Now showing items 18-27 of 27

    • A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation 

      Sagardia, Mikel; Stouraitis, Theodoros; Silva, Joao Lopes e (The Eurographics Association, 2014)
      We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Algorithm which was integrated and evaluated in the physics engine Bullet. Our algorithm uses signed distance fields and ...
    • New Techniques for Hand Pose Estimation Based on Kinect Depth Data 

      Hummel, Simon; Haefner, Victor; Haefner, Polina; Ovtcharova, Jivka (The Eurographics Association, 2014)
      In this paper we present new techniques for extension and improvement of approaches to markerless 3D hand pose estimation: A new algorithm for finger segmentation in point clouds of hands is presented which makes use of ...
    • Pocket-size Augmented Reality System for Flight Control 

      Gorbunov, Andrey L.; Terenzi, Alessandro; Terenzi, Graziano (The Eurographics Association, 2014)
      Head-up displays (HUDs) have become common equipment in aircraft cockpits. One of the uses of HUDs is to provide a specific visual interface for pilots in the form of what is called a "tunnel-in-the-sky" (i.e. 3D geometry ...
    • PolyVR - A Virtual Reality Authoring System 

      Haefner, Victor (The Eurographics Association, 2014)
      Virtual Reality applications are very complex. 3D modelling and scene authoring is very time consuming and requires expertise in computer sciences. A further problem are the advanced Virtual Reality hardware setups, which ...
    • Simpler Interfaces for Better 3D Simulation 

      Riviere, Jean-Baptiste de la; Castet, Julien (The Eurographics Association, 2014)
      As a company providing VR professionals with the immersive visualization and interaction devices they require for their daily tasks, we are witnessing the limitations of existing expert user interfaces that do not address ...
    • Thinking Factory for the Future: from PLM to Augmented Reality 

      Dhuieb, Mohamed Anis; Belkadi, Farouk; Laroche, Florent; Bernard, Alain (The Eurographics Association, 2014)
      Virtual engineering technologies become an emerging field in industry and research. Nowadays, industrials are using Virtual and Augmented Reality in different phases of their manufacturing process (advanced manufacturing ...
    • To Feedback or not to Feedback - the Value of Haptics in Virtual Reality Surgical Training 

      Poorten, Emmanuel B. Vander; Perret, Jerome; Muyle, R.; Reynaerts, D.; Sloten, J. Vander; Pintelon, L. (The Eurographics Association, 2014)
      As surgical procedures become more complex; require higher levels of precision and surgical skill; as patient safety is taking in an increasingly important place and ethical awareness, practicality and cost, rule out more ...
    • Towards a New Platform Paradigm for Synergetic Virtual Environments 

      Hocke, Markus; Serna, Sebastian Pena; Wurster, Jan (The Eurographics Association, 2014)
      Most of today's Virtual Reality system architectures follow visualization-centric data paradigms, using hierarchical data structures typically containing static content. As one of the future's - and even today's - key ...
    • Towards P300 Based Brain Computer Interface for Computer Aided Design 

      Postelnicu, Cristian; Duguleana, Mihai; Garbacia, F.; Talaba, Doru (The Eurographics Association, 2014)
      The paper evaluate the row-column P300-based spelling interface for geometric modeling tasks in the engineering design process. In the first part of the paper is presented a BCI-CAD interface that can be used for geometric ...
    • Virtual Reality Interface for Multidisciplinary Physical Analysis of Space Vehicles 

      Soccini, Agata Marta; Marello, Manuela; Balossino, Nello; Bar, Christian; Basso, Valter; Lucenteforte, Maurizio; Perlo, Daniele; Racca, Filippo; Rocci, Lorenzo (The Eurographics Association, 2014)
      Physical analysis of Space Vehicles during the pre-launch phase is often performed using mono or multidisciplinary software tools developed for the specific research intent. The mentioned tools, their methods and their ...