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A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation
(The Eurographics Association, 2014)
We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Algorithm which was integrated and evaluated in the physics engine Bullet. Our algorithm uses signed distance fields and ...
New Techniques for Hand Pose Estimation Based on Kinect Depth Data
(The Eurographics Association, 2014)
In this paper we present new techniques for extension and improvement of approaches to markerless 3D hand pose estimation: A new algorithm for finger segmentation in point clouds of hands is presented which makes use of ...
DroneAGE: an Advanced Graphic Environment for Planning and Control of Drone Missions
(The Eurographics Association, 2014)
Unmanned Aircraft Systems (UASs, commonly known as "drones") have proven to be useful as a platform for remote sensing (RS), that is the acquisition of information about objects, areas or phenomena from a distance, without ...