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View-Dependent Adaptive Cloth Simulation
(The Eurographics Association, 2014)
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena
(The Eurographics Association, 2014)
We propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only, we also ...
Camera Motion Graphs
(The Eurographics Association, 2014)
This paper presents Camera Motion Graphs, a technique to easily and efficiently generate cinematographic sequences in real-time dynamic 3D environments. A camera motion graph consists of (i) pieces of original camera ...
Holonomic Collision Avoidance for Virtual Crowds
(The Eurographics Association, 2014)
All approaches to simulating human collision avoidance for virtual crowds make simplifications to the underlying behaviour. One of the prevalent simplifications is to ignore it's holonomic aspect (i.e. sidestepping, walking ...
Interactive Design of Modular Tensegrity Characters
(The Eurographics Association, 2014)
We present a computational design tool for creating physical characters using tensegrities - networks of rigid and elastic elements that are in static equilibrium. Whereas the task of designing general tensegrities is very ...
SteerFit: Automated Parameter Fitting for Steering Algorithms
(The Eurographics Association, 2014)
In the context of crowd simulation, there is a diverse set of algorithms that model steering. The performance of steering approaches, both in terms of quality of results and computational efficiency, depends on internal ...
Efficient Unsupervised Temporal Segmentation of Human Motion
(The Eurographics Association, 2014)
This work introduces an efficient method for fully automatic temporal segmentation of human motion sequences and similar time series. The method relies on a neighborhood graph to partition a given data sequence into distinct ...
Position-based Elastic Rods
(The Eurographics Association, 2014)
We present a novel method to simulate complex bending and twisting of elastic rods. Elastic rods are commonly simulated using force based methods, such as the finite element method. These methods are accurate, but do not ...
Adaptive Tetrahedral Meshes for Brittle Fracture Simulation
(The Eurographics Association, 2014)
We present a method for the adaptive simulation of brittle fracture of solid objects based on a novel reversible tetrahedral mesh refinement scheme. The refinement scheme preserves the quality of the input mesh to a large ...
Efficient Denting and Bending of Rigid Bodies
(The Eurographics Association, 2014)
We present a novel method for the efficient denting and bending of rigid bodies without the need for expensive finite element simulations. Denting is achieved by deforming the triangulated surface of the target body based ...