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View-Dependent Adaptive Cloth Simulation
(The Eurographics Association, 2014)
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...
Adaptive Tetrahedral Meshes for Brittle Fracture Simulation
(The Eurographics Association, 2014)
We present a method for the adaptive simulation of brittle fracture of solid objects based on a novel reversible tetrahedral mesh refinement scheme. The refinement scheme preserves the quality of the input mesh to a large ...
An Adaptive Virtual Node Algorithm with Robust Mesh Cutting
(The Eurographics Association, 2014)
We present a novel virtual node algorithm (VNA) for changing tetrahedron mesh topology to represent arbitrary cutting triangulated surfaces. Our approach addresses a number of shortcomings in the original VNA of [MBF04]. ...
Fast Grid-Based Nonlinear Elasticity for 2D Deformations
(The Eurographics Association, 2014)
We present a deformation technique that constructs 2D warps by using spline curves to specify the starting and target shapes of selected key contours. We generate a two-dimensional deformation map from these contours by ...
Steklov-Poincaré Skinning
(The Eurographics Association, 2014)
We introduce a novel and efficient simulation technique for generating physics-based skinning animations of skeleton-driven characters with full support for collision handling. Although physics-based approaches may use a ...