning software, applications for training and simulation, and virtual city maps. For many of these applications it is necessary or at least ...
    • Reducing Animator Keyframes 

      Holden, Daniel (2017)
      The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number of state of the art machine learning ...
    • Reinforcement learning in a Multi-agent Framework for Pedestrian Simulation 

      Martinez-Gil, Francisco (ProQuest, 2014-10-23)
      This thesis proposes a new approach to pedestrian simulation based on machine learning techniques. Specifically, the work proposes the use of reinforcement learning techniques to build a decision-making modulefor pedestrian ...